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[CS:GO] KZTimer (climb timer plugin)


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nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 05-28-2015 , 20:49   Re: [CS:GO] KZTimer Final
Reply With Quote #591

Anyone got the bot replay working with the new 1.71b version ?
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Last edited by nguyenbaodanh; 05-28-2015 at 20:49.
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shortguy
Member
Join Date: Jul 2009
Old 05-29-2015 , 04:13   Re: [CS:GO] KZTimer Final
Reply With Quote #592

I'm running 1.71b Global version.

I'm testing around with it, are players supposed to get points when they first complete the map. Like I went into a map with no records, did the first run, became #1/1 and then didn't receive any points? That doesn't seem right does it?

I also have no errors in my logs.

SOLVED: Turns out I had .bsp appended to all my map names in map cycle so it never attributed the points.

Last edited by shortguy; 05-29-2015 at 04:22.
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abckrieger
Senior Member
Join Date: Oct 2012
Location: Germany
Old 05-29-2015 , 05:54   Re: [CS:GO] KZTimer Final
Reply With Quote #593

Quote:
Originally Posted by D3M0NiiCx View Post
Anyone know why the map changes when I get a new record? It doesnt give any errors...Just a gray box appears & says its finding sniper locations ect... Then changes..
have put in the replay_bot.nav into your maps folder? The mapchange is caused by a missing .nav file for bots. Moreover you have to add all maps to your mapcycle.txt! KZTimer creates .nav files automatically for all maps in your map cycle.

Quote:
Originally Posted by VeMi View Post
1. I have noticed after updating to the new sourcemod and kz plugin, when somebody spectates someone, it only displays a number of the amount of people who are spectacting. I want to change it to how it was before, where it says the name of the person/people spectating you. Could you make that a cvar?

2. There is a weird bug where if I would put ANYTHING into the config exception_list.txt and after server restart, the server stops working as in nobody can join any teams. Any fix for this?
#1 !options -> spec options
#2 can you copy paste your exception list? Sounds odd

Quote:
Originally Posted by nguyenbaodanh View Post
Anyone got the bot replay working with the new 1.71b version ?
replay bots should work flawless with 1.71b -> The problem must be on your end.
Are you allowed to add bots on your server? Maybe blocked through your server hoster. An other reason could be missing permissions for the replay bot. Are there any replay files in sourcemod/data/kz_replays?

Last edited by abckrieger; 05-29-2015 at 05:56.
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VeMi
Member
Join Date: Feb 2011
Location: Sweden
Old 05-29-2015 , 18:00   Re: [CS:GO] KZTimer Final
Reply With Quote #594

Quote:
Originally Posted by abckrieger View Post

#1 !options -> spec options
#2 can you copy paste your exception list? Sounds odd
Well I dont have set up just for this reason. Would be awesome if you could post an example. Also does chat commands work? Thank you so much for your help
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D3M0NiiCx
Junior Member
Join Date: May 2015
Old 05-30-2015 , 01:10   Re: [CS:GO] KZTimer Final
Reply With Quote #595

Quote:
Originally Posted by abckrieger View Post
have put in the replay_bot.nav into your maps folder? The mapchange is caused by a missing .nav file for bots. Moreover you have to add all maps to your mapcycle.txt! KZTimer creates .nav files automatically for all maps in your map cycle.



#1 !options -> spec options
#2 can you copy paste your exception list? Sounds odd



replay bots should work flawless with 1.71b -> The problem must be on your end.
Are you allowed to add bots on your server? Maybe blocked through your server hoster. An other reason could be missing permissions for the replay bot. Are there any replay files in sourcemod/data/kz_replays?
I have them in the mapcycle file. It must be the replay_bot.nav Im missing
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VeMi
Member
Join Date: Feb 2011
Location: Sweden
Old 05-30-2015 , 16:46   Re: [CS:GO] KZTimer Final
Reply With Quote #596

I am also getting a weird bug where jumpstats doesnt work for me, but does for other players... Just says Last: 0.0 or invalid
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DopeBoyMagic
Junior Member
Join Date: Mar 2015
Old 05-30-2015 , 17:36   Re: [CS:GO] KZTimer Final
Reply With Quote #597

Hi!

What folder/files do i have to save to keep my players ranks/times etc. I fear that i might have to wipe my server and set it up all over again.

Do i just back up the "data" folder with the clientprefs-sqlite.sq3 and kztimer-sqlite.sq3 aswell as the "kz_replays" folder and i am fine or what else do i need to save?

Thanks!
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shavit
AlliedModders Donor
Join Date: Dec 2011
Location: Israel
Old 05-30-2015 , 18:12   Re: [CS:GO] KZTimer Final
Reply With Quote #598

Quote:
Originally Posted by DopeBoyMagic View Post
Hi!

What folder/files do i have to save to keep my players ranks/times etc. I fear that i might have to wipe my server and set it up all over again.

Do i just back up the "data" folder with the clientprefs-sqlite.sq3 and kztimer-sqlite.sq3 aswell as the "kz_replays" folder and i am fine or what else do i need to save?

Thanks!
data contains every setting/time/rank etc and kz_replays is just recordings, you might want to backup it.
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DopeBoyMagic
Junior Member
Join Date: Mar 2015
Old 05-30-2015 , 18:19   Re: [CS:GO] KZTimer Final
Reply With Quote #599

Quote:
Originally Posted by shavit View Post
data contains every setting/time/rank etc and kz_replays is just recordings, you might want to backup it.
okay! i backed up the whole folder.

the kztimer-sqlite.sq3 is only 438 KB. Is that normal?

Server isnt that old and not many players but i still wonder if its normal
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shavit
AlliedModders Donor
Join Date: Dec 2011
Location: Israel
Old 05-30-2015 , 18:41   Re: [CS:GO] KZTimer Final
Reply With Quote #600

Quote:
Originally Posted by DopeBoyMagic View Post
okay! i backed up the whole folder.

the kztimer-sqlite.sq3 is only 438 KB. Is that normal?

Server isnt that old and not many players but i still wonder if its normal
"only", it's 438kbs of SQL rows haha, you're fine
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