if (g_nMapType == MAP_BOMB && GetClientTeam(nClient) == CS_TEAM_CT && !GetEntProp(nClient, Prop_Send, "m_bHasDefuser"))
Hi, I am able to correctly give defusers to VIP CT players but not cutters. Can you help me checking if a player has cutters? I couldn't find any method. I have searched a lot, though.
I really need to check whether the player has cutters before giving item_cutters to them. Otherwise, the cutters will drop on the ground and other non VIP players can take them.