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[TF2] MGEMod (v2.0.3, 4/19/13)


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cool_myll
SourceMod Donor
Join Date: Aug 2011
Old 04-22-2013 , 07:23   Re: [TF2] MGEMod (v2.0.1, 4/16/13)
Reply With Quote #181

Will the webui be updated? It is working fine now but it is missing pictures on the new arenas and map.
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Lange
Member
Join Date: Apr 2009
Old 04-22-2013 , 11:21   Re: [TF2] MGEMod (v2.0.1, 4/16/13)
Reply With Quote #182

Quote:
Originally Posted by cool_myll View Post
Will the webui be updated? It is working fine now but it is missing pictures on the new arenas and map.
As of 2.0.0, support for the WebUI has been dropped and the code in the plugin that interfaces with it has been removed. It will not be updated.
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cool_myll
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Join Date: Aug 2011
Old 04-25-2013 , 08:05   Re: [TF2] MGEMod (v2.0.1, 4/16/13)
Reply With Quote #183

Quote:
Originally Posted by Lange View Post
As of 2.0.0, support for the WebUI has been dropped and the code in the plugin that interfaces with it has been removed. It will not be updated.
Why is that? It still works fine. http://mge.tf2.gr/

EDIT: Kinda fine :/. No details on matches. It was my favorite feature of mge.
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Last edited by cool_myll; 04-25-2013 at 08:08.
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Lange
Member
Join Date: Apr 2009
Old 04-25-2013 , 10:32   Re: [TF2] MGEMod (v2.0.1, 4/16/13)
Reply With Quote #184

Quote:
Originally Posted by cool_myll View Post
Why is that? It still works fine. http://mge.tf2.gr/

EDIT: Kinda fine :/. No details on matches. It was my favorite feature of mge.

The "advanced stats" as they were called were very resource-intensive and they did not add much to the player experience. They were also quite messy in the code. I decided to completely remove it for performance and simplicity's sake. I guarantee you it no longer works, as the code in the plugin that does it has been completely removed (several hundred lines).
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cool_myll
SourceMod Donor
Join Date: Aug 2011
Old 04-26-2013 , 06:27   Re: [TF2] MGEMod (v2.0.1, 4/16/13)
Reply With Quote #185

Quote:
Originally Posted by Lange View Post
The "advanced stats" as they were called were very resource-intensive and they did not add much to the player experience. They were also quite messy in the code. I decided to completely remove it for performance and simplicity's sake. I guarantee you it no longer works, as the code in the plugin that does it has been completely removed (several hundred lines).
That fine but why dont just have the mge webui without the advanced stats? Only the matches and the wins. Sorry if i am bothering you :/
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triseaux
Junior Member
Join Date: Oct 2011
Old 04-26-2013 , 13:58   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #186

Yop,
All is perfect and fonctionally with mge maps.
But when i whant to test mge_dueling_v1_fix1 mge mod disabled.
Anyone have idea ?

Thx for all perfect work

Edit: lol i dont have see in mi spawns i dont have this map lol.
Here an fully spawn edit for old and new mge maps

http://pastebin.com/fwEiBnDB

Last edited by triseaux; 04-26-2013 at 14:08. Reason: find !
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Lange
Member
Join Date: Apr 2009
Old 04-26-2013 , 14:00   Re: [TF2] MGEMod (v2.0.1, 4/16/13)
Reply With Quote #187

Quote:
Originally Posted by cool_myll View Post
That fine but why dont just have the mge webui without the advanced stats? Only the matches and the wins. Sorry if i am bothering you :/
It's not a feature worth maintaining, in my opinion. For the majority of players it adds nothing to the experience. It certainly doesn't help anybody practice.

Last edited by Lange; 04-26-2013 at 14:02.
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Lange
Member
Join Date: Apr 2009
Old 04-26-2013 , 14:01   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #188

Quote:
Originally Posted by triseaux View Post
Yop,
All is perfect and fonctionally with mge maps.
But when i whant to test mge_dueling_v1_fix1 mge mod disabled.
Anyone have idea ?

Thx for all perfect work
That map should work if you have the latest copy of mgemod_spawns.cfg from the GitHub. Are there any errors in your sourcemod logs?
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triseaux
Junior Member
Join Date: Oct 2011
Old 04-26-2013 , 14:09   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #189

Quote:
Originally Posted by Lange View Post
That map should work if you have the latest copy of mgemod_spawns.cfg from the GitHub. Are there any errors in your sourcemod logs?
Yep i have find, and i have edit with new spawn and old maps.

http://pastebin.com/fwEiBnDB
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Avaray
Member
Join Date: Dec 2011
Location: Germany
Old 05-06-2013 , 07:06   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #190

Webpanel is not showing correctly players in 2v2 arenas. So bad if webpanel have no longer support.

Last edited by Avaray; 05-06-2013 at 07:09.
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