Raised This Month: $ Target: $400
 0% 

[TF2] Respawn System API!


Post New Thread Reply   
 
Thread Tools Display Modes
heavyisgps
Member
Join Date: Aug 2018
Old 06-14-2023 , 14:41   Re: [TF2] Respawn System API!
Reply With Quote #11

When using this plugin I get seg faults

FATAL ERROR: Host_Error: SV_CreatePacketEntities: GetEntServerClass failed for ent 251.

This is when using TF2_UpdateClientRespawnTime(victim, 2.0); in the event_death pre hook mode.

EDIT:

The results of this plugin seems to be all over the place.

Doing the check TF2_IsClientRespawning() somehow sets the respawn time to over 100000 seconds or so.

Also, while using bots, the bots just get infinite respawn time, despite me not setting any values

If you use sm_slay @all with bots, it causes segmentation fault
__________________
Creator of the Hi GPS Balance mod for TF2.

www.higps.no

Last edited by heavyisgps; 06-14-2023 at 15:34.
heavyisgps is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 13:40.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode