Raised This Month: $51 Target: $400
 12% 

How to make an npc more alive?


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Natsheh
Veteran Member
Join Date: Sep 2012
Old 07-13-2021 , 15:50   How to make an npc more alive?
Reply With Quote #1

i've an npc i wanted to give it more tasks so it will look its like more alive.

Spoiler


currently it has three tasks which if someone could help and maybe add more tasks, yes its a snowman npc.

Name:  20210626223502_1.jpg
Views: 267
Size:  87.5 KB
__________________
@Jailbreak Main Mod v2.7.0 100%
@User Tag Prefix 100% done !
@Mystery Box 100% done !
@VIP System 100% done !


Last edited by Natsheh; 07-13-2021 at 18:59.
Natsheh is offline
Send a message via MSN to Natsheh Send a message via Skype™ to Natsheh
JocAnis
Veteran Member
Join Date: Jun 2010
Old 07-13-2021 , 18:04   Re: How to make an npc more alive?
Reply With Quote #2

maybe better to show a short clip of their movement so we would know what should be improved or changed..?
__________________
KZ Public Autocup - PrimeKZ

My blog: http://primekz.xyz (in progress...) - not active (dec 2022)
JocAnis is offline
Natsheh
Veteran Member
Join Date: Sep 2012
Old 07-13-2021 , 19:01   Re: How to make an npc more alive?
Reply With Quote #3

currently npc just roams around and attack a target if its in range, was wondering if i can add more stuff to like effects or some other tasks.
__________________
@Jailbreak Main Mod v2.7.0 100%
@User Tag Prefix 100% done !
@Mystery Box 100% done !
@VIP System 100% done !

Natsheh is offline
Send a message via MSN to Natsheh Send a message via Skype™ to Natsheh
DeMNiX
Veteran Member
Join Date: Nov 2011
Location: Russia
Old 07-13-2021 , 21:39   Re: How to make an npc more alive?
Reply With Quote #4

better to make move animations for the model than sets some properties
__________________
My channel with test codes
https://www.youtube.com/user/demnix03

Zombie Riot [Scenario & bots-zombie 11.11.2023]
https://youtu.be/8ZZan-aq2sc
DeMNiX is offline
on154288
Member
Join Date: Aug 2012
Old 07-13-2021 , 22:21   Re: How to make an npc more alive?
Reply With Quote #5

hm... how about
- make then gather around where there is a lot of snow?
- randomly throw snow at each other. If it hit, they just attacking each other but not deal damage to each other (Human still take damage)
- move attack instead of stand still and attack

Last edited by on154288; 07-13-2021 at 22:22.
on154288 is offline
DJEarthQuake
Veteran Member
Join Date: Jan 2014
Location: Astral planes
Old 07-19-2021 , 13:42   Re: How to make an npc more alive?
Reply With Quote #6

#1 | As you already know and ask for more user interaction. HL NPC transverse when use button is toggled to follow or camp otherwise they blather about beer and buy everybody one or buy the whole damn place if they make it out of there alive. The medic monster.

e.g. : "Government cover-ups are not part of my job description!"
or just some sound effects if low on motivation.

Mirror players interaction or however make a menu to pick to do the opposite deescalate or escalate; essentially user pick. Like the Scientist is meek and the others shoot back.

Naming a few
  • Have them surround trash talking users and turn them into a frost grenade ice cube with the infamous random shades of icey blue screenfades and shakes.
  • Use func_friction to make people slide all over if too close.
  • Dispatch env_snow. Winter breath when within a proximity to these 'characters'.


The BigMomma monster spawns spit with crabs!! The spit could be the snowballs and the crabs the ice; etc etc.

Google "how to make a good npc". There's a nice top 10 list to remind on top. Big Momma definitely covers all those grounds!







Made 'it' jump out at people with 'trigger_push' on map.
__________________
DJEarthQuake is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:36.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode