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[Question] Entity Index


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Halt
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Join Date: Jan 2015
Location: Black Mesa
Old 08-23-2019 , 13:22   Re: [Question] Entity Index
Reply With Quote #11

Quote:
Originally Posted by TheDS1337 View Post
smokegrenade_projectile, hegrenade_projectile, flashbang_projectile, decoy_projectile, molotov_projectile, incgrenade_projectile, tagrenade_projectile and breachcharge for the breach charge added in Danger Zone.
Sick, I'll post this for anyone who cares when I finish.
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Halt
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Location: Black Mesa
Old 08-23-2019 , 13:35   Re: [Question] Entity Index
Reply With Quote #12

Alright I'm attempting to target this entity now. I just need to assign it a name or grab its index so I can find its location on the map when it lands. Now that's usually not an issue but there no further documentation on the Valve dev site.

Do I treat it the same as I would with prop_dynamic can I use AcceptEntityInput? Also shouldn't I be checking with StrEquals? Even though there is no other entities that contain the same string. Safe practice right?

PHP Code:
public void OnEntityCreated(int iEntity, const char[] classname)
{
  if (
StrContains(classname"smokegrenade_projectile"false) > -1)
  {
    
SdkHook(iEntitySDKHook_SpawnPostOnSpawnPost);
    
AcceptEntityInput(iEntity"targetname""ArtilleryStrikeMark");
  }

P.S. If you didn't know this is for an Artillery Strike. If anyones interested I'll publish it.


Edit - Then in order to grab its location accurately, I need to know when it stops moving. How would one go about that? Since it will be different with each throw.

Last edited by Halt; 08-23-2019 at 13:37. Reason: Added
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Ilusion9
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Join Date: Jun 2018
Location: Romania
Old 08-23-2019 , 14:08   Re: [Question] Entity Index
Reply With Quote #13

PHP Code:

public void OnEntityCreated(int entity, const char[] classname)
{
    if (
StrEqual(classname"smokegrenade_projectile"false))
    {
        
SdkHook(entitySDKHook_SpawnOnSpawnPost);
    }
}

public 
Action OnSpawnPost(int entity)
{
    
DispatchKeyValue(entity"targetname""ArtilleryStrikeMark");

Can you say what are you trying to do exactly with this entity?
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Halt
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Join Date: Jan 2015
Location: Black Mesa
Old 08-23-2019 , 14:49   Re: [Question] Entity Index
Reply With Quote #14

*facepalm x2* Duh its not an input. My question was more or less if this entity had a "targetname" keyvalue.


Edit - As for what I'm trying to do is just target this entity and find out where it lands. It would help if I stopped derping and looking dumb with easy mistakes on the forums. That's what I get for trying to write while I'm in class. :/

Last edited by Halt; 08-23-2019 at 14:50.
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Ilusion9
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Location: Romania
Old 08-23-2019 , 15:17   Re: [Question] Entity Index
Reply With Quote #15

Quote:
Originally Posted by Halt View Post
*facepalm x2* Duh its not an input. My question was more or less if this entity had a "targetname" keyvalue.


Edit - As for what I'm trying to do is just target this entity and find out where it lands. It would help if I stopped derping and looking dumb with easy mistakes on the forums. That's what I get for trying to write while I'm in class. :/
then look at this topic: https://forums.alliedmods.net/showthread.php?t=186142
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Halt
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Join Date: Jan 2015
Location: Black Mesa
Old 08-26-2019 , 09:38   Re: [Question] Entity Index
Reply With Quote #16

Quote:
Originally Posted by Ilusion9 View Post
Very nice, exactly what I'm looking for. I was just checking its velocity after creation but this seems that it may be more accurate.
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