Raised This Month: $51 Target: $400
 12% 

[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)


Post New Thread Reply   
 
Thread Tools Display Modes
One Shot
Junior Member
Join Date: Jul 2013
Old 05-29-2015 , 19:18   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #381

Hey, I have a couple of questions:

First off:
I have no knowledge of how to make custom weapons. How hard would these things be:

Make a weapon that gives a player a Halloween spell and uses it (specifically, super jump as a Pyro secondary replacement and teleport as a Spy watch) Preferably without the player needing the spell-book or to make any special binds.

Make a weapon for Spy that doesn't drop disguise when it hits successfully

Make simple balance changes to weapons already in the game when players join, automatically

Add the grappling hook to various classes

I tried to run a server before but didn't know enough to make the server do what I wanted it to. This plugin gets me a lot closer already.

Thanks in advance

Last edited by One Shot; 05-29-2015 at 20:34.
One Shot is offline
Mcsticken
Junior Member
Join Date: Apr 2015
Old 05-30-2015 , 06:38   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #382

Quote:
Originally Posted by One Shot View Post
Hey, I have a couple of questions:

First off:
I have no knowledge of how to make custom weapons. How hard would these things be:

Make a weapon that gives a player a Halloween spell and uses it (specifically, super jump as a Pyro secondary replacement and teleport as a Spy watch) Preferably without the player needing the spell-book or to make any special binds.

Make a weapon for Spy that doesn't drop disguise when it hits successfully

Make simple balance changes to weapons already in the game when players join, automatically

Add the grappling hook to various classes

I tried to run a server before but didn't know enough to make the server do what I wanted it to. This plugin gets me a lot closer already.

Thanks in advance
To start making custom items, just download the starter pack from the first post, and go through the pre-made items in that. It'll also give you the proper file structure automatically if you do that.

This plugin isn't going to solve all your problems though, you can't just edit existing items, and adding a grappling hook, while maybe possible, would be most likely done using another plugin.
Mcsticken is offline
Mr.Orion
Senior Member
Join Date: Apr 2012
Location: In my microwave.
Old 05-30-2015 , 19:39   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #383

Orion's Attribute V7.05 is out !
Here's the link : RIGHT HERE, I DON'T THINK YOU CAN MISS IT
Here's the changelog :
¥ Changelog :

Last edited by Mr.Orion; 05-31-2015 at 20:11.
Mr.Orion is offline
Maximilian_
Veteran Member
Join Date: Oct 2014
Old 05-31-2015 , 02:21   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #384

Xp, are you continue your plugin?
Maximilian_ is offline
Maximilian_
Veteran Member
Join Date: Oct 2014
Old 05-31-2015 , 04:33   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #385

Who have attributes for gravigun?
Maximilian_ is offline
MaSerkzn
Member
Join Date: Mar 2012
Location: Mother Russia
Old 05-31-2015 , 23:14   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #386

Huh, Orion. What about export more Dota passives ?
Like Evasion of PA, Single Crit (any you know), Fire Rate increase while shooting (Troll's Passive) or maybe Bash on damage recieve (Tiny's passive) ?
I think these stats will be good and very useful

Last edited by MaSerkzn; 05-31-2015 at 23:15.
MaSerkzn is offline
Send a message via Skype™ to MaSerkzn
Mr.Orion
Senior Member
Join Date: Apr 2012
Location: In my microwave.
Old 06-01-2015 , 05:37   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #387

Quote:
Originally Posted by MaSerkzn View Post
Huh, Orion. What about export more Dota passives ?
Like Evasion of PA, Single Crit (any you know), Fire Rate increase while shooting (Troll's Passive) or maybe Bash on damage recieve (Tiny's passive) ?
I think these stats will be good and very useful
- I was already going to add evasion to it, but I didn't know how to get "if client is attacked do X" before, so I couldn't, but now, I can.
- By Single crit, do you mean like Jinada ?
- Fervor might be a little hard to do, since I never really looked over "attack speed", but whatever, I'll look into it.
- Same as PA's Blur.

Last edited by Mr.Orion; 06-01-2015 at 05:38.
Mr.Orion is offline
MaSerkzn
Member
Join Date: Mar 2012
Location: Mother Russia
Old 06-01-2015 , 08:33   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #388

Quote:
- By Single crit, do you mean like Jinada ?
I mean crit for one bullet/rocket/bomb/melee hit with %-chance (25% for single critical rocket as example)
MaSerkzn is offline
Send a message via Skype™ to MaSerkzn
MaSerkzn
Member
Join Date: Mar 2012
Location: Mother Russia
Old 06-01-2015 , 15:21   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #389

Uhm...
MaSerkzn is offline
Send a message via Skype™ to MaSerkzn
Mr.Orion
Senior Member
Join Date: Apr 2012
Location: In my microwave.
Old 06-02-2015 , 06:20   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #390

Quote:
Originally Posted by MaSerkzn View Post
Uhm...
Well, I should've tried it on a weapon, instead of using custom_addattribute (yeah, it works this way), I'll see what's wrong later, I have no time for now.
Mr.Orion is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 17:15.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode