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[CS:GO] Deathmatch 1.5


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IcEWoLF
Senior Member
Join Date: Jul 2007
Old 08-30-2012 , 23:54   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #91

01 "Admin File Reader" (1.5.0-dev+3637) by AlliedModders LLC
02 "Admin Help" (1.5.0-dev+3637) by AlliedModders LLC
03 "Admin Menu" (1.5.0-dev+3637) by AlliedModders LLC
04 "Anti-Flood" (1.5.0-dev+3637) by AlliedModders LLC
05 "Basic Ban Commands" (1.5.0-dev+3637) by AlliedModders LLC
06 "Basic Chat" (1.5.0-dev+3637) by AlliedModders LLC
07 "Basic Comm Control" (1.5.0-dev+3637) by AlliedModders LLC
08 "Basic Commands" (1.5.0-dev+3637) by AlliedModders LLC
09 "Basic Info Triggers" (1.5.0-dev+3637) by AlliedModders LLC
10 "Basic Votes" (1.5.0-dev+3637) by AlliedModders LLC
11 "Client Preferences" (1.5.0-dev+3637) by AlliedModders LLC
12 "Deathmatch" (1.2) by |NA| Snip3r
13 "Fun Commands" (1.5.0-dev+3637) by AlliedModders LLC
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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 08-31-2012 , 00:08   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #92

TechGod, no, it was aimed at guldhammer


Quote:
Originally Posted by Techgod4 View Post
@ TnTSCS was that directed to ME ? cause I did look alot of places and do not see a way to make my DM server it a DM Free-4-All Where it is 1 vs everyone else (meaning you kill everyone even teammates and get credit for it) I had this on my CS 1.6 DM server, can this be setup on a CSGO DM server ??

Please help... I already have my DM server up and working And want to make another one into a Free-4-All

206.212.240.30:27016 e-|A|. Deathmatch-Respawning | Gun Selection | Spawn Protection
Check out the latest snapshot of CSSDM - it works - http://www.bailopan.net/cssdm/snapshots/2.1/
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Last edited by TnTSCS; 08-31-2012 at 00:09.
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Molli
SourceMod Donor
Join Date: Aug 2007
Location: Finland
Old 08-31-2012 , 07:26   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #93

Quote:
Originally Posted by IcEWoLF View Post
So this Mod is currently broken, server keeps crashing, any updates?
I can verify this.Last update did something.
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RonaldLee
Junior Member
Join Date: Apr 2012
Location: Florida
Old 08-31-2012 , 10:39   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #94

Quote:
Originally Posted by Molli View Post
I can verify this.Last update did something.
My server is stuck on a constant map change. Map changes after loading for only 3 to 5 seconds.
This update did something to cause this.

Just in case someone wants to see this stuff:

Code:
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt 


"GameModes_Server.txt"
{
    "gameTypes"
    {
        "classic"
        {
            "gameModes"
            {
                "casual"
                {
                    "convars"
                    {
                     
			"mp_maxrounds"        	"99"
                     	"mp_timelimit"        	"29"
                        "mp_roundtime"        	"31"
                        "mp_freezetime"        	"0"
                        "sv_alltalk"        	"1"
                        "sv_full_alltalk"    	"1"
                        "sv_deadtalk"        	"1"
			"bot_chatter"		"off"
			"sm_cvar sv_show_bot_difficulty_in_name" "0"
			"sm_cvar sv_hibernate_postgame_delay" "3600"
                    }
                }
            }    
        }
    }
}



//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the 
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
2//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////


	"mapgroups"
	{
		"mg_bomb_se"									// mapgroup definition
		{
			"name"			"mg_bomb_se"
			"maps"
			{
				"de_dust_se"		""
				"de_dust2_se"		""
				"de_nuke_se"		""
				"de_train_se"		""
				"de_inferno_se"		""
				"de_aztec_se"		""
			}
		}
	}
}
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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 08-31-2012 , 11:27   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #95

RonaldLee - you need to read the release notes of the latest update... CVars are not put in the GameModes_Server.txt anymore. And even if it did, your gamemodes_server.txt is FUBAR

...:: TnT Edit ::...

A proper one should look something similar to:
gamemodes_server.txt


On yours you posted, you're closing the gamemodes_server.txt with a final "}" before you put your mapgroups...
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Last edited by TnTSCS; 08-31-2012 at 11:30.
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Snip3rUK
Member
Join Date: Jul 2012
Old 08-31-2012 , 11:55   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #96

To try and eliminate configuration issues, I will post the configuration files from two of my own servers where the plugin is working.

NoAmmo.co.uk | #4 Dust2 Deathmatch
gamemodes_server.txt:
Spoiler


cfg/settings.cfg:
Spoiler


NoAmmo.co.uk | #5 Surf
gamemodes_server.txt:
Spoiler


cfg/settings.cfg:
Spoiler
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mikehawk
Member
Join Date: Feb 2011
Old 08-31-2012 , 16:56   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #97

This works fine for me as well. Server has run nearly 24 hours now after the update without a single crash. You just have to edit the gamemode cfg in the cfg folder
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kemsky
Junior Member
Join Date: Sep 2011
Old 09-01-2012 , 09:16   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #98

is it possible to give defuser to all cts?
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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 09-01-2012 , 10:25   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #99

Quote:
Originally Posted by kemsky View Post
is it possible to give defuser to all cts?
use the CS:GO configs for that
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RonaldLee
Junior Member
Join Date: Apr 2012
Location: Florida
Old 09-01-2012 , 11:36   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #100

Thanks for the help so far in getting this server together.
Now I am trying to enable the grenades and such.
How can I do that? There is weapon information in the deathmatch.ini, but I do not even know the appropriate names of the grenades and cocktails.
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