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Knife Models [XP System & Skills Support]


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sanimare
Senior Member
Join Date: Sep 2010
Old 05-27-2020 , 12:09   Re: Knife Models [XP System & Skills Support]
Reply With Quote #231

How to remove delay? I tried to comment in plugin
//set_task(DELAY_ON_CONNECT, "load_data", id)
and
//const FloatELAY_ON_CONNECT = 20.0
And i don't have choosen knife, only default every map.

About semiclip, it is using DeathRun's one fixed for not blocking sometimes players. On second server im using ReSemiclip and it's same showing model with shadow, so it is possible that it can't work with semiclip?
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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 05-27-2020 , 14:09   Re: Knife Models [XP System & Skills Support]
Reply With Quote #232

Just load_data(id) instead of that line.

Like I said, the model problem is not something I can fix.
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Jorgee
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Join Date: May 2020
Old 05-30-2020 , 03:37   Re: Knife Models [XP System & Skills Support]
Reply With Quote #233

Hi OciXCrom, this plugin is perfect!

How I can use hats models instead of knives?

I tried changing it a little bit without success.

Thank you
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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 05-30-2020 , 08:26   Re: Knife Models [XP System & Skills Support]
Reply With Quote #234

Quote:
Originally Posted by Jorgee View Post
Hi OciXCrom, this plugin is perfect!

How I can use hats models instead of knives?

I tried changing it a little bit without success.

Thank you
I don't see how hats and knives are related to each other. The entire structure of the plugin needs to be changed in order to accomplish that. There are many hats plugin around there - use them.
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Last edited by OciXCrom; 05-30-2020 at 08:26.
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cyberovni
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Join Date: Jun 2020
Old 06-02-2020 , 18:59   Re: Knife Models [XP System & Skills Support]
Reply With Quote #235

Hello, very good evening, I wanted to ask you a question. Does anyone know what modules this plugin uses? I thank you very much. (Excuse my English, I am Argentine xD)
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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 06-02-2020 , 22:05   Re: Knife Models [XP System & Skills Support]
Reply With Quote #236

Quote:
Originally Posted by cyberovni View Post
Hello, very good evening, I wanted to ask you a question. Does anyone know what modules this plugin uses? I thank you very much. (Excuse my English, I am Argentine xD)
Just look at the #include lines? Why do you need this information? It doesn't use anything different than the default AMXX modules.
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sanimare
Senior Member
Join Date: Sep 2010
Old 06-05-2020 , 17:03   Re: Knife Models [XP System & Skills Support]
Reply With Quote #237

Quote:
Originally Posted by sanimare View Post
How to remove delay? I tried to comment in plugin
//set_task(DELAY_ON_CONNECT, "load_data", id)
and
//const FloatELAY_ON_CONNECT = 20.0
And i don't have choosen knife, only default every map.

About semiclip, it is using DeathRun's one fixed for not blocking sometimes players. On second server im using ReSemiclip and it's same showing model with shadow, so it is possible that it can't work with semiclip?
Change method, because i don't know yet how to fix it.

By the way, for p_ models i managed to fix it somehow, maybe i updated crx_knifemodels or i disabled auto show menu for /knife and then problem somehow disappear, now it's all normal on 2 other servers with different semiclips (resemiclip and cs team semiclip).

Add in next release settings for avaliable skins per team in .ini file "CT" "TT" like for flags, would be usefull for colored knifes for example, only one team can pick it, and when he switch team he have opposite knife you set in ini or something like that. It's just suggestion, it can be good.
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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 06-05-2020 , 18:11   Re: Knife Models [XP System & Skills Support]
Reply With Quote #238

Changing cvars or anything in the code has no connection with how the p_ models work. It's just one line of code that changes them - there is nothing that affects how they are rendered.

I will add a team option and change the saving mehod, as well as an option to enable categories in the menu.
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sanimare
Senior Member
Join Date: Sep 2010
Old 06-07-2020 , 07:19   Re: Knife Models [XP System & Skills Support]
Reply With Quote #239

Quote:
Originally Posted by OciXCrom View Post
Changing cvars or anything in the code has no connection with how the p_ models work. It's just one line of code that changes them - there is nothing that affects how they are rendered.

I will add a team option and change the saving mehod, as well as an option to enable categories in the menu.
Thank you.

I will post fix for that models when i find out how did i fix them.
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