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[CS:GO] PAINTBALL as in cs 1.6


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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 09-19-2016 , 12:31   Re: [CS:GO] PAINTBALL as in cs 1.6
Reply With Quote #11

The only issue I've found is that players are able to shoot during freezetime, but that's not a big deal. Other than that, this works perfectly!
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boomix
Senior Member
Join Date: May 2015
Location: Latvia
Old 09-20-2016 , 18:52   Re: [CS:GO] PAINTBALL as in cs 1.6
Reply With Quote #12

Quote:
Originally Posted by blackhawk74 View Post
The only issue I've found is that players are able to shoot during freezetime, but that's not a big deal. Other than that, this works perfectly!
Will be fixed in next version, as in next version there will be much new:
  • config file
  • shooting accuracy for each weapon
  • jumping accuracy for each weapon
  • bullet speed change for each weapon
  • player running speed change for each weapon
  • bullet gravity change for each weapon
  • remade grenades
  • fixed other bugs, when you can shoot the real bullets

Started already to make this together with CTF (capture the flag), but still have to test it how it will play together with paintball, because I kinda don't like defuse/paintball maps for this gamemode.
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Mitchell
~lick~
Join Date: Mar 2010
Old 09-20-2016 , 19:26   Re: [CS:GO] PAINTBALL as in cs 1.6
Reply With Quote #13

I've done a few more commits, however im going to delete my repos later this week. See if there's anything you can use within it.
https://github.com/MitchDizzle/PaintBall/tree/dev
Edit: Actually ill just release it as a plugin later tonight.

Last edited by Mitchell; 09-21-2016 at 16:01.
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Lannister
Veteran Member
Join Date: Apr 2015
Old 09-22-2016 , 14:59   Re: [CS:GO] PAINTBALL as in cs 1.6
Reply With Quote #14

Looking foward to see more classes in your plugin my friend, i really want a sniper class!
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boomix
Senior Member
Join Date: May 2015
Location: Latvia
Old 09-23-2016 , 13:16   Re: [CS:GO] PAINTBALL as in cs 1.6
Reply With Quote #15

Added for download new version!

Quote:
1. New weapon config file (accuracy, jumping accuracy, bullet speed, etc)
2. Fixed bug, when you could shoot in freeze time
3. Fixed bug, where you could shoot real bullets

and some other new things!
In the next version will try to add classes and stuff!
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Sw33T3R
AlliedModders Donor
Join Date: Mar 2014
Old 09-25-2016 , 08:21   Re: [CS:GO] PAINTBALL as in cs 1.6
Reply With Quote #16

BUG
Players can buy weapons in freezetime (F3)

Last edited by Sw33T3R; 09-25-2016 at 12:03.
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 09-25-2016 , 12:34   Re: [CS:GO] PAINTBALL as in cs 1.6
Reply With Quote #17

Quote:
Originally Posted by Sw33T3R View Post
BUG
Players can buy weapons in freezetime (F3)
I don't see how that's a bug, you need to disable buying on your server.
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Sw33T3R
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Join Date: Mar 2014
Old 09-25-2016 , 13:28   Re: [CS:GO] PAINTBALL as in cs 1.6
Reply With Quote #18

Quote:
Originally Posted by blackhawk74 View Post
I don't see how that's a bug, you need to disable buying on your server.
I have mp_buytime 0
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boomix
Senior Member
Join Date: May 2015
Location: Latvia
Old 09-25-2016 , 13:46   Re: [CS:GO] PAINTBALL as in cs 1.6
Reply With Quote #19

Quote:
Originally Posted by Sw33T3R View Post
I have mp_buytime 0
Set mp_maxmoney 0
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Sw33T3R
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Join Date: Mar 2014
Old 09-25-2016 , 14:26   Re: [CS:GO] PAINTBALL as in cs 1.6
Reply With Quote #20

@boomix
Works but players cant buy nades,awp

BUG: Players can shoot when defusing bomb
BUG: Sometimes player paintball bullets doesn't work. Player get normal mp7
BUG: Bullets override round end sound, quake sounds :/
BUG: Sometimes weapon model dissapear

Last edited by Sw33T3R; 09-26-2016 at 10:20.
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