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[TF2] Be the Horsemann (06/11/2013, v1.4)


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FlaminSarge
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Join Date: Jul 2010
Old 08-17-2013 , 00:34   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #311

I will... eventually...

Somebody feel free to post a version that does it, though remember you have to reset the client's team on death or resupply. And I'm not sure how well team0/1 clients deal with spawn door blockers.
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Oshizu
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Join Date: Nov 2012
Location: Warsaw
Old 08-17-2013 , 09:25   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #312

From what i know:
- Changing team to 1 or 0 doesn't seems to crash clients (Never had crash using team 0 nor 1)

- When player disconnects from server and currently sits in 1 or 0 team server crashes (I Think) (Would be possibly possible to fix by changing client's team back using OnClientDisconnect

- Team 1 or 0 uses messed up VGUI Blu medic on red team hud etc.

- Sentries seem to ignore Team 1 and Team 0
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Last edited by Oshizu; 08-17-2013 at 09:26.
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FlaminSarge
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Join Date: Jul 2010
Old 08-20-2013 , 16:12   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #313

Team 0 is what a client is when they join but don't choose a team, so that might be fine. Will try it.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
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jpwanabe
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Join Date: Mar 2010
Old 08-21-2013 , 14:01   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #314

Hope it works
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kot4404
Senior Member
Join Date: Mar 2013
Old 09-04-2013 , 14:00   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #315

When I use /behhh server crashes .__.
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FlaminSarge
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Join Date: Jul 2010
Old 09-05-2013 , 00:53   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #316

Have you tried other plugins that give players weapons? Do they also crash?
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
Psyduck likes replays.
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luki1412
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Join Date: Oct 2008
Location: OnPluginStart()
Old 09-15-2013 , 14:05   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #317

This plugin is good but needs some tweaks. First of all custom items (including shield being showed between his legs) do show along with the player inside of the horsemann model. Would be good just to respawn player as demo(after using behhh), strip him of weapons/items and give him that axe. Also his hp is too big or somehow bugged. Hes hardly taking any damage at all.
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B_CANSIN
Senior Member
Join Date: Aug 2011
Location: B_CANSIN's SERVERS
Old 09-15-2013 , 21:16   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #318

If someone be hhh (If player isn't demoman if its it won't give problem) the console will load of this errors and its give ultra mega lag to server Is there is way to fix this or I forget to update something again hmm mmh
L 09/16/2013 - 03:42:06: [SM] Native "TF2Attrib_GetByName" reported: Plugin owni
ng this native is currently paused.
L 09/16/2013 - 03:42:06: [SM] Displaying call stack trace for plugin "tf2items_r
andomizer.smx":
L 09/16/2013 - 03:42:06: [SM] [0] Line 2828, C:\sourcemod\tf2items_randomizer
.sp::DoHudText()
L 09/16/2013 - 03:42:06: [SM] [1] Line 2993, C:\sourcemod\tf2items_randomizer

Last edited by B_CANSIN; 09-15-2013 at 21:16.
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Sreaper
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Join Date: Nov 2009
Old 09-16-2013 , 04:33   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #319

Quote:
Originally Posted by B_CANSIN View Post
If someone be hhh (If player isn't demoman if its it won't give problem) the console will load of this errors and its give ultra mega lag to server Is there is way to fix this or I forget to update something again hmm mmh
L 09/16/2013 - 03:42:06: [SM] Native "TF2Attrib_GetByName" reported: Plugin owni
ng this native is currently paused.
L 09/16/2013 - 03:42:06: [SM] Displaying call stack trace for plugin "tf2items_r
andomizer.smx":
L 09/16/2013 - 03:42:06: [SM] [0] Line 2828, C:\sourcemod\tf2items_randomizer
.sp::DoHudText()
L 09/16/2013 - 03:42:06: [SM] [1] Line 2993, C:\sourcemod\tf2items_randomizer
The errors you posted don't seem to have anything to do with this plugin.
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kot4404
Senior Member
Join Date: Mar 2013
Old 09-16-2013 , 11:15   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #320

Quote:
Originally Posted by FlaminSarge View Post
Have you tried other plugins that give players weapons? Do they also crash?
Sorry for late reply. (I was in Czech Republic).
Server crashes only with this plugin, even when my class is demoman.
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