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Player Outline


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Author
ReFlexPoison
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Join Date: Jul 2011
Location: ☠☠☠
Plugin ID:
2988
Plugin Version:
1.2.0
Plugin Category:
Fun Stuff
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Add outlines on players
    Old 06-04-2012 , 02:19   Player Outline
    Reply With Quote #1

    Player Outline
    Description:

    Add outlines on players. This plugin allows players or admins to enable player outlines (viewable through walls) of their HP value. This can be used to have fun or gain an un-fair advantage over a player, it's your decision on how to use it. The player outline re-enables itself over respawn if it were enabled before (Based on cvar). Targetting can be used through server and player console, as well as with admin menu support. At default, all players can toggle it on or off on themselves (See CVar overrides below to change this).

    Click here to view a screenshot.

    Supported Games:
    • Team Fortress 2
    • Left 4 Dead
    • Left 4 Dead 2
    CVar's (Defaults):
    PHP Code:
    sm_outline_enabled "1" Enable Player Outline
    sm_outline_logs 
    "1" Enable logs of outline toggles
    sm_outline_announce 
    "1" Enable announcements of outline toggles
    sm_outline_remember 
    "1" Enable re-toggles of outlines on spawn 
    Config file will be automatically created at cfg\sourcemod\plugin.playeroutlines.cfg

    Commands:
    PHP Code:
    sm_outline <#userid|name> <1/0> - Toggles outline on player(s) 
    Command Overrides:
    PHP Code:
    "sm_outline" "" //Required admin flag to use the sm_outline command
    "sm_outline_target" "b" //Required admin flag to target others with sm_outline 
    Version Log:
    Spoiler

    See my other plugins.

    Total additive downloads prior to update: 157
    Attached Thumbnails
    Click image for larger version

Name:	outline.jpg
Views:	6056
Size:	59.3 KB
ID:	104622  
    Attached Files
    File Type: sp Get Plugin or Get Source (playeroutline.sp - 3257 views - 8.8 KB)

    Last edited by ReFlexPoison; 10-27-2012 at 22:20.
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    ReFlexPoison
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    Old 06-04-2012 , 02:21   Re: [ANY] Player Outline
    Reply With Quote #2

    *Reserved
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    Zephyrus
    Cool Pig B)
    Join Date: Jun 2010
    Location: Hungary
    Old 06-04-2012 , 02:42   Re: [ANY] Player Outline
    Reply With Quote #3

    Im pretty sure this wouldnt work in css
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    ReFlexPoison
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    Old 06-04-2012 , 03:04   Re: [ANY] Player Outline
    Reply With Quote #4

    Quote:
    Originally Posted by Zephyrus View Post
    Im pretty sure this wouldnt work in css
    Hmm. Any game that supports the outline feature then. I'll supply a list later.
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    xomp
    BANNED
    Join Date: Jul 2008
    Old 06-04-2012 , 08:20   Re: [ANY] Player Outline
    Reply With Quote #5

    Quote:
    Originally Posted by ReFlexPoison View Post
    CVar Overrides:
    Code:
    admin_overrides.cfg 
    {
    "sm_outlineon" "" //Required admin flag to use sm_outlineon command.
    "sm_outlineoff" "" //Required admin flag to use sm_outlineoff command.
    "sm_outline_target" "b" //Required admin flag to target others with sm_outlineon or sm_outlineoff commands.
    }
    You forgot to close the quotes around the target command. Also, can you target a player to have the ability to see outlines or does it just give the whole server outline abilities (thats the result I'm getting while testing this for you). Just czeching if it's expected behavior.

    Last edited by xomp; 06-04-2012 at 08:21.
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    ReFlexPoison
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    Old 06-04-2012 , 10:04   Re: [ANY] Player Outline
    Reply With Quote #6

    Quote:
    Originally Posted by xomp View Post
    You forgot to close the quotes around the target command. Also, can you target a player to have the ability to see outlines or does it just give the whole server outline abilities (thats the result I'm getting while testing this for you). Just czeching if it's expected behavior.
    If it is enabled for a player, anyone can see the outline, I don't think (at least from my perspective) that there is a way to hide the effect from specific players.

    ~and thanks for the catch.

    Last edited by ReFlexPoison; 06-04-2012 at 10:04.
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    Mitchell
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    Join Date: Mar 2010
    Old 06-04-2012 , 10:17   Re: [ANY] Player Outline
    Reply With Quote #7

    I think this is only for L4d1/2 and TF2
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    nergal
    Veteran Member
    Join Date: Apr 2012
    Old 06-04-2012 , 17:56   Re: Player Outline
    Reply With Quote #8

    why at a distance does the outline just "stay?" also, it would be better if it wasn't based on HP pull, I run a VSH server and i need to have all few last players outlined so the game won't take up time for the map, aka i want the boss to see the player's outline at any distance.
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    ReFlexPoison
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    Old 06-04-2012 , 18:21   Re: Player Outline
    Reply With Quote #9

    Quote:
    Originally Posted by nergal View Post
    why at a distance does the outline just "stay?" also, it would be better if it wasn't based on HP pull, I run a VSH server and i need to have all few last players outlined so the game won't take up time for the map, aka i want the boss to see the player's outline at any distance.
    I'll "see" if there is a way to change the color instead of the color relying on the HP pull, but the point in which it just stays in one position is a client bug and can't be fixed unless valve does so. It does that for VSH aswell when a sniper hits hale and hale grows distance from players viewing the outline.
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    Static2601
    Senior Member
    Join Date: Jun 2010
    Old 06-04-2012 , 19:07   Re: Player Outline
    Reply With Quote #10

    im having a problem putting this on all players. I do sm_outlineon @all and it only puts it on me and a couple other players, though there are 20 people in the server. not sure why it does this.
    Also, i like it when your outline changes color depending on health. Maybe you could also add so blue can only see their teams outlines and red can only see theirs or even make it so blue team can only see red and red can only see blue.

    Last edited by Static2601; 06-04-2012 at 19:15.
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