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[L4D2] AI MiniGun


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Author
panxiaohai
Senior Member
Join Date: Mar 2010
Plugin ID:
3869
Plugin Version:
Plugin Category:
General Purpose
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Old 09-01-2013 , 07:49   [L4D2] AI MiniGun
    Reply With Quote #1

    Every MiniGun have two mode:
    1 Human Control Mode : Survival can operate it by press E.
    2 Self Control Mode : MiniGun shot visible infected by itself.

    Change MiniGun Mode: mouse right button

    Please use this plugins to spawn and move MiniGun :
    [L4D2] 360° Movable MiniGun




    l4d_ai_gun.cfg
    l4d_ai_bullet_damage", "25", " bullet damage"
    l4d_ai_attack_distance", "1500.0", ""
    l4d_ai_attack_intervual", "0.1", "time between two shot
    l4d_ai_attack_special_infected", "1", "1 enable, 0 disable"
    l4d_ai_attack_common_infected", "1", "1 enable, 0 disable"
    Attached Files
    File Type: sp Get Plugin or Get Source (ai_gun_l4d.sp - 2973 views - 33.6 KB)
    File Type: smx ai_gun_l4d.smx (17.9 KB, 1112 views)

    Last edited by panxiaohai; 09-01-2013 at 08:04.
    panxiaohai is offline
    cravenge
    Veteran Member
    Join Date: Nov 2015
    Location: Chocolate Factory
    Old 07-06-2016 , 05:20   Re: [L4D2] AI MiniGun
    Reply With Quote #2

    Hate bumping an old thread again but this is to inform anyone that this plugin is officially broken in terms of its functions.

    With the latest build of SM, AI functionality is bugged because of complicated coding and I'm thinking this thread can be unapproved as the author no longer supports or updates it.
    cravenge is offline
    canadianjeff
    BANNED
    Join Date: Sep 2016
    Old 09-26-2016 , 01:26   Re: [L4D2] AI MiniGun
    Reply With Quote #3

    this plugin has issues it creates each minigun as a Jockey

    so in the connected players I see a large list

    Jockey
    (1)Jockey
    (2)Jockey
    (3)Jockey

    the problem is if you decide to remove or clearall miniguns

    it does not kick or clear out the connected jockeys so they become stale fake clients hogging resources not allowing for new jockeys to spawn
    canadianjeff is offline
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