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[TF2] TFDodgeball


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Citrixlemon
Junior Member
Join Date: Apr 2009
Old 09-07-2010 , 01:31   Re: [TF2] TFDodgeball
Reply With Quote #261

First of all a big thank you to Asherkin! You are awesome/amazing/wonderful/<insert positive adjective here>! We finally got this running on our server tonight and it worked very well!

The one problem we had was with the tennis map, the blue spawner entity seemed to get flipped and was shooting rockets into the wall, as opposed to out into the court. It was so close to the wall the rockets didn't have enough space to home away from the wall.

Also general question: in the spacearena map is the skybox/sky supposed to be all crazy?
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TheBob
Member
Join Date: Apr 2010
Old 09-07-2010 , 05:33   Re: [TF2] TFDodgeball
Reply With Quote #262

On the tennis map if you turn up the turn rate for the rockets that will fix that.
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Cau3T
Junior Member
Join Date: May 2010
Location: In hammer
Old 09-07-2010 , 05:46   Re: [TF2] TFDodgeball
Reply With Quote #263

On the final tennis map, the entities which spawn rockets are oriented to the centre of the map...

Don't you have a beta map for tennis ?
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Citrixlemon
Junior Member
Join Date: Apr 2009
Old 09-07-2010 , 13:04   Re: [TF2] TFDodgeball
Reply With Quote #264

Quote:
Originally Posted by Cau3T View Post
On the final tennis map, the entities which spawn rockets are oriented to the centre of the map...

Don't you have a beta map for tennis ?
Ah that's probably it then, I have tfdb_tennis_b1. Do you have a link to updated maps? I've been using the maps from the map pack on the first post.
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Cau3T
Junior Member
Join Date: May 2010
Location: In hammer
Old 09-07-2010 , 19:27   Re: [TF2] TFDodgeball
Reply With Quote #265

The first post was updated by asherkin....

But here is the link for the final tennis :

tfdb_tennis


PS : You can find some links (I do it for my maps...) on tf2stats... Just search for map like tfdb* (starting by tfdb).
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Garner
Junior Member
Join Date: Aug 2009
Location: London, United Kingdom
Old 09-14-2010 , 03:39   Re: [TF2] TFDodgeball
Reply With Quote #266

Is there anyway to make deflected rockets target a random player from the other team, rather than the closest player to you when you initiate the reflect?

This would be really nice
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TheBob
Member
Join Date: Apr 2010
Old 09-14-2010 , 12:29   Re: [TF2] TFDodgeball
Reply With Quote #267

That would be really cool. It's the only real downside compared to Voogru's dodgeball mod. Well that and the maps, but the maps are being rectified pretty quickly.
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FredJed223
Senior Member
Join Date: Feb 2008
Old 09-14-2010 , 17:35   Re: [TF2] TFDodgeball
Reply With Quote #268

Quote:
Originally Posted by Garner View Post
Is there anyway to make deflected rockets target a random player from the other team, rather than the closest player to you when you initiate the reflect?

This would be really nice
The other dodgeball plugin can do this. http://forums.alliedmods.net/showthread.php?p=1262456
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I dont hurt people
New Member
Join Date: Sep 2010
Old 09-28-2010 , 04:00   Re: [TF2] TFDodgeball
Reply With Quote #269

Asherkin, can you please (PLEASE) make the mod allow airblasts underwater! I have no idea whether you can add this to the mod or not, as it is not possible in the game normally, through a console command or otherwise.

I have a map in progress for TFDodgeball which is heavily centred around water. The map is practically useless if airblasts can't be used underwater. I can't keep developing it or beta test it without this added, or at least knowing whether it is possible for you to add or not. This mod is great, and I want to contribute to it by making another dodgeball map.

Please!
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marcusx
Member
Join Date: Aug 2007
Old 09-28-2010 , 05:02   Re: [TF2] TFDodgeball
Reply With Quote #270

Hi asherkin.

Cauet thee already noted, from The Last version of plugins, there are some bug or not. "

Most unlimited ammo
Weapon not limited
Server Crash after kill with certain weapons
Damage with all weapons

If you had the opportunity to coriger her.

thank you in advance
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