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Accelerator - Crash Reporting That Doesn't Suck


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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 08-22-2016 , 15:36   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #101

Quote:
Originally Posted by asherkin View Post
Did you update it while the server was running (unload the old version, load the new version)?
If so, looks like you may have hit a SM bug - but actually nothing to do with Accelerator itself.
No sir, shut down server when it was empty, deleted old version, uploaded new version, uploaded new gamedata, and started up server.
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 08-22-2016 , 19:13   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #102

2 more crashes, I haven't changed anything on this server in weeks. I'll be reverting back to the older version.

https://crash.limetech.org/aoxu4dozdbyr
https://crash.limetech.org/etvkprdzjskj
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-23-2016 , 05:41   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #103

Found the issue, sorry about that (not sure why the stack trace was so useless -- Accelerator accidentally kept appending to a buffer every map change, instead of overwriting it). The new 2.3.0 builds should be fine (af99027).
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 09-03-2016 , 19:10   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #104

I'm moving Throttle to a new server, availability might be spotty for the next few days.
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JZServices
Member
Join Date: Jul 2013
Old 09-10-2016 , 22:31   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #105

Do we have any documentation on how to interpret the crash reports?
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JAA
Member
Join Date: Sep 2011
Old 09-10-2016 , 22:35   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #106

@asherkin

meta version
Code:
Metamod:Source version 1.10.6
Built from: https://github.com/alliedmodders/metamod-source/commit/9fed12f
Build ID: 946:9fed12f
Loaded As: Valve Server Plugin
Compiled on: Sep 10 2015
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/
sm version
Code:
 SourceMod Version Information:
    SourceMod Version: 1.8.0.5928
    SourcePawn Engine: SourcePawn 1.8, jit-x86 (build 1.8.0.5928)
    SourcePawn API: v1 = 4, v2 = 11
    Compiled on: Aug  6 2016 14:32:34
    Built from: https://github.com/alliedmodders/sourcemod/commit/28e57b2
    Build ID: 5928:28e57b2
    http://www.sourcemod.net/
sm plugins list
Code:
[SM] Listing 1 plugin:
  01 "test.smx"
Server.cfg

Code:
sv_hibernate_when_empty 0
test.sp
PHP Code:
#include <sourcemod>

public OnConfigsExecuted(){
    
CreateTimer(2.0Test);
}

public 
Action:Test(Handle:timer){
    
ServerCommand("changelevel de_dust2");

The server will crash when changing map sixteen times.

Last edited by JAA; 09-10-2016 at 22:45.
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devu4
Member
Join Date: Apr 2012
Old 09-11-2016 , 06:56   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #109

Similar error on windows, I am using latest build of 2.3
https://crash.limetech.org/stats/e9c...e100a7cd0a9f4f

Seems others are having it too
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 09-11-2016 , 07:39   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #110

Thanks for the reports guys, that one was really silly and the earlier patch was incomplete.
2.3.1 should fix any issues reported with 2.3.0, I suggest updating.
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