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Zombie Plague Mod 5.0


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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 08-13-2008 , 10:57   Re: Zombie Plague Mod 4.00c (BETA)
#1031

Quote:
Originally Posted by yathsing View Post
but i use 3.62 i can kill zombie by hs
i don't know why 4.00c can't kill zombie by hs= =

other problem is 4.00c is lager than 3.62.....
I can I don't know why You can't .
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Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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smoothjazz
Senior Member
Join Date: Jul 2008
Old 08-13-2008 , 11:07   Re: Zombie Plague Mod 4.00c (BETA)
#1032

Quote:
Originally Posted by The_Thing View Post
I can I don't know why You can't .
I have heard about the same problem for zp4.0c at other forum.
But I don't have that problem , I think that is because I use zp 4.0 instead of 4.0c.
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yathsing
Member
Join Date: Feb 2008
Old 08-13-2008 , 11:23   Re: Zombie Plague Mod 4.00c (BETA)
#1033

can you upload your "no problem" 4.0 to me?
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 08-13-2008 , 11:51   Re: Zombie Plague Mod 4.00c (BETA)
#1034

Umm, yes You were right about it zombies don't die by head shot. I'm sorry because when I still used 4.0 then it was normal....
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.

Last edited by Fry!; 08-13-2008 at 12:08.
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smoothjazz
Senior Member
Join Date: Jul 2008
Old 08-13-2008 , 12:24   Re: Zombie Plague Mod 4.00c (BETA)
#1035

Quote:
Originally Posted by The_Thing View Post
Umm, yes You were right about it zombies don't die by head shot. I'm sorry because when I still used 4.0 then it was normal....
Dude~~
May I ask u some questions about Nades mode?
Did u make it work with zp in fireNade not He nade?
When I use nades mode with zp ,it only works with he nade not fire nade!

BTW here is zp 4.0 version, if somebody needs it!
Attached Files
File Type: zip zp_plugin_400.zip (251.2 KB, 282 views)

Last edited by smoothjazz; 08-13-2008 at 12:27.
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bug
Senior Member
Join Date: Nov 2007
Old 08-13-2008 , 12:57   Re: Zombie Plague Mod 4.00c (BETA)
#1036

Hey!
What does zp_on do?
Could there also be: zp_enabled 0/1
Does it have to be forced when you start up the game?

thanks
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 08-13-2008 , 14:12   Re: Zombie Plague Mod 4.00c (BETA)
#1037

Quote:
Originally Posted by smoothjazz View Post
Dude~~
May I ask u some questions about Nades mode?
Did u make it work with zp in fireNade not He nade?
When I use nades mode with zp ,it only works with he nade not fire nade!

BTW here is zp 4.0 version, if somebody needs it!
Well I installed zombie plague then nade modes and it works with fire to me, and still I forgat to set up napalm nades too.
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
Fry! is offline
francooh
Member
Join Date: May 2008
Old 08-13-2008 , 15:06   Re: Zombie Plague Mod 4.00c (BETA)
#1038

Alguien que me edite el plugin, para que funcionen los tanques y los autos x favor , o que me diga como habilitarlos.


Doy karma+
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fernaNNN
New Member
Join Date: Aug 2008
Old 08-13-2008 , 21:38   Re: Zombie Plague Mod 4.00c (BETA)
#1039

Che Mercy xq no traisionaste
por lo menos da la cara
y aparece en nuestro server
despues te dejo la IP
pasa q estamos en un HOST tan malo q se cae siempre
y chaos weno q se pudra
weno dejando el tema el plugin esta mui weno pero es mui pesado y como e host es malo no entra en nuestro server

nuestro editor d plguin
es Callejeros!!! te acordas?
weno espero q aparescas en nuestro server
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MeRcyLeZZ
Veteran Member
Join Date: Dec 2007
Old 08-13-2008 , 23:21   Re: Zombie Plague Mod 4.01 (BETA)
#1040

Quote:
Originally Posted by bmann_420
You should get an svn repository, post em up and check the differences and how they effect the current code.
Yeah well I kinda have one at my pc already, and I carefully compared the sourcecode of 4.00c with that of 3.62 but the code seems to be ok. I'm starting to think the modelindex offset thingy has something to do though, since people who are using the original 4.00 version seem to not be getting any server lagging issues.
All right, I posted a version (4.01) with a define to enable/disable it, so you guys can confirm if that's the cause.

Quote:
Originally Posted by bmann_420
And did you mean implement both or just teh clcmd?
Both of them.

Quote:
Originally Posted by maplebest
Most of the Menus is f*c*ed up for me :O ( Orginail .amxx file )
Or is it just me (and my server )? Let's hope so
That's odd. I'll re-check the menu codes, even though they seemed fine last time.

Quote:
Originally Posted by marky_uk
Any chance of being able to change the speed of normal zombies, i've tried zp_zombie_speed 260 with no avail, you use to have this cvar in 3.6 but not in 4?
Yeah, but since in 4.0 there's a new zombie class system that supports additional custom classes, they need to be registered from separate plugins (that's why there are no CVARs). You can edit default classes' stats in the zp_zclasses40.sma, same way you do with the main plugin, then recompile.

Quote:
Originally Posted by marky_uk
EDIT :: Also when a zombie slashes the ground with claws it makes a sound like a knife, are you gonna disable that sound or replace it with new sound?
I can add them to the sound list for the next version, so you can change them if you want to.

Quote:
Originally Posted by KWo
I' haven't tryied yet 4.00 series, but if there is so big difference between 3.62 and 4.xx - maybe it would be the reason to open for 4.xx the new topic?
Well it's not that big (only 382 lines, actually). Besides, the plugin core remains the same, it's more like an expansion to the 3.xx series...

Quote:
Originally Posted by The_Thing
Hey, MeRcyLeZZ I have some questions/suggestions.
1) Why You disabled in admin menu respawn as human because sometimes I connect later and then I need to wait while round ends?
2) About "Unstuck" is there possible if someone really stuck and I have disabled csdm and he can return to own base
3) Idea when zombie infect human his screen will shake or something like that.
1) Owch, didn't meant to, will be fixed on next version.
2) Yeah, I can make it go along with the random spawn cvar.
3) It's possible to add more effects through sub-plugins. For the original mod there's already a screenfade which I think is enough.

Quote:
Originally Posted by The_Thing
And here is last suggestions but You didn't answered.
1) About that zombie bleeding, maybe create that zombie start bleed if he have 1000 hp or less.
2) About zombie madness, maybe if player use madness he will be less knock backed and little faster for 6 seconds.
3) I thought if zombies have infection bomb then humans can have antidote bomb.
1) Well it's not like normal bleeding, it's just a means of tracking the zombies.
2) Yeah, I can make it reduce knockback, but the extra speed would be a bit unbalanced since the powerup already gives godmode...
3) I had something like that in the past, but it doesn't work out that well and it's a bit unrealistic.

Quote:
Originally Posted by Mr.Apple
And change flashlight on some from this: http://forums.alliedmods.net/showthread.php?t=72143
Custom flashlight in this version zombe plague is hmn... breaking? ;P
The thing is, having custom nightivision + custom flashlight on at the same time already increases bandwidth usage quite a bit, and it's only sending 10 msgs/sec. Sending the DLIGHT messages on every player think event I think would be an overload. But you can always disable ZP's custom flashlight and use a 3rd party plugin...

Quote:
Originally Posted by Orangutanz
MeRcyLeZZ:
If your using my serverside offset for accurate hitboxes the model used might need altering:
Thanks for the info. Too bad I only make plugins, not models. Anyway, what if I were to use a model without making those changes, would there be any side effects on server performance or just inaccurate hitboxes?
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