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[TF2] Payload Race Bots (1.0)


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Author
tRololo312312
Senior Member
Join Date: Apr 2015
Plugin ID:
4646
Plugin Version:
1.0
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Makes bots move after their carts
    Old 05-24-2015 , 13:32   [TF2] Payload Race Bots (1.0)
    Reply With Quote #1

    Hello.

    This plugin makes bots work on PLR gamemode and thats pretty much it.

    See a video of them working here

    NOTE: Unedited nav_generate nav can easily makes bots stuck or not even work. So make sure you fix nav afterwards

    Install:
    -Click Get Plugin from attachments and put to your plugins folder


    Known Bugs:
    -3 stage maps: Bots will not shoot anyone on third stage for some reason.
    Attached Files
    File Type: sp Get Plugin or Get Source (plrbots.sp - 2570 views - 4.1 KB)
    tRololo312312 is offline
    SPYderman
    Senior Member
    Join Date: Aug 2013
    Old 05-24-2015 , 16:50   Re: [TF2] Payload Race Bots (1.0)
    Reply With Quote #2

    Another nice release man, keep it up!
    SPYderman is offline
    Benoist3012
    Veteran Member
    Join Date: Mar 2014
    Location: CWave::ForceFinish()
    Old 05-26-2015 , 08:24   Re: [TF2] Payload Race Bots (1.0)
    Reply With Quote #3

    I have my own version for make bot work on plr map and I use flag too.
    Yes it's nice plugin but 2 things to say:
    -You don't need to teleport everytime the flag on dispenser do like me and parent it to the cart.
    -If bots no work on the 3 rounds, there is three things, one it's because no setup time are fired and so bots think they are always in setup, second maybe they thinks they can't access to the flags, third sometimes the nav isn't generate on the last stage of every payload map(pl and plr)
    Example: pl_cactuscanyon

    But I have a question how save a edited nav because I tried to save a nav and use it on my server like for block my mvt giant to to move somewhere and after be stuck, and it didn't worked
    __________________

    Last edited by Benoist3012; 05-26-2015 at 08:26.
    Benoist3012 is offline
    tRololo312312
    Senior Member
    Join Date: Apr 2015
    Old 05-26-2015 , 17:01   Re: [TF2] Payload Race Bots (1.0)
    Reply With Quote #4

    Quote:
    Originally Posted by Benoist3012 View Post
    I have my own version for make bot work on plr map and I use flag too.
    Yes it's nice plugin but 2 things to say:
    -You don't need to teleport everytime the flag on dispenser do like me and parent it to the cart.
    -If bots no work on the 3 rounds, there is three things, one it's because no setup time are fired and so bots think they are always in setup, second maybe they thinks they can't access to the flags, third sometimes the nav isn't generate on the last stage of every payload map(pl and plr)
    Example: pl_cactuscanyon

    But I have a question how save a edited nav because I tried to save a nav and use it on my server like for block my mvt giant to to move somewhere and after be stuck, and it didn't worked
    The teleport is not that big of a deal. Just make sure it works lol

    i think bots wont fire because because not setup time fired. Accessing the flag has nothing to do with firing.

    EDIT: I also thought that MvT was only for PL and not PLR?

    you used nav_save and then nav_analyze right? Also i dont know if this works with MvT plugin.

    Last edited by tRololo312312; 05-26-2015 at 17:03.
    tRololo312312 is offline
    Benoist3012
    Veteran Member
    Join Date: Mar 2014
    Location: CWave::ForceFinish()
    Old 05-27-2015 , 05:53   Re: [TF2] Payload Race Bots (1.0)
    Reply With Quote #5

    Quote:
    Originally Posted by tRololo312312 View Post
    The teleport is not that big of a deal. Just make sure it works lol
    Yes bug you can save memory by using parent

    Quote:
    Originally Posted by tRololo312312 View Post
    i think bots wont fire because because not setup time fired. Accessing the flag has nothing to do with firing.
    Yes it's exacltly what I said, and if bot can't acess to the flag they don't move (look a mvm map)

    Quote:
    Originally Posted by tRololo312312 View Post
    EDIT: I also thought that MvT was only for PL and not PLR?
    I updated my plugin 2 days ago so it's normal if you didn't know that

    Quote:
    Originally Posted by tRololo312312 View Post
    you used nav_save and then nav_analyze right? Also i dont know if this works with MvT plugin.
    Well I'm not sure if the custom nav work on official map.

    Edit: Use the sdk hooks SetTransmit if a plugin change the gamemode like my plugin payload > to cp map, for hide the flags on the hud.
    __________________

    Last edited by Benoist3012; 05-27-2015 at 05:55.
    Benoist3012 is offline
    tRololo312312
    Senior Member
    Join Date: Apr 2015
    Old 05-27-2015 , 19:05   Re: [TF2] Payload Race Bots (1.0)
    Reply With Quote #6

    Memory? ummm... We live in 2015 now and if this plugin is going to lag your server then you have a BIG problem. Only things that can lag server these days are error spams and memleaks.

    The flag has to be outside of nav squares in order them to not move. Even though if flag is outside of the map bots still try to goto its location. (and be stuck in walls trying to get it)

    Ill guess then using this with MvT is unsupported. (not going to make it work with it)

    custom navs DO work on official maps. You just need to put them to custom folder. (so edited nav gets loaded first)

    Flag on hud? Not happening on me... Also flag is unpickable so players wont ever see the flag on their hud.
    tRololo312312 is offline
    Benoist3012
    Veteran Member
    Join Date: Mar 2014
    Location: CWave::ForceFinish()
    Old 05-29-2015 , 05:20   Re: [TF2] Payload Race Bots (1.0)
    Reply With Quote #7

    Quote:
    Originally Posted by tRololo312312 View Post
    Memory? ummm... We live in 2015 now and if this plugin is going to lag your server then you have a BIG problem. Only things that can lag server these days are error spams and memleaks.
    I must take this for a insult?! I say just you can parent it and save memory for server for other plugin. I neevr say your plugin lag server

    Quote:
    Originally Posted by tRololo312312 View Post
    The flag has to be outside of nav squares in order them to not move. Even though if flag is outside of the map bots still try to goto its location. (and be stuck in walls trying to get it)
    Nope if they don't move if they can't acess to the flag, I'm sure because I did a test

    Quote:
    Originally Posted by tRololo312312 View Post
    Ill guess then using this with MvT is unsupported. (not going to make it work with it)
    You will ne need to update it I have already my own coded version with a different system.
    Quote:
    Originally Posted by tRololo312312 View Post
    custom navs DO work on official maps. You just need to put them to custom folder. (so edited nav gets loaded first)
    Never tried.
    Quote:
    Originally Posted by tRololo312312 View Post
    Flag on hud? Not happening on me... Also flag is unpickable so players wont ever see the flag on their hud.
    I mean if a plugin change the gamemode so the payload hud to cp hud, the flags are visible on the hud so use SetTransmit for hide it in case if a plugin change the hud.
    __________________
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    tRololo312312
    Senior Member
    Join Date: Apr 2015
    Old 05-30-2015 , 06:50   Re: [TF2] Payload Race Bots (1.0)
    Reply With Quote #8

    Sorry. I did not want to insult you.

    Really? When i was making this plugin, Flags spawned at 0,0,0 (which was outside of the map) and bots still tried to go there thru wall.

    I already said i dont care about MvT.

    Yeah it works.

    What kind of a plugin does that?
    tRololo312312 is offline
    Benoist3012
    Veteran Member
    Join Date: Mar 2014
    Location: CWave::ForceFinish()
    Old 05-30-2015 , 12:50   Re: [TF2] Payload Race Bots (1.0)
    Reply With Quote #9

    Quote:
    Originally Posted by tRololo312312 View Post
    Sorry. I did not want to insult you.
    No problem.

    Quote:
    Originally Posted by tRololo312312 View Post
    Really? When i was making this plugin, Flags spawned at 0,0,0 (which was outside of the map) and bots still tried to go there thru wall.
    Well the brains of a bot is werid

    Quote:
    Originally Posted by tRololo312312 View Post
    I already said i dont care about MvT.
    Np I have already my system
    Quote:
    Originally Posted by tRololo312312 View Post
    Yeah it works.
    But the players must download it?

    Quote:
    Originally Posted by tRololo312312 View Post
    What kind of a plugin does that?
    My plugin MannVsTank, but maybe in the future a other plugin, it's not really need for now but it's a idea.

    Edit: You can try to add a setup for the 3rd round, spawn a team_round_timer at the end of round2, and at the begining of round 3 show it in hud and enable it
    __________________

    Last edited by Benoist3012; 05-30-2015 at 12:53.
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    tRololo312312
    Senior Member
    Join Date: Apr 2015
    Old 05-30-2015 , 15:19   Re: [TF2] Payload Race Bots (1.0)
    Reply With Quote #10

    No, players dont need to download the nav. Since they already have the original nav. Thats how the empty nav trick works on custom maps too.
    tRololo312312 is offline
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