~Edit
**And Lets assume I disable hero's like Morphius, Master Cheif, (heroes that have weapon multipiers)and The like. **
~End Edit
OK this Idea has been sturing up in mai brain for the last couple of days now.
Flammers just stfu and listen. If this idea has been used, ok, I am sorry. I haven't seen anything like it. I also don't know whether it would bad or good as a hero or if it would be better suited as a mod. If it would be better as a mod I will submit it to amxx.com (or whatever the name of the website is)
Ok. For now I will call this hero/mod "
Level Me". The only easy way I can describle this would be once you chose this hero a WW3 type leveling is enabled, but instead of getting other powers your weapons are your class(no menu). As you use a weapon you gain "experience" for THAT gun. As you gain more experience and as you use a gun more your damage multiplyer increases by 0.01 or 0.02 or whatever. and once you disable the hero you lose your modifiers
Code:
//Hero CVAR's
hero_level 5 //Level this hero is enabled
hero_weaponlevel 0.02 //modifyer increase per weapon level
hero_killlevel 15 //global setting of how many kills it takes to level your weapons.
hero_level<gun>
hero_level<gun>
(continue for max of 5 or 10 guns to list or just edit the cvar in the .sma then recompile)
hero_<knife>
hero_killlevel description continued:
Set to -1(or 0, whichever works) to modify weapon levels individually (this should be set up if it is given any number higher than 0 all the next CVARS are over written)
Any POSITIVE/HELPFUL feedback?