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[CSS] Custom weapons models interface (Redux)


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zeroibis
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Join Date: Jun 2007
Old 07-25-2014 , 21:42   Re: [CSS] Custom weapons models interface (Redux) v1.0.1
Reply With Quote #11

Ah, I see that is a better way. But yea it will be cool when it is integrated directly for cleaner code.
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OcC
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Join Date: Mar 2012
Location: Romania
Old 07-28-2014 , 11:55   Re: [CSS] Custom weapons models interface (Redux) v1.0.1
Reply With Quote #12

Hello
I tried to replace you with one set pattern on it specifically gamebanana http://css.gamebanana.com/skins/download/1629 and unfortunately can not see well. I'll attach a picture below to see what it is.I set and sv_pure 0 and still not see.
What is the problem and how can I fix
Thanks in advance

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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 07-28-2014 , 13:13   Re: [CSS] Custom weapons models interface (Redux) v1.0.1
Reply With Quote #13

Quote:
Originally Posted by OcC View Post
Hello
I tried to replace you with one set pattern on it specifically gamebanana http://css.gamebanana.com/skins/download/1629 and unfortunately can not see well. I'll attach a picture below to see what it is.I set and sv_pure 0 and still not see.
What is the problem and how can I fix
Thanks in advance

Surely is problem of the model, I will check it
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OcC
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Old 07-28-2014 , 13:22   Re: [CSS] Custom weapons models interface (Redux) v1.0.1
Reply With Quote #14

the idea is that we tried eight models and so it happens, I do not think in all eight
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Franc1sco
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Join Date: Oct 2010
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Old 07-28-2014 , 13:30   Re: [CSS] Custom weapons models interface (Redux) v1.0.1
Reply With Quote #15

Quote:
Originally Posted by OcC View Post
the idea is that we tried eight models and so it happens, I do not think in all eight
You need to change the models routes for don't be the same that the originals of valve

For change models/ files dont need re-compilation, but for change materials/ routes, you need to re-compile the model
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OcC
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Join Date: Mar 2012
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Old 07-28-2014 , 17:36   Re: [CSS] Custom weapons models interface (Redux) v1.0.1
Reply With Quote #16

The model chosen by me is not similar to the valve. It is a model completely changed. I tried eight models form gamebanan, none of them were similar to the default knife. I re-copile the plugin, I changed the directory including path from vmt to each model. What to do in this case ?
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OcC
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Old 08-08-2014 , 16:18   Re: [CSS] Custom weapons models interface (Redux) v1.0.1
Reply With Quote #17

???
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OcC
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Old 08-16-2014 , 20:01   Re: [CSS] Custom weapons models interface (Redux) v1.0.1
Reply With Quote #18

up
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Reinghord
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Join Date: Dec 2009
Location: Odessa, Ukraine
Old 10-03-2014 , 09:24   Re: [CSS] Custom weapons models interface (Redux) v1.0.1
Reply With Quote #19

Works just fine for me.
Franc1sco, will you add more functions? Like, different models for T and CT or multiple models for 1 weapon? Can you also wright a manual how to add 2 weapons in 1 plugin, or should I make a new plugin for each weapon?
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 10-05-2014 , 11:43   Re: [CSS] Custom weapons models interface (Redux) v1.0.1
Reply With Quote #20

L 10/05/2014 - 17:41:22: [SM] Native "SetEntPropEnt" reported: Property "m_hWeapon" not found (entity 0/worldspawn)
L 10/05/2014 - 17:41:22: [SM] Displaying call stack trace for plugin "weapons_api.smx":
L 10/05/2014 - 17:41:22: [SM] [0] Line 155, weapons_api.sp::OnPostThinkPost()
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