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[L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |


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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 01-26-2019 , 09:56   Re: [L4D / L4D2] Lockdown System | 1.69 [Final] : Jan. 26, 2019 |
Reply With Quote #41

Quote:
Originally Posted by Marttt View Post
[...]
I don't have that campaign so I can't confirm but does it happen on other maps too?
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 01-26-2019 , 11:24   Re: [L4D / L4D2] Lockdown System | 1.69 [Final] : Jan. 26, 2019 |
Reply With Quote #42

I'm testing, but sometimes i got the door stucked in blue glow, happened once in the hardrain-map3

In this case, i got a person in spec mode (not idle), another idle, one guy joining, and a player + 4 bots

But works in most of the cases, if i find something more specific i tell you
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 01-30-2019 , 08:02   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #43

Just a little fix for Versus game mode, that's all.
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axelnieves2012
Senior Member
Join Date: Oct 2014
Location: Argentina
Old 01-30-2019 , 10:32   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #44

Hi. Can you tell me what is lockdown_system-l4d(2)_anti-farm_duration, please ??

I cannot understand. Maybe my english is poor, but the only thing I know about farm is:

"an area of land and its buildings used for growing crops and rearing animals, typically under the control of one owner or manager."
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 01-30-2019 , 19:24   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #45

Quote:
Originally Posted by axelnieves2012 View Post
[...]
It's for the Anti-Farm system in which the survivors try to open saferoom door while there is/are tank(s) present, prolonging the duration of when the door should be opened.
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Alex101192
Senior Member
Join Date: Aug 2018
Old 03-10-2019 , 22:39   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #46

No bugs? Are you sure? Cause when I play versus it seems like the first team playing survivor always finds the saferoom closed with no glow and with no way to open. I had to noclip inside and teleport everybody in there. I am using it with your anti rush, maybe they are conflicting why each other?

Last edited by Alex101192; 03-10-2019 at 22:43.
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Alex101192
Senior Member
Join Date: Aug 2018
Old 03-10-2019 , 23:06   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #47

Yeah the plugin is broken and not playable in versus. The survivor team who plays first either can't open the door or find it opened already without the plugin doing anything. It only happens to the team who goes survivor first and it repeats in all rounds. When the second team goes survivor the plugin works with no problem and coop works good too. You just have to fix the plugin for the first team who goes survivor.

I will delete it now and wait for a fix. I am using the B version by the way.

Last edited by Alex101192; 03-10-2019 at 23:07.
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foxhound27
AlliedModders Donor
Join Date: Sep 2019
Location: Argentina
Old 11-26-2019 , 03:40   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #48

Hello cravenge ive tested B version i got error with timer when we pick Antifarm timer goes Farm
i think it was this line

hLockdownTime = CreateTimer(float(iDuration) + 1.0, EndLockdown);

i changed to

hLockdownTime = CreateTimer(float(iAntiFarmDuration) + 1.0, EndLockdown);



That fix the time part but it prints the

PrintCenterTextAll("[LOCKDOWN] %d Second%s!", iSystemTime, (iSystemTime != 1) ? "s" : "");

instead

PrintCenterTextAll("[ANTI-FARM] %d Second%s!", iSystemTime, (iSystemTime == 1) ? "" : "s");

Last edited by foxhound27; 11-26-2019 at 03:41. Reason: forgot something
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DukeofLeet
New Member
Join Date: Oct 2019
Old 03-30-2020 , 12:15   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #49

I understand you seem to have set on a final revision here, but is there anyway you can release a variant of the "B" variant that does not feature the anti-farm/rush feature at all, and does not stop players from opening the door while a tank is still alive.

The reason I request this is because the anti-rush system isn't as robust as other specific mods that do similar things as well as it conflicts with them at times, and the reason I request to be able to open doors while tanks are alive is because I am hosting a server that features a lot more tanks and wish to use this mod specifically for making the saferoom door just slightly slower to open, not lock you out while tanks are alive.
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 04-02-2020 , 17:05   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #50

fixed some bugs in lockdown_system-l4d2_b.smx

-Edit-
Latest version always here
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Last edited by HarryPotter; 05-11-2020 at 12:25.
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