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Accelerator - Crash Reporting That Doesn't Suck


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 09-25-2018 , 11:13   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #261

Quote:
Originally Posted by MaZa View Post
Fix the problem, if there are two servers and one steam, and the other NOSTEAM (on different ports) if the crash will be on the NOSTEAM server in the future with the steam server crash will be considered (downloaded dump: servers that support piracy is not welcome.)
That behaviour is (mostly) intentional.
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Last edited by asherkin; 09-25-2018 at 11:14.
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MaZa
Junior Member
Join Date: Mar 2018
Old 09-25-2018 , 11:48   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #262

Quote:
Originally Posted by asherkin View Post
That behaviour is (mostly) intentional.
What am I supposed to do now? Only 1 crash log received on NOSTEAM server and now I can not see the crash logs on STEAM server, why not make a check IP + port ? You now check only on the IP
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arne1288
SourceMod Moderator
Join Date: Apr 2012
Old 09-25-2018 , 18:15   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #263

Quote:
Originally Posted by MaZa View Post
What am I supposed to do now? Only 1 crash log received on NOSTEAM server and now I can not see the crash logs on STEAM server, why not make a check IP + port ? You now check only on the IP
There seem to be 1 option available:

Switch all your stuff to legal Steam versions of the games, and make sure the games are latest versions of the legal edition.
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MaZa
Junior Member
Join Date: Mar 2018
Old 09-26-2018 , 07:17   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #264

Quote:
Originally Posted by arne1288 View Post
There seem to be 1 option available:

Switch all your stuff to legal Steam versions of the games, and make sure the games are latest versions of the legal edition.
Did not help, I have now only one server is accelerator (steam only)

Last edited by MaZa; 09-26-2018 at 07:20.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 09-26-2018 , 10:13   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #265

The exclusion from Throttle for supporting piracy is 3 months.
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MaZa
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Join Date: Mar 2018
Old 09-26-2018 , 10:40   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #266

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Originally Posted by asherkin View Post
The exclusion from Throttle for supporting piracy is 3 months.
Can you remove the lock on my ip now ?
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Lux
Veteran Member
Join Date: Jan 2015
Location: Brexit
Old 09-26-2018 , 15:53   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #267

Quote:
Originally Posted by MaZa View Post
Can you remove the lock on my ip now ?
3months = 3months
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 10-12-2018 , 06:39   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #268

I would have a question with this plugin, does it cause any big impact on server performance, or can I always leave it installed on the server without any problems?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-12-2018 , 07:33   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #269

Quote:
Originally Posted by paulo_crash View Post
I would have a question with this plugin, does it cause any big impact on server performance, or can I always leave it installed on the server without any problems?
There should be no measurable performance impact, it only really does any work on map change then it just sits waiting for a crash.
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n3ontm
Junior Member
Join Date: May 2017
Old 10-12-2018 , 10:30   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #270

My accelerator.log always is completly empty. Any ideas what could cause this?
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