Senior Member
Join Date: May 2013
Location: Portugal
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02-08-2016
, 15:54
Re: [HELP ] editing script :)
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#5
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this might work , try it
PHP Code:
#include <amxmodx> #include <amxmisc> #include <fakemeta> #include <xs>
#define PLUGIN "Magic Marker" #define VERSION "3.1" #define AUTHOR "stupok69"
#define MAX_PLAYERS 32
#define USAGE_LEVEL g_iSimon
new Float:origin[MAX_PLAYERS+1][3] new prethink_counter[MAX_PLAYERS+1] new bool:is_drawing[MAX_PLAYERS+1] new bool:is_holding[MAX_PLAYERS+1]
new spriteid
#if defined USE_SIMON new g_iSimon; #endif
public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) #if defined USE_SIMON g_iSimon = get_xvar_id( "g_iSimon" ); register_clcmd("+paint", "paint_handler", USAGE_LEVEL, "Paint on the walls!") register_clcmd("-paint", "paint_handler", USAGE_LEVEL, "Paint on the walls!") #endif register_forward(FM_PlayerPreThink, "forward_FM_PlayerPreThink", 0) }
public plugin_precache() { spriteid = precache_model("sprites/lgtning.spr") }
public paint_handler(id, level, cid) { if(!cmd_access(id, level, cid, 1)) return PLUGIN_HANDLED if(!is_user_alive(id)) { client_print(id, print_chat, "* You cannot use the magic marker when you are dead.") return PLUGIN_HANDLED } static cmd[2] read_argv(0, cmd, 1) switch(cmd[0]) { case '+': is_drawing[id] = true case '-': is_drawing[id] = false } return PLUGIN_HANDLED }
public forward_FM_PlayerPreThink(id) { if(prethink_counter[id]++ > 5) { if(is_drawing[id] && !is_aiming_at_sky(id)) { static Float:cur_origin[3], Float:distance
cur_origin = origin[id] if(!is_holding[id]) { fm_get_aim_origin(id, origin[id]) move_toward_client(id, origin[id]) is_holding[id] = true return FMRES_IGNORED } fm_get_aim_origin(id, origin[id]) move_toward_client(id, origin[id]) distance = get_distance_f(origin[id], cur_origin) if(distance > 2) { draw_line(origin[id], cur_origin) } } else { is_holding[id] = false } prethink_counter[id] = 0 } return FMRES_IGNORED }
stock draw_line(Float:origin1[3], Float:origin2[3]) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_BEAMPOINTS) engfunc(EngFunc_WriteCoord, origin1[0]) engfunc(EngFunc_WriteCoord, origin1[1]) engfunc(EngFunc_WriteCoord, origin1[2]) engfunc(EngFunc_WriteCoord, origin2[0]) engfunc(EngFunc_WriteCoord, origin2[1]) engfunc(EngFunc_WriteCoord, origin2[2]) write_short(spriteid) write_byte(0) write_byte(10) write_byte(255) write_byte(50) write_byte(0) write_byte(random(255)) write_byte(random(255)) write_byte(random(255)) write_byte(255) write_byte(0) message_end() }
//from fakemeta_util.inc stock fm_get_aim_origin(index, Float:origin[3]) { static Float:start[3], Float:view_ofs[3] pev(index, pev_origin, start) pev(index, pev_view_ofs, view_ofs) xs_vec_add(start, view_ofs, start) static Float:dest[3] pev(index, pev_v_angle, dest) engfunc(EngFunc_MakeVectors, dest) global_get(glb_v_forward, dest) xs_vec_mul_scalar(dest, 9999.0, dest) xs_vec_add(start, dest, dest) engfunc(EngFunc_TraceLine, start, dest, 0, index, 0) get_tr2(0, TR_vecEndPos, origin) return 1 }
stock move_toward_client(id, Float:origin[3]) { static Float:player_origin[3] pev(id, pev_origin, player_origin) origin[0] += (player_origin[0] > origin[0]) ? 1.0 : -1.0 origin[1] += (player_origin[1] > origin[1]) ? 1.0 : -1.0 origin[2] += (player_origin[2] > origin[2]) ? 1.0 : -1.0 } //Thanks AdaskoMX! bool:is_aiming_at_sky(index) { new Float:origin[3]; fm_get_aim_origin(index, origin);
return engfunc(EngFunc_PointContents, origin) == CONTENTS_SKY; }
Im newbie prog.
I add msg , if the player is not Simon
PHP Code:
#include <amxmodx> #include <amxmisc> #include <fakemeta> #include <xs>
#define PLUGIN "Magic Marker" #define VERSION "3.1" #define AUTHOR "stupok69"
#define MAX_PLAYERS 32
#define USAGE_LEVEL g_iSimon
new Float:origin[MAX_PLAYERS+1][3] new prethink_counter[MAX_PLAYERS+1] new bool:is_drawing[MAX_PLAYERS+1] new bool:is_holding[MAX_PLAYERS+1]
new spriteid
#if defined USE_SIMON new g_iSimon; #endif
public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) #if defined USE_SIMON g_iSimon = g_iSimon register_clcmd("+paint", "paint_handler", USAGE_LEVEL, "Paint on the walls!") register_clcmd("-paint", "paint_handler", USAGE_LEVEL, "Paint on the walls!") #endif register_forward(FM_PlayerPreThink, "forward_FM_PlayerPreThink", 0) }
public plugin_precache() { spriteid = precache_model("sprites/lgtning.spr") }
public paint_handler(id, level, cid) { if(!cmd_access(id, level, cid, 1)) return PLUGIN_HANDLED if(!is_user_alive(id)) { client_print(id, print_chat, "* You cannot use the magic marker when you are dead.") return PLUGIN_HANDLED } #if defined USE_SIMON if( id != ( g_iSimon ) ) { ColorChat( id, NORMAL, "%s You must be ^03Simon ^01to use this command.", g_szPrefix ); return PLUGIN_HANDLED; } #endif static cmd[2] read_argv(0, cmd, 1) switch(cmd[0]) { case '+': is_drawing[id] = true case '-': is_drawing[id] = false } return PLUGIN_HANDLED }
public forward_FM_PlayerPreThink(id) { if(prethink_counter[id]++ > 5) { if(is_drawing[id] && !is_aiming_at_sky(id)) { static Float:cur_origin[3], Float:distance
cur_origin = origin[id] if(!is_holding[id]) { fm_get_aim_origin(id, origin[id]) move_toward_client(id, origin[id]) is_holding[id] = true return FMRES_IGNORED } fm_get_aim_origin(id, origin[id]) move_toward_client(id, origin[id]) distance = get_distance_f(origin[id], cur_origin) if(distance > 2) { draw_line(origin[id], cur_origin) } } else { is_holding[id] = false } prethink_counter[id] = 0 } return FMRES_IGNORED }
stock draw_line(Float:origin1[3], Float:origin2[3]) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_BEAMPOINTS) engfunc(EngFunc_WriteCoord, origin1[0]) engfunc(EngFunc_WriteCoord, origin1[1]) engfunc(EngFunc_WriteCoord, origin1[2]) engfunc(EngFunc_WriteCoord, origin2[0]) engfunc(EngFunc_WriteCoord, origin2[1]) engfunc(EngFunc_WriteCoord, origin2[2]) write_short(spriteid) write_byte(0) write_byte(10) write_byte(255) write_byte(50) write_byte(0) write_byte(random(255)) write_byte(random(255)) write_byte(random(255)) write_byte(255) write_byte(0) message_end() }
//from fakemeta_util.inc stock fm_get_aim_origin(index, Float:origin[3]) { static Float:start[3], Float:view_ofs[3] pev(index, pev_origin, start) pev(index, pev_view_ofs, view_ofs) xs_vec_add(start, view_ofs, start) static Float:dest[3] pev(index, pev_v_angle, dest) engfunc(EngFunc_MakeVectors, dest) global_get(glb_v_forward, dest) xs_vec_mul_scalar(dest, 9999.0, dest) xs_vec_add(start, dest, dest) engfunc(EngFunc_TraceLine, start, dest, 0, index, 0) get_tr2(0, TR_vecEndPos, origin) return 1 }
stock move_toward_client(id, Float:origin[3]) { static Float:player_origin[3] pev(id, pev_origin, player_origin) origin[0] += (player_origin[0] > origin[0]) ? 1.0 : -1.0 origin[1] += (player_origin[1] > origin[1]) ? 1.0 : -1.0 origin[2] += (player_origin[2] > origin[2]) ? 1.0 : -1.0 } //Thanks AdaskoMX! bool:is_aiming_at_sky(index) { new Float:origin[3]; fm_get_aim_origin(index, origin);
return engfunc(EngFunc_PointContents, origin) == CONTENTS_SKY; }
Last edited by JoaoVieira; 02-08-2016 at 17:13.
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