Junior Member
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11-30-2018
, 11:14
zp_extra_sniper error
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#1
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L 11/30/2018 - 22:53:58: [AMXX] Displaying debug trace (plugin "zp_extra_sniper.amxx")
L 11/30/2018 - 22:53:58: [AMXX] Run time error 4: index out of bounds
L 11/30/2018 - 22:53:58: [AMXX] [0] zp_extra_sniper.sma::fw_SCOUT_PrimaryAttack (line 563)
L 11/30/2018 - 22:53:58: [AMXX] Displaying debug trace (plugin "zp_extra_sniper.amxx")
L 11/30/2018 - 22:53:58: [AMXX] Run time error 4: index out of bounds
L 11/30/2018 - 22:53:58: [AMXX] [0] zp_extra_sniper.sma::fw_SCOUT_PrimaryAttack_P ost (line 651)
This plugin my local computer no error but my internet server is error.
I can take weapons working normally. Only error log + no sound 4 sniper. anyone help ?
This line 563 = if (!g_has_m24[Player])
PHP Code:
public fw_SCOUT_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 5) if (!g_has_m24[Player]) return; g_IsInPrimaryAttack = 1 pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) }
This line 651 = if(g_has_m24[Player])
PHP Code:
public fw_SCOUT_PrimaryAttack_Post(Weapon) { g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(Weapon, 41, 5) if(g_has_m24[Player]) { new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_m24),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) if (!g_clip_ammo[Player]) return emit_sound(Player, CHAN_WEAPON, Fire_Sounds[2], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) UTIL_PlayWeaponAnimation(Player, anim_reload) make_blood_and_bulletholes(Player) } }
Full code
PHP Code:
#include <amxmodx> #include <engine> #include <fakemeta> #include <fun> #include <hamsandwich> #include <xs> #include <cstrike> #include <zombieplague>
enum { anim_idle, anim_reload, anim_draw, anim_shoot1, anim_shoot2, anim_shoot3 }
#define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define SVD_WEAPONKEY 801 #define VSK94_WEAPONKEY 802 #define M24_WEAPONKEY 803 #define M400_WEAPONKEY 804 #define SG1_WEAPONKEY 805 #define MAX_PLAYERS 32 const USE_STOPPED = 0 const OFFSET_ACTIVE_ITEM = 373 const OFFSET_WEAPONOWNER = 41 const OFFSET_LINUX = 5 const OFFSET_LINUX_WEAPONS = 4 #define WEAP_LINUX_XTRA_OFF 4 #define m_fKnown 44 #define m_flNextPrimaryAttack 46 #define m_flTimeWeaponIdle 48 #define m_iClip 51 #define m_fInReload 54 #define PLAYER_LINUX_XTRA_OFF 5 #define m_flNextAttack 83 #define SVD_RELOAD_TIME 3.5 #define VSK_RELOAD_TIME 3.5 const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90) new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" } new const Fire_Sounds[][] = { "weapons/svd-1.wav", "weapons/vsk-11.wav", "weapons/m24-1weapnsl.wav", "weapons/m400-1.wav" } new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 } new SVD_V_MODEL[64] = "models/sd/v_svd_fix.mdl" new SVD_P_MODEL[64] = "models/sd/p_svd.mdl" new SVD_W_MODEL[64] = "models/sd/w_svd.mdl" new VSK94_V_MODEL[64] = "models/sd/v_vsk94.mdl" new VSK94_P_MODEL[64] = "models/sd/p_vsk94.mdl" new VSK94_W_MODEL[64] = "models/sd/w_vsk94.mdl" new M24_V_MODEL[64] = "models/sd/v_m24.mdl" new M24_P_MODEL[64] = "models/sd/p_m24.mdl" new M24_W_MODEL[64] = "models/sd/w_m24.mdl" new M400_V_MODEL[64] = "models/sd/v_m400.mdl" new M400_P_MODEL[64] = "models/sd/p_m400.mdl" new M400_W_MODEL[64] = "models/sd/w_m400.mdl" new cvar_dmg_svd, cvar_recoil_svd, g_itemid_svd, cvar_spd_svd, cvar_ammo_svd new cvar_dmg_vsk94, cvar_recoil_vsk94, g_itemid_vsk94, cvar_spd_vsk94, cvar_ammo_vsk94 new cvar_dmg_m24, cvar_recoil_m24, g_itemid_m24, cvar_ammo_m24 new cvar_dmg_m400, cvar_recoil_m400, g_itemid_m400, cvar_ammo_m400 new cvar_clip_svd, cvar_clip_vsk94, cvar_clip_m400, cvar_clip_m24 new g_has_svd[33], g_has_vsk94[33], g_has_m24[33], g_has_m400[33] new g_MaxPlayers, g_orig_event_svd, g_orig_event_sg550, g_orig_event_scout, g_orig_event_awp, g_IsInPrimaryAttack, g_clip_ammo[33], g_svd_TmpClip[33], g_vsk_TmpClip[33] new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
public plugin_init() { register_plugin("[ZP] Extra: Sniper", "1.1", "Crock") register_message(get_user_msgid("DeathMsg"), "message_DeathMsg") register_event("CurWeapon","CurrentWeapon","be","1=1") RegisterHam(Ham_Item_AddToPlayer, "weapon_g3sg1", "fw_SVD_AddToPlayer") RegisterHam(Ham_Item_AddToPlayer, "weapon_sg550", "fw_SG550_AddToPlayer") RegisterHam(Ham_Item_AddToPlayer, "weapon_scout", "fw_SCOUT_AddToPlayer") RegisterHam(Ham_Item_AddToPlayer, "weapon_awp", "fw_AWP_AddToPlayer") RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1) for (new i = 1; i < sizeof WEAPONENTNAMES; i++) if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1) RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_g3sg1", "fw_SVD_PrimaryAttack") RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_g3sg1", "fw_SVD_PrimaryAttack_Post", 1) RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_sg550", "fw_SG550_PrimaryAttack") RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_sg550", "fw_SG550_PrimaryAttack_Post", 1) RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_scout", "fw_SCOUT_PrimaryAttack") RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_scout", "fw_SCOUT_PrimaryAttack_Post", 1) RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_awp", "fw_AWP_PrimaryAttack") RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_awp", "fw_AWP_PrimaryAttack_Post", 1) RegisterHam(Ham_Item_PostFrame, "weapon_g3sg1", "SVD__ItemPostFrame"); RegisterHam(Ham_Weapon_Reload, "weapon_g3sg1", "SVD__Reload"); RegisterHam(Ham_Weapon_Reload, "weapon_g3sg1", "SVD__Reload_Post", 1); RegisterHam(Ham_Item_PostFrame, "weapon_sg550", "SG550__ItemPostFrame"); RegisterHam(Ham_Weapon_Reload, "weapon_sg550", "SG550__Reload"); RegisterHam(Ham_Weapon_Reload, "weapon_sg550", "SG550__Reload_Post", 1); RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward(FM_SetModel, "fw_SetModel") register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) register_forward(FM_PlaybackEvent, "fwPlaybackEvent") cvar_dmg_svd = register_cvar("zp_svd_dmg", "0.6") cvar_recoil_svd = register_cvar("zp_svd_recoil", "0.8") cvar_clip_svd = register_cvar("zp_svd_clip", "20") cvar_ammo_svd = register_cvar("zp_svd_ammo", "90") cvar_spd_svd = register_cvar("zp_svd_spd", "2") cvar_dmg_vsk94 = register_cvar("zp_vsk94_dmg", "0.6") cvar_recoil_vsk94 = register_cvar("zp_vsk94_recoil", "0.8") cvar_clip_vsk94 = register_cvar("zp_vsk94_clip", "20") cvar_ammo_vsk94 = register_cvar("zp_vsk94_ammo", "100") cvar_spd_vsk94 = register_cvar("zp_vsk94_spd", "0.4") cvar_dmg_m24 = register_cvar("zp_m24_dmg", "2.3") cvar_recoil_m24 = register_cvar("zp_m24_recoil", "0.8") cvar_clip_m24 = register_cvar("zp_m24_clip", "7") cvar_ammo_m24 = register_cvar("zp_m24_ammo", "35") cvar_dmg_m400 = register_cvar("zp_m400_dmg", "2.0") cvar_recoil_m400 = register_cvar("zp_m400_recoil", "0.8") cvar_clip_m400 = register_cvar("zp_m400_clip", "10") cvar_ammo_m400 = register_cvar("zp_m400_ammo", "40") g_itemid_svd = zp_register_extra_item("svd", 1, ZP_TEAM_HUMAN) g_itemid_vsk94 = zp_register_extra_item("vsk94", 1, ZP_TEAM_HUMAN) g_itemid_m24 = zp_register_extra_item("m24", 1, ZP_TEAM_HUMAN) g_itemid_m400 = zp_register_extra_item("m400", 1, ZP_TEAM_HUMAN) g_MaxPlayers = get_maxplayers() }
public plugin_precache() { precache_model(SVD_V_MODEL) precache_model(SVD_P_MODEL) precache_model(SVD_W_MODEL) precache_model(VSK94_V_MODEL) precache_model(VSK94_P_MODEL) precache_model(VSK94_W_MODEL) precache_model(M24_V_MODEL) precache_model(M24_P_MODEL) precache_model(M24_W_MODEL) precache_model(M400_V_MODEL) precache_model(M400_P_MODEL) precache_model(M400_W_MODEL) for(new i = 0; i < sizeof Fire_Sounds; i++) precache_sound(Fire_Sounds[i]) m_iBlood[0] = precache_model("sprites/blood.spr") m_iBlood[1] = precache_model("sprites/bloodspray.spr") register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1) }
public fwPrecacheEvent_Post(type, const name[]) { if (equal("events/g3sg1.sc", name)) { g_orig_event_svd = get_orig_retval() return FMRES_HANDLED } else if (equal("events/sg550.sc", name)) { g_orig_event_sg550 = get_orig_retval() return FMRES_HANDLED } else if (equal("events/scout.sc", name)) { g_orig_event_scout = get_orig_retval() return FMRES_HANDLED } else if (equal("events/awp.sc", name)) { g_orig_event_awp = get_orig_retval() return FMRES_HANDLED }
return FMRES_IGNORED }
public client_connect(id) { g_has_svd[id] = false g_has_vsk94[id] = false g_has_m24[id] = false g_has_m400[id] = false }
public client_disconnect(id) { g_has_svd[id] = false g_has_vsk94[id] = false g_has_m24[id] = false g_has_m400[id] = false }
public zp_user_infected_post(id) { if (zp_get_user_zombie(id)) { g_has_svd[id] = false g_has_vsk94[id] = false g_has_m24[id] = false g_has_m400[id] = false } }
public fw_SetModel(entity, model[]) { if(!is_valid_ent(entity)) return FMRES_IGNORED; static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED; static iOwner iOwner = entity_get_edict(entity, EV_ENT_owner) if(equal(model, "models/w_g3sg1.mdl")) { static iStoredSVDID iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_g3sg1", entity) if(!is_valid_ent(iStoredSVDID)) return FMRES_IGNORED; if(g_has_svd[iOwner]) { entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, SVD_WEAPONKEY) g_has_svd[iOwner] = false entity_set_model(entity, SVD_W_MODEL) return FMRES_SUPERCEDE; } } else if(equal(model, "models/w_sg550.mdl")) { static iStoredSG550ID iStoredSG550ID = find_ent_by_owner(ENG_NULLENT, "weapon_sg550", entity) if(!is_valid_ent(iStoredSG550ID)) return FMRES_IGNORED; if(g_has_vsk94[iOwner]) { entity_set_int(iStoredSG550ID, EV_INT_WEAPONKEY, VSK94_WEAPONKEY) g_has_vsk94[iOwner] = false entity_set_model(entity, VSK94_W_MODEL) return FMRES_SUPERCEDE; } } else if(equal(model, "models/w_scout.mdl")) { static iStoredSCOUTID iStoredSCOUTID = find_ent_by_owner(ENG_NULLENT, "weapon_scout", entity) if(!is_valid_ent(iStoredSCOUTID)) return FMRES_IGNORED; if(g_has_m24[iOwner]) { entity_set_int(iStoredSCOUTID, EV_INT_WEAPONKEY, M24_WEAPONKEY) g_has_m24[iOwner] = false entity_set_model(entity, M24_W_MODEL) return FMRES_SUPERCEDE; } } else if(equal(model, "models/w_awp.mdl")) { static iStoredAWPID iStoredAWPID = find_ent_by_owner(ENG_NULLENT, "weapon_awp", entity) if(!is_valid_ent(iStoredAWPID)) return FMRES_IGNORED; if(g_has_m400[iOwner]) { entity_set_int(iStoredAWPID, EV_INT_WEAPONKEY, M400_WEAPONKEY) g_has_m400[iOwner] = false entity_set_model(entity, M400_W_MODEL) return FMRES_SUPERCEDE; } } return FMRES_IGNORED; }
public zp_extra_item_selected(id, itemid) { if(itemid == g_itemid_svd) { drop_weapons(id, 1); new iWep2 = give_item(id,"weapon_g3sg1") if( iWep2 > 0 ) { cs_set_weapon_ammo( iWep2, get_pcvar_num(cvar_clip_svd) ) cs_set_user_bpammo (id, CSW_G3SG1, get_pcvar_num(cvar_ammo_svd)) } g_has_svd[id] = true; } else if(itemid == g_itemid_vsk94) { drop_weapons(id, 1); new iWep3 = give_item(id,"weapon_sg550") if( iWep3 > 0 ) { cs_set_weapon_ammo( iWep3, get_pcvar_num(cvar_clip_vsk94) ) cs_set_user_bpammo (id, CSW_SG550, get_pcvar_num(cvar_ammo_vsk94)) } g_has_vsk94[id] = true; } else if(itemid == g_itemid_m24) { drop_weapons(id, 1); new iWep3 = give_item(id,"weapon_scout") if( iWep3 > 0 ) { cs_set_weapon_ammo( iWep3, get_pcvar_num(cvar_clip_m24) ) cs_set_user_bpammo (id, CSW_SCOUT, get_pcvar_num(cvar_ammo_m24)) } g_has_m24[id] = true; } else if(itemid == g_itemid_m400) { drop_weapons(id, 1); new iWep3 = give_item(id,"weapon_awp") if( iWep3 > 0 ) { cs_set_weapon_ammo( iWep3, get_pcvar_num(cvar_clip_m400) ) cs_set_user_bpammo (id, CSW_AWP, get_pcvar_num(cvar_ammo_m400)) } g_has_m400[id] = true; } }
public fw_SVD_AddToPlayer(SVD, id) { if(!is_valid_ent(SVD) || !is_user_connected(id)) return HAM_IGNORED; if(entity_get_int(SVD, EV_INT_WEAPONKEY) == SVD_WEAPONKEY) { g_has_svd[id] = true entity_set_int(SVD, EV_INT_WEAPONKEY, 0) return HAM_HANDLED; } return HAM_IGNORED; }
public fw_SG550_AddToPlayer(SG550, id) { if(!is_valid_ent(SG550) || !is_user_connected(id)) return HAM_IGNORED; if(entity_get_int(SG550, EV_INT_WEAPONKEY) == VSK94_WEAPONKEY) { g_has_vsk94[id] = true entity_set_int(SG550, EV_INT_WEAPONKEY, 0) return HAM_HANDLED; } return HAM_IGNORED; }
public fw_SCOUT_AddToPlayer(SCOUT, id) { if(!is_valid_ent(SCOUT) || !is_user_connected(id)) return HAM_IGNORED; if(entity_get_int(SCOUT, EV_INT_WEAPONKEY) == M24_WEAPONKEY) { g_has_m24[id] = true entity_set_int(SCOUT, EV_INT_WEAPONKEY, 0) return HAM_HANDLED; } return HAM_IGNORED; }
public fw_AWP_AddToPlayer(AWP, id) { if(!is_valid_ent(AWP) || !is_user_connected(id)) return HAM_IGNORED; if(entity_get_int(AWP, EV_INT_WEAPONKEY) == M400_WEAPONKEY) { g_has_m400[id] = true entity_set_int(AWP, EV_INT_WEAPONKEY, 0) return HAM_HANDLED; } return HAM_IGNORED; }
public fw_UseStationary_Post(entity, caller, activator, use_type) { if (use_type == USE_STOPPED && is_user_connected(caller)) replace_weapon_models(caller, get_user_weapon(caller)) }
public fw_Item_Deploy_Post(weapon_ent) { static owner owner = fm_cs_get_weapon_ent_owner(weapon_ent) static weaponid weaponid = cs_get_weapon_id(weapon_ent) replace_weapon_models(owner, weaponid) }
public CurrentWeapon(id) { replace_weapon_models(id, read_data(2))
if((read_data(2) != CSW_G3SG1 || !g_has_svd[id]) && (read_data(2) != CSW_SG550 || !g_has_vsk94[id])) return static Float:iSpeed if(g_has_svd[id]) iSpeed = get_pcvar_float(cvar_spd_svd) else if(g_has_vsk94[id]) iSpeed = get_pcvar_float(cvar_spd_vsk94) static weapon[32],Ent get_weaponname(read_data(2),weapon,31) Ent = find_ent_by_owner(-1,weapon,id) if(Ent) { static Float:Delay, Float:M_Delay Delay = get_pdata_float( Ent, 46, 4) * iSpeed M_Delay = get_pdata_float( Ent, 47, 4) * iSpeed if (Delay > 0.0) { set_pdata_float(Ent, 46, Delay, 4) set_pdata_float(Ent, 47, M_Delay, 4) } } }
public replace_weapon_models(id, weaponid) { switch (weaponid) { case CSW_G3SG1: { if (zp_get_user_zombie(id) || zp_get_user_survivor(id)) return; if(g_has_svd[id]) { set_pev(id, pev_viewmodel2, SVD_V_MODEL) set_pev(id, pev_weaponmodel2, SVD_P_MODEL) } } case CSW_SG550: { if (zp_get_user_zombie(id) || zp_get_user_survivor(id)) return; if(g_has_vsk94[id]) { set_pev(id, pev_viewmodel2, VSK94_V_MODEL) set_pev(id, pev_weaponmodel2, VSK94_P_MODEL) } } case CSW_SCOUT: { if (zp_get_user_zombie(id) || zp_get_user_survivor(id)) return; if(g_has_m24[id]) { set_pev(id, pev_viewmodel2, M24_V_MODEL) set_pev(id, pev_weaponmodel2, M24_P_MODEL) } } case CSW_AWP: { if (zp_get_user_zombie(id) || zp_get_user_survivor(id)) return; if(g_has_m400[id]) { set_pev(id, pev_viewmodel2, M400_V_MODEL) set_pev(id, pev_weaponmodel2, M400_P_MODEL) } } } }
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle) { if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_G3SG1 && get_user_weapon(Player) != CSW_SG550 && get_user_weapon(Player) != CSW_SCOUT && get_user_weapon(Player) != CSW_AWP) || (get_user_weapon(Player) == CSW_G3SG1 && !g_has_svd[Player]) || (get_user_weapon(Player) == CSW_SG550 && !g_has_vsk94[Player]) || (get_user_weapon(Player) == CSW_SCOUT && !g_has_m24[Player]) || (get_user_weapon(Player) == CSW_AWP && !g_has_m400[Player])) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) return FMRES_HANDLED }
public fw_SVD_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 5) if (!g_has_svd[Player]) return; g_IsInPrimaryAttack = 1 pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) }
public fw_SG550_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 5) if (!g_has_vsk94[Player]) return; g_IsInPrimaryAttack = 1 pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) }
public fw_SCOUT_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 5) if (!g_has_m24[Player]) return; g_IsInPrimaryAttack = 1 pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) }
public fw_AWP_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 5) if (!g_has_m400[Player]) return; g_IsInPrimaryAttack = 1 pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) }
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if ((eventid != g_orig_event_svd && eventid != g_orig_event_sg550 && eventid != g_orig_event_scout && eventid != g_orig_event_awp) || !g_IsInPrimaryAttack) return FMRES_IGNORED if (!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE }
public fw_SVD_PrimaryAttack_Post(Weapon) { g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(Weapon, 41, 5) if(g_has_svd[Player]) { new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_svd),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) if (!g_clip_ammo[Player]) return emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) UTIL_PlayWeaponAnimation(Player, anim_reload) make_blood_and_bulletholes(Player) } }
public fw_SG550_PrimaryAttack_Post(Weapon) { g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(Weapon, 41, 5) if(g_has_vsk94[Player]) { new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_vsk94),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) if (!g_clip_ammo[Player]) return emit_sound(Player, CHAN_WEAPON, Fire_Sounds[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) UTIL_PlayWeaponAnimation(Player, anim_reload) make_blood_and_bulletholes(Player) } }
public fw_SCOUT_PrimaryAttack_Post(Weapon) { g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(Weapon, 41, 5) if(g_has_m24[Player]) { new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_m24),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) if (!g_clip_ammo[Player]) return emit_sound(Player, CHAN_WEAPON, Fire_Sounds[2], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) UTIL_PlayWeaponAnimation(Player, anim_reload) make_blood_and_bulletholes(Player) } }
public fw_AWP_PrimaryAttack_Post(Weapon) { g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(Weapon, 41, 5) if(g_has_m400[Player]) { new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_m400),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) if (!g_clip_ammo[Player]) return emit_sound(Player, CHAN_WEAPON, Fire_Sounds[3], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) UTIL_PlayWeaponAnimation(Player, anim_reload) make_blood_and_bulletholes(Player) } }
public SVD__ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED;
if (!g_has_svd[id]) return HAM_IGNORED;
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_G3SG1); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 ) { new j = min(get_pcvar_num(cvar_clip_svd) - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, CSW_G3SG1, iBpAmmo-j); set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) fInReload = 0 }
return HAM_IGNORED; }
public SVD__Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED;
if (!g_has_svd[id]) return HAM_IGNORED;
g_svd_TmpClip[id] = -1;
new iBpAmmo = cs_get_user_bpammo(id, CSW_G3SG1); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0) return HAM_SUPERCEDE;
if (iClip >= get_pcvar_num(cvar_clip_svd)) return HAM_SUPERCEDE;
g_svd_TmpClip[id] = iClip;
return HAM_IGNORED; }
public SVD__Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED;
if (!g_has_svd[id]) return HAM_IGNORED;
if (g_svd_TmpClip[id] == -1) return HAM_IGNORED;
set_pdata_int(weapon_entity, m_iClip, g_svd_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, SVD_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, SVD_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
// relaod animation UTIL_PlayWeaponAnimation(id, 3)
return HAM_IGNORED; }
public SG550__ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED;
if (!g_has_vsk94[id]) return HAM_IGNORED;
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_SG550); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 ) { new j = min(get_pcvar_num(cvar_clip_vsk94) - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, CSW_SG550, iBpAmmo-j); set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) fInReload = 0 }
return HAM_IGNORED; }
public SG550__Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED;
if (!g_has_vsk94[id]) return HAM_IGNORED;
g_vsk_TmpClip[id] = -1;
new iBpAmmo = cs_get_user_bpammo(id, CSW_SG550); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0) return HAM_SUPERCEDE;
if (iClip >= get_pcvar_num(cvar_clip_vsk94)) return HAM_SUPERCEDE;
g_vsk_TmpClip[id] = iClip;
return HAM_IGNORED; }
public SG550__Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED;
if (!g_has_vsk94[id]) return HAM_IGNORED;
if (g_vsk_TmpClip[id] == -1) return HAM_IGNORED;
set_pdata_int(weapon_entity, m_iClip, g_vsk_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, VSK_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, VSK_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
// relaod animation UTIL_PlayWeaponAnimation(id, 3)
return HAM_IGNORED; }
public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if (victim != attacker && is_user_connected(attacker)) { if(get_user_weapon(attacker) == CSW_G3SG1) { if(g_has_svd[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_svd)) } else if(get_user_weapon(attacker) == CSW_SG550) { if(g_has_vsk94[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_vsk94)) } else if(get_user_weapon(attacker) == CSW_SCOUT) { if(g_has_m24[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_m24)) } else if(get_user_weapon(attacker) == CSW_AWP) { if(g_has_m400[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_m400)) } } }
public message_DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iAttacker, iVictim get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iAttacker = get_msg_arg_int(1) iVictim = get_msg_arg_int(2) if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE if(equal(szTruncatedWeapon, "g3sg1") && get_user_weapon(iAttacker) == CSW_G3SG1) { if(g_has_svd[iAttacker]) set_msg_arg_string(4, "svd") } else if(equal(szTruncatedWeapon, "sg550") && get_user_weapon(iAttacker) == CSW_SG550) { if(g_has_vsk94[iAttacker]) set_msg_arg_string(4, "vsk94") } else if(equal(szTruncatedWeapon, "scout") && get_user_weapon(iAttacker) == CSW_SCOUT) { if(g_has_m24[iAttacker]) set_msg_arg_string(4, "m24") } else if(equal(szTruncatedWeapon, "awp") && get_user_weapon(iAttacker) == CSW_AWP) { if(g_has_m400[iAttacker]) set_msg_arg_string(4, "m400") } return PLUGIN_CONTINUE }
stock fm_cs_get_current_weapon_ent(id) { return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX); }
stock fm_cs_get_weapon_ent_owner(ent) { return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS); }
stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(pev(Player, pev_body)) message_end() }
stock make_blood_and_bulletholes(id) { new aimOrigin[3], target, body get_user_origin(id, aimOrigin, 3) get_user_aiming(id, target, body) if(target > 0 && target <= g_MaxPlayers && zp_get_user_zombie(target)) { new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3] pev(id, pev_origin, fStart) velocity_by_aim(id, 64, fVel) fStart[0] = float(aimOrigin[0]) fStart[1] = float(aimOrigin[1]) fStart[2] = float(aimOrigin[2]) fEnd[0] = fStart[0]+fVel[0] fEnd[1] = fStart[1]+fVel[1] fEnd[2] = fStart[2]+fVel[2] new res engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res) get_tr2(res, TR_vecEndPos, fRes) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BLOODSPRITE) write_coord(floatround(fStart[0])) write_coord(floatround(fStart[1])) write_coord(floatround(fStart[2])) write_short( m_iBlood [ 1 ]) write_short( m_iBlood [ 0 ] ) write_byte(70) write_byte(random_num(1,2)) message_end() } else if(!is_user_connected(target)) { if(target) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_DECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) write_short(target) message_end() } else { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) message_end() } message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_short(id) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) message_end() } }
stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid num = 0 get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons[i] if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) { static wname[32] get_weaponname(weaponid, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } }
Last edited by Kvothe; 11-30-2018 at 15:02.
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