Quote:
Originally Posted by Bacardi
find _delay
find match
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Don't see it:
Code:
// DO NOT MODIFY THIS FILE
//
// To customize your server, see gamemodes_server.txt.example
"GameModes.txt"
{
"gameTypes"
{
"classic"
{
"value" "0"
"nameID" "#SFUI_GameTypeClassic"
"gameModes"
{
"casual"
{
"value" "0"
"nameID" "#SFUI_GameModeCasual"
"descID" "#SFUI_GameModeCasualDesc"
"descID_List" "#SFUI_GameModeCasualDescSPList"
"matchmakingvalue" "casual"
"uid" "1"
"maxplayers" "20"
// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_CashColon" "value" "$400" }
"1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
"2" { "label" "#SFUI_TimePerRoundColon" "value" "3 #SFUI_Minutes" }
"3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
"4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
"5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }
}
// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "gamemode_casual.cfg"
"exec" "gamemode_casual_server.cfg"
}
// Map groups for offline modes
"mapgroupsSP"
{
"random_classic" "0"
//breakoutmaps
"mg_de_castle" "1"
"mg_de_overgrown" "2"
"mg_de_blackgold" "3"
"mg_de_mist" "4"
"mg_cs_rush" "5"
"mg_cs_insertion" "6"
//active maps
"mg_de_dust2" "7"
"mg_de_nuke" "8"
"mg_de_mirage" "9"
"mg_de_inferno" "10"
"mg_de_cbble" "11"
"mg_de_overpass" "12"
"mg_de_cache" "13"
//inactive maps
"mg_de_train" "14"
"mg_de_aztec" "15"
"mg_de_dust" "16"
"mg_de_vertigo" "17"
"mg_cs_office" "18"
"mg_cs_italy" "19"
"mg_cs_assault" "20"
"mg_cs_militia" "21"
}
// Map groups for online modes
"mapgroupsMP"
{
"mg_op_breakout" "0"
"mg_active" "1"
"mg_reserves" "2"
}
}
"competitive"
{
"value" "1"
"nameID" "#SFUI_GameModeCompetitive"
"descID" "#SFUI_GameModeCompetitiveDesc"
"descID_List" "#SFUI_GameModeCompetitiveDescList"
"matchmakingvalue" "competitive"
"uid" "2"
"maxplayers" "10"
"show_rich_presence_map_game" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
"show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
"show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_CashColon" "value" "$800" }
"1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Rounds" }
"2" { "label" "#SFUI_TimePerRoundColon" "value" "2 #SFUI_Minutes" }
"3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
"4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
"5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
}
// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "gamemode_competitive.cfg"
"exec" "gamemode_competitive_server.cfg"
}
// Map groups for offline modes
"mapgroupsSP"
{
"random_classic" "0"
//breakoutmaps
"mg_de_castle" "1"
"mg_de_overgrown" "2"
"mg_de_blackgold" "3"
"mg_de_mist" "4"
"mg_cs_rush" "5"
"mg_cs_insertion" "6"
//active maps
"mg_de_dust2" "7"
"mg_de_nuke" "8"
"mg_de_mirage" "9"
"mg_de_inferno" "10"
"mg_de_cbble" "11"
"mg_de_overpass" "12"
"mg_de_cache" "13"
//inactive maps
"mg_de_train" "14"
"mg_de_aztec" "15"
"mg_de_dust" "16"
"mg_de_vertigo" "17"
"mg_cs_office" "18"
"mg_cs_italy" "19"
"mg_cs_assault" "20"
"mg_cs_militia" "21"
}
// Map groups for online modes
"mapgroupsMP"
{
// Original Comp Mapgroup
//breakoutmaps
"mg_de_castle" "0"
"mg_de_overgrown" "1"
"mg_de_blackgold" "2"
"mg_de_mist" "3"
"mg_cs_rush" "4"
"mg_cs_insertion" "5"
//active maps
"mg_de_dust2" "6"
"mg_de_nuke" "7"
"mg_de_mirage" "8"
"mg_de_inferno" "9"
"mg_de_cbble" "10"
"mg_de_overpass" "11"
"mg_de_cache" "12"
//inactive maps
"mg_de_train" "13"
"mg_de_aztec" "14"
"mg_de_dust" "15"
"mg_de_vertigo" "16"
"mg_cs_office" "17"
"mg_cs_italy" "18"
"mg_cs_assault" "19"
"mg_cs_militia" "20"
}
}
}
}
"gungame"
{
"value" "1"
"nameID" "#SFUI_GameTypeGungame"
// This is the list of game modes supported by this game type.
"gameModes"
{
"gungameprogressive"
{
"value" "0"
"nameID" "#SFUI_GameModeGGProgressive"
"descID" "#SFUI_GameModeGGProgressiveDesc"
"descID_List" "#SFUI_GameModeGGProgressiveDescList"
"matchmakingvalue" "competitive"
"uid" "11"
"maxplayers" "10"
// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
"1" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
"2" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }
}
// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "gamemode_armsrace.cfg"
"exec" "gamemode_armsrace_server.cfg"
}
// Map groups for offline modes
"mapgroupsSP"
{
"random_ar" "0"
"mg_ar_baggage" "1"
"mg_ar_monastery" "2"
"mg_ar_shoots" "3"
}
// Map groups for online modes
"mapgroupsMP"
{
"mg_armsrace" "0"
}
"weaponprogression_ct"
{
"mp9" { "kills" "1" }
"mac10" { "kills" "1" }
"mp7" { "kills" "1" }
"bizon" { "kills" "1" }
"ump45" { "kills" "1" }
"p90" { "kills" "1" }
"nova" { "kills" "1" }
"mag7" { "kills" "1" }
"xm1014" { "kills" "1" }
"sawedoff" { "kills" "1" }
"galilar" { "kills" "1" }
"famas" { "kills" "1" }
//"m4a1_silencer" { "kills" "1" }
"ak47" { "kills" "1" }
"m4a1" { "kills" "1" }
"sg556" { "kills" "1" }
"aug" { "kills" "1" }
"awp" { "kills" "1" }
"m249" { "kills" "1" }
"negev" { "kills" "1" }
//"usp_silencer" { "kills" "1" }
"glock" { "kills" "1" }
"hkp2000" { "kills" "1" }
"tec9" { "kills" "1" }
"p250" { "kills" "1" }
"deagle" { "kills" "1" }
"fiveseven" { "kills" "1" }
"elite" { "kills" "1" }
"knifegg" { "kills" "1" }
}
"weaponprogression_t"
{
"mp9" { "kills" "1" }
"mac10" { "kills" "1" }
"mp7" { "kills" "1" }
"bizon" { "kills" "1" }
"ump45" { "kills" "1" }
"p90" { "kills" "1" }
"nova" { "kills" "1" }
"mag7" { "kills" "1" }
"xm1014" { "kills" "1" }
"sawedoff" { "kills" "1" }
"galilar" { "kills" "1" }
"famas" { "kills" "1" }
//"m4a1_silencer" { "kills" "1" }
"ak47" { "kills" "1" }
"m4a1" { "kills" "1" }
"sg556" { "kills" "1" }
"aug" { "kills" "1" }
"awp" { "kills" "1" }
"m249" { "kills" "1" }
"negev" { "kills" "1" }
//"usp_silencer" { "kills" "1" }
"glock" { "kills" "1" }
"hkp2000" { "kills" "1" }
"tec9" { "kills" "1" }
"p250" { "kills" "1" }
"deagle" { "kills" "1" }
"fiveseven" { "kills" "1" }
"elite" { "kills" "1" }
"knifegg" { "kills" "1" }
}
}
"gungametrbomb"
{
"value" "1"
"nameID" "#SFUI_GameModeGGBomb"
"descID" "#SFUI_GameModeGGBombDesc"
"descID_List" "#SFUI_GameModeGGBombDescList"
"matchmakingvalue" "competitive"
"uid" "12"
"maxplayers" "10"
// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_WinMatchColon" "value" "10 #SFUI_Rounds" }
"1" { "label" "#SFUI_TimePerRoundColon" "value" "90 #SFUI_Seconds" }
"2" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
"3" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
}
// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "gamemode_demolition.cfg"
"exec" "gamemode_demolition_server.cfg"
}
// Map groups for offline modes
"mapgroupsSP"
{
"random_demo" "0"
"mg_de_bank" "1"
"mg_de_lake" "2"
"mg_de_safehouse" "3"
"mg_de_sugarcane" "4"
"mg_de_stmarc" "5"
"mg_de_shorttrain" "6"
}
// Map groups for online modes
"mapgroupsMP"
{
"mg_demolition" "0"
}
"weaponprogression_ct"
{
"m4a1" { "kills" "1" }
//"m4a1_silencer" { "kills" "1" }
"p90" { "kills" "1" }
"ump45" { "kills" "1" }
"deagle" { "kills" "1" }
"nova" { "kills" "1" }
"fiveseven" { "kills" "1" }
"hkp2000" { "kills" "1" }
//"usp_silencer" { "kills" "1" }
"ssg08" { "kills" "1" }
"awp" { "kills" "1" }
"Scar20" { "kills" "1" }
}
"weaponprogression_t"
{
"ak47" { "kills" "1" }
"p90" { "kills" "1" }
"bizon" { "kills" "1" }
"deagle" { "kills" "1" }
"nova" { "kills" "1" }
"p250" { "kills" "1" }
"glock" { "kills" "1" }
"ssg08" { "kills" "1" }
"awp" { "kills" "1" }
"g3sg1" { "kills" "1" }
}
}
"deathmatch"
{
"value" "2"
"nameID" "#SFUI_Deathmatch"
"descID" "#SFUI_DeathmatchDesc"
"descID_List" "#SFUI_GameModeCasualDescSPList"
"matchmakingvalue" "competitive"
"uid" "13"
"maxplayers" "16"
// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_WinMatchColon" "value" "10 #SFUI_Rounds" }
"1" { "label" "#SFUI_TimePerRoundColon" "value" "90 #SFUI_Seconds" }
"2" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
"3" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
}
// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "gamemode_deathmatch.cfg"
"exec" "gamemode_deathmatch_server.cfg"
}
"mapgroupsSP"
{
"random_classic" "0"
//operation maps
"mg_de_castle" "1"
"mg_de_overgrown" "2"
"mg_de_blackgold" "3"
"mg_de_mist" "4"
"mg_cs_rush" "5"
"mg_cs_insertion" "6"
//active maps
"mg_de_dust2" "7"
"mg_de_nuke" "8"
"mg_de_mirage" "9"
"mg_de_inferno" "10"
"mg_de_cbble" "11"
"mg_de_overpass" "12"
"mg_de_cache" "13"
//inactive maps
"mg_de_train" "14"
"mg_de_aztec" "15"
"mg_de_dust" "16"
"mg_de_vertigo" "17"
"mg_cs_office" "18"
"mg_cs_italy" "19"
"mg_cs_assault" "20"
"mg_cs_militia" "21"
"mg_de_bank" "22"
"mg_de_lake" "23"
"mg_de_safehouse" "24"
"mg_de_sugarcane" "25"
"mg_de_stmarc" "26"
"mg_de_shorttrain" "27"
"mg_ar_baggage" "28"
"mg_ar_monastery" "29"
"mg_ar_shoots" "30"
}
// Map groups for online modes
"mapgroupsMP"
{
"mg_op_breakout" "0"
"mg_active" "1"
"mg_reserves" "2"
}
}
}
}
"training"
{
"value" "2"
"nameID" "#SFUI_GameTypeFreestyle"
"singleplayeronly" "1"
"gameModes"
{
"training"
{
"value" "0"
"nameID" "#SFUI_GameTypeTraining"
"descID" "#SFUI_GameModeTrainingDesc"
"descID_List" "#SFUI_GameModeTrainingDescList"
"showdisclaimer" "1"
"uid" "21"
"maxplayers" "1"
// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_CashColon" "value" "$16,000" }
"1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
"2" { "label" "#SFUI_TimePerRoundColon" "value" "5 #SFUI_Minutes" }
"3" { "label" "#SFUI_BuyTimeColon" "value" "90 #SFUI_Seconds" }
"4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
// Bot data is determined by user selection.
}
// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "gamemode_training.cfg"
"exec" "gamemode_training_server.cfg"
}
// Map groups for offline modes
"mapgroupsSP"
{
"mg_training1" "0"
}
}
}
}
"custom"
{
"value" "3"
"nameID" "#SFUI_GameTypeCustom"
"gameModes"
{
"custom"
{
"value" "0"
"nameID" "#SFUI_GameModeCustom"
"descID" "#SFUI_GameModeCustomDesc"
"descID_List" "#SFUI_GameModeCustomDescList"
"showdisclaimer" "1"
"uid" "30"
"maxplayers" "100"
// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_CashColon" "value" "$16,000" }
"1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
"2" { "label" "#SFUI_TimePerRoundColon" "value" "5 #SFUI_Minutes" }
"3" { "label" "#SFUI_BuyTimeColon" "value" "90 #SFUI_Seconds" }
"4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
// Bot data is determined by user selection.
}
// These are the configs that get executed when a game mode of this type is created
"exec"
{
//"exec" "gamemode_custom.cfg"
}
}
}
}
}
"mapgroups"
{
//
// Map cycle groups
//
"mg_op_breakout"
{
"imagename" "mapgroup-breakout"
"nameID" "#SFUI_mapgroup_op_breakout"
"tooltipMaps" "de_castle,de_overgrown,de_blackgold,de_mist,cs_rush,cs_insertion"
"tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Operation"
"name" "mg_op_breakout"
"requires_attr" "season access"
"requires_attr_value" "3"
"requires_attr_reward" "minutes played"
"show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
"show_rich_presence" "_breakout"
"grouptype" "op_breakout"
"maps"
{
"de_castle" ""
"de_overgrown" ""
"de_blackgold" ""
"de_mist" ""
"cs_rush" ""
"cs_insertion" ""
}
}
"mg_active"
{
"imagename" "mapgroup-active"
"nameID" "#SFUI_Mapgroup_active"
"tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Active"
"tooltipMaps" "de_dust2,de_nuke,de_mirage,de_inferno,de_cbble,de_overpass,de_cache"
"name" "mg_active"
"grouptype" "active"
"maps"
{
"de_dust2" ""
"de_nuke" ""
"de_mirage" ""
"de_inferno" ""
"de_cbble" ""
"de_overpass" ""
"de_cache" ""
}
}
"mg_reserves"
{
"imagename" "mapgroup-reserves"
"nameID" "#SFUI_Mapgroup_reserves"
"tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Reserves"
"tooltipMaps" "de_train,de_aztec,de_dust,de_vertigo,cs_office,cs_italy,cs_assault,cs_militia"
"name" "mg_reserves"
"grouptype" "reserves"
"maps"
{
"de_train" ""
"de_aztec" ""
"de_dust" ""
"de_vertigo" ""
"cs_office" ""
"cs_italy" ""
"cs_assault" ""
"cs_militia" ""
}
}
"mg_deathmatch"
{
"imagename" "mapgroup-bomb"
"nameID" "#SFUI_Mapgroup_allclassic"
"tooltipID" "#SFUI_MapGroup_Tooltip_Desc_DeathMatch"
"name" "mg_deathmatch"
"maps"
{
"de_dust2" ""
"de_train" ""
"de_inferno" ""
"de_mirage" ""
"de_cbble" ""
"de_overpass" ""
"de_dust" ""
"de_aztec" ""
"de_nuke" ""
"de_vertigo" ""
"cs_militia" ""
"cs_assault" ""
"cs_office" ""
"cs_italy" ""
"ar_monastery" ""
"ar_shoots" ""
"ar_baggage" ""
"de_lake" ""
"de_stmarc" ""
"de_sugarcane" ""
"de_bank" ""
"de_safehouse" ""
"de_shorttrain" ""
}
}
"mg_armsrace"
{
"imagename" "mapgroup-armsrace"
"nameID" "#SFUI_Mapgroup_armsrace"
"tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Armsrace"
"tooltipMaps" "ar_monastery,ar_shoots,ar_baggage"
"name" "mg_armsrace"
"maps"
{
"ar_monastery" ""
"ar_shoots" ""
"ar_baggage" ""
}
}
"mg_demolition"
{
"imagename" "mapgroup-demolition"
"nameID" "#SFUI_Mapgroup_demolition"
"tooltipID" "#SFUI_MapGroup_Tooltip_Desc_demo"
"tooltipMaps" "de_lake,de_stmarc,de_sugarcane,de_bank,de_safehouse,de_shorttrain"
"name" "mg_demolition"
"maps"
{
"de_lake" ""
"de_stmarc" ""
"de_sugarcane" ""
"de_bank" ""
"de_safehouse" ""
"de_shorttrain" ""
}
}
// not used currently
// "mg_hostage"
// {
// "imagename" "mapgroup-hostage"
// "nameID" "#SFUI_Mapgroup_hostage"
// "name" "mg_hostage"
// "maps"
// {
// "cs_militia" ""
// "cs_assault" ""
// "cs_office" ""
// "cs_italy" ""
// }
// }
//
// "mg_bomb"
// {
// "imagename" "mapgroup-bomb"
// "nameID" "#SFUI_Mapgroup_bomb"
// "name" "mg_bomb"
// "maps"
// {
// "de_dust2" ""
// "de_train" ""
// "de_inferno" ""
// "de_mirage" ""
// "de_cbble" ""
// "de_overpass" ""
// "de_dust" ""
// "de_aztec" ""
// "de_nuke" ""
// "de_vertigo" ""
// "de_cache" ""
// }
// }
// end of not used currently
//
// Single map groups
//
"mg_de_train"
{
"imagename" "map-train-overall"
"nameID" "#SFUI_Map_de_train"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
"name" "mg_de_train"
"icontag" "bomb"
"grouptype" "reserves"
"maps"
{
"de_train" ""
}
}
"mg_de_dust"
{
"imagename" "map-dust-overall"
"nameID" "#SFUI_Map_de_dust"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
"name" "mg_de_dust"
"icontag" "bomb"
"grouptype" "reserves"
"maps"
{
"de_dust" ""
}
}
"mg_de_dust2"
{
"imagename" "map-dust2-overall"
"nameID" "#SFUI_Map_de_dust2"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Active"
"name" "mg_de_dust2"
"icontag" "bomb"
"grouptype" "active"
"maps"
{
"de_dust2" ""
}
}
"mg_de_aztec"
{
"imagename" "map-aztec-overall"
"nameID" "#SFUI_Map_de_aztec"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
"name" "mg_de_aztec"
"icontag" "bomb"
"grouptype" "reserves"
"maps"
{
"de_aztec" ""
}
}
"mg_de_inferno"
{
"imagename" "map-inferno-overall"
"nameID" "#SFUI_Map_de_inferno"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Active"
"name" "mg_de_inferno"
"icontag" "bomb"
"grouptype" "active"
"maps"
{
"de_inferno" ""
}
}
"mg_de_mirage"
{
"imagename" "map-mirage-overall"
"nameID" "#SFUI_Map_de_mirage"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Active"
"name" "mg_de_mirage"
"icontag" "bomb"
"grouptype" "active"
"maps"
{
"de_mirage" ""
}
}
"mg_de_nuke"
{
"imagename" "map-nuke-overall"
"nameID" "#SFUI_Map_de_nuke"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Active"
"name" "mg_de_nuke"
"icontag" "bomb"
"grouptype" "active"
"maps"
{
"de_nuke" ""
}
}
"mg_de_vertigo"
{
"imagename" "map-vertigo-overall"
"nameID" "#SFUI_Map_de_vertigo"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
"name" "mg_de_vertigo"
"icontag" "bomb"
"grouptype" "reserves"
"maps"
{
"de_vertigo" ""
}
}
"mg_cs_italy"
{
"imagename" "map-italy-overall"
"nameID" "#SFUI_Map_cs_italy"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
"name" "mg_cs_italy"
"icontag" "hostage"
"grouptype" "reserves"
"maps"
{
"cs_italy" ""
}
}
"mg_cs_office"
{
"imagename" "map-office-overall"
"nameID" "#SFUI_Map_cs_office"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
"name" "mg_cs_office"
"icontag" "hostage"
"grouptype" "reserves"
"maps"
{
"cs_office" ""
}
}
"mg_cs_militia"
{
"imagename" "map-militia-overall"
"nameID" "#SFUI_Map_cs_militia"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
"name" "mg_cs_militia"
"icontag" "hostage"
"grouptype" "reserves"
"maps"
{
"cs_militia" ""
}
}
"mg_cs_assault"
{
"imagename" "map-assault-overall"
"nameID" "#SFUI_Map_cs_assault"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
"name" "mg_cs_assault"
"icontag" "hostage"
"grouptype" "reserves"
"maps"
{
"cs_assault" ""
}
}
"mg_de_overpass"
{
"imagename" "map-overpass-overall"
"nameID" "#SFUI_Map_de_overpass"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Active"
"name" "mg_de_overpass"
"icontag" "bomb"
"grouptype" "active"
"maps"
{
"de_overpass" ""
}
}
"mg_de_cbble"
{
"imagename" "map-cbble-overall"
"nameID" "#SFUI_Map_de_cbble"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Active"
"name" "mg_de_cbble"
"icontag" "bomb"
"grouptype" "active"
"maps"
{
"de_cbble" ""
}
}
//Operation Breakout
"mg_de_castle"
{
"imagename" "map-castle-overall"
"nameID" "#SFUI_Map_de_castle"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
"name" "mg_de_castle"
"icontag" "bomb"
"requires_attr" "season access"
"requires_attr_value" "3"
"requires_attr_reward" "minutes played"
"show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
"show_rich_presence" "_breakout"
"grouptype" "op_breakout"
"maps"
{
"de_castle" ""
}
}
"mg_de_overgrown"
{
"imagename" "map-overgrown-overall"
"nameID" "#SFUI_Map_de_overgrown"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
"name" "mg_de_overgrown"
"icontag" "bomb"
"requires_attr" "season access"
"requires_attr_value" "3"
"requires_attr_reward" "minutes played"
"show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
"show_rich_presence" "_breakout"
"grouptype" "op_breakout"
"maps"
{
"de_overgrown" ""
}
}
"mg_de_blackgold"
{
"imagename" "map-blackgold-overall"
"nameID" "#SFUI_Map_de_blackgold"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
"name" "mg_de_blackgold"
"icontag" "bomb"
"requires_attr" "season access"
"requires_attr_value" "3"
"requires_attr_reward" "minutes played"
"show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
"show_rich_presence" "_breakout"
"grouptype" "op_breakout"
"maps"
{
"de_blackgold" ""
}
}
"mg_cs_rush"
{
"imagename" "map-rush-overall"
"nameID" "#SFUI_Map_cs_rush"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
"name" "mg_cs_rush"
"icontag" "hostage"
"requires_attr" "season access"
"requires_attr_value" "3"
"requires_attr_reward" "minutes played"
"show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
"show_rich_presence" "_breakout"
"grouptype" "op_breakout"
"maps"
{
"cs_rush" ""
}
}
"mg_de_mist"
{
"imagename" "map-mist-overall"
"nameID" "#SFUI_Map_de_mist"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
"name" "mg_de_mist"
"icontag" "bomb"
"requires_attr" "season access"
"requires_attr_value" "3"
"requires_attr_reward" "minutes played"
"show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
"show_rich_presence" "_breakout"
"grouptype" "op_breakout"
"maps"
{
"de_mist" ""
}
}
"mg_cs_insertion"
{
"imagename" "map-insertion-overall"
"nameID" "#SFUI_Map_cs_insertion"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
"name" "mg_cs_insertion"
"icontag" "hostage"
"requires_attr" "season access"
"requires_attr_value" "3"
"requires_attr_reward" "minutes played"
"show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
"show_rich_presence" "_breakout"
"grouptype" "op_breakout"
"maps"
{
"cs_insertion" ""
}
}
//Operation Pheonix maps
"mg_de_cache"
{
"imagename" "map-cache-overall"
"nameID" "#SFUI_Map_de_cache"
"tooltipID" "#SFUI_Map_Tooltip_Desc_Active"
"name" "mg_de_cache"
"icontag" "bomb"
"grouptype" "active"
"maps"
{
"de_cache" ""
}
}
"mg_de_ali"
{
"imagename" "map-ali-overall"
"nameID" "#SFUI_Map_de_ali"
"name" "mg_de_ali"
"icontag" "bomb"
"maps"
{
"de_ali" ""
}
}
"mg_de_seaside"
{
"imagename" "map-seaside-overall"
"nameID" "#SFUI_Map_de_seaside"
"name" "mg_de_seaside"
"icontag" "bomb"
"maps"
{
"de_seaside" ""
}
}
"mg_cs_agency"
{
"imagename" "map-agency-overall"
"nameID" "#SFUI_Map_cs_agency"
"name" "mg_cs_agency"
"icontag" "hostage"
"maps"
{
"cs_agency" ""
}
}
"mg_cs_thunder"
{
"imagename" "map-thunder-overall"
"nameID" "#SFUI_Map_cs_thunder"
"name" "mg_cs_thunder"
"icontag" "hostage"
"maps"
{
"cs_thunder" ""
}
}
"mg_de_favela"
{
"imagename" "map-favela-overall"
"nameID" "#SFUI_Map_de_favela"
"name" "mg_de_favela"
"icontag" "bomb"
"maps"
{
"de_favela" ""
}
}
"mg_cs_downtown"
{
"imagename" "map-downtown-overall"
"nameID" "#SFUI_Map_cs_downtown"
"name" "mg_cs_downtown"
"icontag" "hostage"
"maps"
{
"cs_downtown" ""
}
}
"mg_cs_motel"
{
"imagename" "map-motel-overall"
"nameID" "#SFUI_Map_cs_motel"
"name" "mg_cs_motel"
"icontag" "hostage"
"maps"
{
"cs_motel" ""
}
}
//old operation maps so that old saved matches can use this info
"mg_de_gwalior"
{
"imagename" "map-gwalior-overall"
"nameID" "#SFUI_Map_de_gwalior"
"name" "mg_de_gwalior"
"icontag" "bomb"
"maps"
{
"de_gwalior" ""
}
}
"mg_de_chinatown"
{
"imagename" "map-chinatown-overall"
"nameID" "#SFUI_Map_de_chinatown"
"name" "mg_de_chinatown"
"icontag" "bomb"
"maps"
{
"de_chinatown" ""
}
}
"mg_cs_siege"
{
"imagename" "map-siege-overall"
"nameID" "#SFUI_Map_cs_siege"
"name" "mg_cs_siege"
"icontag" "hostage"
"maps"
{
"cs_siege" ""
}
}
"mg_cs_museum"
{
"imagename" "map-museum-overall"
"nameID" "#SFUI_Map_cs_museum"
"name" "mg_cs_museum"
"icontag" "hostage"
"maps"
{
"cs_museum" ""
}
}
"mg_de_library"
{
"imagename" "map-library-overall"
"nameID" "#SFUI_Map_de_library"
"name" "mg_de_library"
"icontag" "bomb"
"maps"
{
"de_library" ""
}
}
"mg_de_ruins"
{
"imagename" "map-ruins-overall"
"nameID" "#SFUI_Map_de_ruins"
"name" "mg_de_ruins"
"icontag" "bomb"
"maps"
{
"de_ruins" ""
}
}
//end old operation Maps
"mg_ar_baggage"
{
"imagename" "map-baggage-overall"
"nameID" "#SFUI_Map_ar_baggage"
"name" "mg_ar_baggage"
"maps"
{
"ar_baggage" ""
}
}
"mg_ar_shoots"
{
"imagename" "map-vietnam-overall"
"nameID" "#SFUI_Map_ar_shoots"
"name" "mg_ar_shoots"
"maps"
{
"ar_shoots" ""
}
}
"mg_ar_monastery"
{
"imagename" "map-monastery-overall"
"imagename" "map-monastery-overall"
"nameID" "#SFUI_Map_ar_monastery"
"name" "mg_ar_monastery"
"maps"
{
"ar_monastery" ""
}
}
"mg_de_bank"
{
"imagename" "map-bank-overall"
"nameID" "#SFUI_Map_de_bank"
"name" "mg_de_bank"
"icontag" "bomb"
"maps"
{
"de_bank" ""
}
}
"mg_de_lake"
{
"imagename" "map-boathouse-overall"
"nameID" "#SFUI_Map_de_lake"
"name" "mg_de_lake"
"icontag" "bomb"
"maps"
{
"de_lake" ""
}
}
"mg_de_safehouse"
{
"imagename" "map-house-overall"
"nameID" "#SFUI_Map_de_safehouse"
"name" "mg_de_safehouse"
"icontag" "bomb"
"maps"
{
"de_safehouse" ""
}
}
"mg_de_sugarcane"
{
"imagename" "map-mill-overall"
"nameID" "#SFUI_Map_de_sugarcane"
"name" "mg_de_sugarcane"
"icontag" "bomb"
"maps"
{
"de_sugarcane" ""
}
}
"mg_de_stmarc"
{
"imagename" "map-shacks-overall"
"nameID" "#SFUI_Map_de_stmarc"
"name" "mg_de_stmarc"
"icontag" "bomb"
"maps"
{
"de_stmarc" ""
}
}
"mg_de_shorttrain"
{
"imagename" "map-train-overall"
"nameID" "#SFUI_Map_de_shorttrain"
"name" "mg_de_shorttrain"
"icontag" "bomb"
"maps"
{
"de_shorttrain" ""
}
}
"mg_training1"
{
"imagename" "map-alleyway-overall"
"nameID" "#SFUI_Map_training1"
"name" "mg_training1"
"maps"
{
"training1" ""
}
}
"random_ar"
{
"nameID" "#SFUI_Map_random"
"imagename" "map-random-ar"
"name" "random"
"maps"
{
//Empty
}
}
"random_demo"
{
"nameID" "#SFUI_Map_random"
"imagename" "map-random-demo"
"name" "random"
"maps"
{
//Empty
}
}
"random_classic"
{
"nameID" "#SFUI_Map_random"
"imagename" "map-random-overall"
"name" "random"
"maps"
{
//Empty
}
}
}
"maps"
{
//
// Classic Maps
//
"cs_italy"
{
"nameID" "#SFUI_Map_cs_italy"
"name" "cs_italy"
"imagename" "map-italy-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_separatist.mdl"
"t_models"
{
"tm_separatist" ""
"tm_separatist_variantA" ""
"tm_separatist_variantB" ""
"tm_separatist_variantC" ""
"tm_separatist_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_gign.mdl"
"ct_models"
{
"ctm_gign" ""
"ctm_gign_variantA" ""
"ctm_gign_variantB" ""
"ctm_gign_variantC" ""
"ctm_gign_variantD" ""
}
"hostage_models"
{
"models/hostage/hostage.mdl" ""
"models/hostage/hostage_variantA.mdl" ""
"models/hostage/hostage_variantB.mdl" ""
"models/hostage/hostage_variantC.mdl" ""
}
}
"cs_office"
{
"nameID" "#SFUI_Map_cs_office"
"name" "cs_office"
"imagename" "map-office-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_anarchist.mdl"
"t_models"
{
"tm_anarchist" ""
"tm_anarchist_variantA" ""
"tm_anarchist_variantb" ""
"tm_anarchist_variantc" ""
"tm_anarchist_variantd" ""
}
"ct_arms" "models/weapons/ct_arms_fbi.mdl"
"ct_models"
{
"ctm_fbi" ""
"ctm_fbi_variantA" ""
"ctm_fbi_variantB" ""
"ctm_fbi_variantC" ""
"ctm_fbi_variantD" ""
}
"hostage_models"
{
"models/hostage/hostage.mdl" ""
"models/hostage/hostage_variantA.mdl" ""
"models/hostage/hostage_variantB.mdl" ""
"models/hostage/hostage_variantC.mdl" ""
}
}
"cs_militia"
{
"nameID" "#SFUI_Map_cs_militia"
"name" "cs_militia"
"imagename" "map-militia-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_fbi.mdl"
"ct_models"
{
"ctm_fbi" ""
"ctm_fbi_variantA" ""
"ctm_fbi_variantB" ""
"ctm_fbi_variantC" ""
"ctm_fbi_variantD" ""
}
"hostage_models"
{
"models/hostage/hostage.mdl" ""
"models/hostage/hostage_variantA.mdl" ""
"models/hostage/hostage_variantB.mdl" ""
"models/hostage/hostage_variantC.mdl" ""
}
}
"cs_assault"
{
"nameID" "#SFUI_Map_cs_assault"
"name" "cs_assault"
"imagename" "map-assault-overall"
"default_game_type" "0" // Classic
"default_game_mode" "0" // Casual
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_fbi.mdl"
"ct_models"
{
"ctm_fbi" ""
"ctm_fbi_variantA" ""
"ctm_fbi_variantB" ""
"ctm_fbi_variantC" ""
"ctm_fbi_variantD" ""
}
}
"de_aztec"
{
"nameID" "#SFUI_Map_de_aztec"
"name" "de_aztec"
"imagename" "map-aztec-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}
"de_train"
{
"nameID" "#SFUI_Map_de_train"
"name" "de_train"
"imagename" "map-train-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_balkan.mdl"
"t_models"
{
"tm_balkan_variantA" ""
"tm_balkan_variantB" ""
"tm_balkan_variantC" ""
"tm_balkan_variantD" ""
"tm_balkan_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}
"de_dust"
{
"nameID" "#SFUI_Map_de_dust"
"name" "de_dust"
"imagename" "map-dust-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms.mdl"
"t_models"
{
"tm_leet_variantA" ""
"tm_leet_variantB" ""
"tm_leet_variantC" ""
"tm_leet_variantD" ""
"tm_leet_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_idf.mdl"
"ct_models"
{
"ctm_idf" ""
"ctm_idf_variantB" ""
"ctm_idf_variantC" ""
"ctm_idf_variantD" ""
"ctm_idf_variantE" ""
}
}
"de_dust2"
{
"nameID" "#SFUI_Map_de_dust2"
"name" "de_dust2"
"imagename" "map-dust2-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms.mdl"
"t_models"
{
"tm_leet_variantA" ""
"tm_leet_variantB" ""
"tm_leet_variantC" ""
"tm_leet_variantD" ""
"tm_leet_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_idf.mdl"
"ct_models"
{
"ctm_idf" ""
"ctm_idf_variantB" ""
"ctm_idf_variantC" ""
"ctm_idf_variantD" ""
"ctm_idf_variantE" ""
}
}
"de_inferno"
{
"nameID" "#SFUI_Map_de_inferno"
"name" "de_inferno"
"imagename" "map-inferno-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_separatist.mdl"
"t_models"
{
"tm_separatist" ""
"tm_separatist_variantA" ""
"tm_separatist_variantB" ""
"tm_separatist_variantC" ""
"tm_separatist_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas" ""
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
}
}
"de_mirage"
{
"nameID" "#SFUI_Map_de_mirage"
"name" "de_mirage"
"imagename" "map-mirage-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_leet.mdl"
"t_models"
{
"tm_leet_variantA" ""
"tm_leet_variantB" ""
"tm_leet_variantC" ""
"tm_leet_variantD" ""
"tm_leet_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas" ""
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
}
}
"de_nuke"
{
"nameID" "#SFUI_Map_de_nuke"
"name" "de_nuke"
"imagename" "map-nuke-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_balkan.mdl"
"t_models"
{
"tm_balkan_variantA" ""
"tm_balkan_variantB" ""
"tm_balkan_variantC" ""
"tm_balkan_variantD" ""
"tm_balkan_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
"ctm_sas" ""
}
}
"de_vertigo"
{
"nameID" "#SFUI_Map_de_vertigo"
"name" "de_vertigo"
"imagename" "map-vertigo-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_professional.mdl"
"t_models"
{
"tm_professional" ""
"tm_professional_var1" ""
"tm_professional_var2" ""
"tm_professional_var3" ""
"tm_professional_var4" ""
}
"ct_arms" "models/weapons/ct_arms_swat.mdl"
"ct_models"
{
"ctm_swat" ""
"ctm_swat_variantA" ""
"ctm_swat_variantB" ""
"ctm_swat_variantC" ""
"ctm_swat_variantD" ""
}
}
"de_overpass"
{
"nameID" "#SFUI_Map_de_overpass"
"name" "de_overpass"
"imagename" "map-overpass-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"ct_arms" "models/weapons/ct_arms_gsg9.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_models"
{
"ctm_gsg9" ""
"ctm_gsg9_variantA" ""
"ctm_gsg9_variantB" ""
"ctm_gsg9_variantC" ""
"ctm_gsg9_variantD" ""
}
}
"de_cbble"
{
"nameID" "#SFUI_Map_de_cbble"
"name" "de_cbble"
"imagename" "map-cbble-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_professional.mdl"
"t_models"
{
"tm_professional" ""
"tm_professional_var1" ""
"tm_professional_var2" ""
"tm_professional_var3" ""
"tm_professional_var4" ""
}
"ct_arms" "models/weapons/ct_arms_gign.mdl"
"ct_models"
{
"ctm_gign" ""
"ctm_gign_variantA" ""
"ctm_gign_variantB" ""
"ctm_gign_variantC" ""
"ctm_gign_variantD" ""
}
}
//
//operation maps
//
"de_castle"
{
"nameID" "#SFUI_Map_de_castle"
"name" "de_castle"
"imagename" "map-castle-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"requires_attr" "season access"
"requires_attr_value" "3"
"requires_attr_reward" "minutes played"
"show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
"t_arms" "models/weapons/t_arms_balkan.mdl"
"t_models"
{
"tm_balkan_variantA" ""
"tm_balkan_variantB" ""
"tm_balkan_variantC" ""
"tm_balkan_variantD" ""
"tm_balkan_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas" ""
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
"ctm_sas_variantE" ""
}
}
"de_overgrown"
{
"nameID" "#SFUI_Map_de_overgrown"
"name" "de_overgrown"
"imagename" "map-overgrown-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"requires_attr" "season access"
"requires_attr_value" "3"
"requires_attr_reward" "minutes played"
"show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
"t_arms" "models/weapons/t_arms_leet.mdl"
"t_models"
{
"tm_leet_variantA" ""
"tm_leet_variantB" ""
"tm_leet_variantC" ""
"tm_leet_variantD" ""
"tm_leet_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas" ""
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
"ctm_sas_variantE" ""
}
}
"de_blackgold"
{
"nameID" "#SFUI_Map_de_blackgold"
"name" "de_blackgold"
"imagename" "map-blackgold-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"requires_attr" "season access"
"requires_attr_value" "3"
"requires_attr_reward" "minutes played"
"show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}
"cs_rush"
{
"nameID" "#SFUI_Map_cs_rush"
"name" "cs_rush"
"imagename" "map-rush-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"requires_attr" "season access"
"requires_attr_value" "3"
"requires_attr_reward" "minutes played"
"show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
"t_arms" "models/weapons/t_arms_pirate.mdl"
"t_models"
{
"tm_pirate" ""
"tm_pirate_variantA" ""
"tm_pirate_variantC" ""
"tm_pirate_variantD" ""
"tm_pirate_variantB" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas" ""
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
"ctm_sas_variantE" ""
}
}
"de_mist"
{
"nameID" "#SFUI_Map_de_mist"
"name" "de_mist"
"imagename" "map-mist-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"requires_attr" "season access"
"requires_attr_value" "3"
"requires_attr_reward" "minutes played"
"show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}
"cs_insertion"
{
"nameID" "#SFUI_Map_cs_insertion"
"name" "cs_insertion"
"imagename" "map-insertion-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"requires_attr" "season access"
"requires_attr_value" "3"
"requires_attr_reward" "minutes played"
"show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}
//
//old operation maps
//
"de_cache"
{
"nameID" "#SFUI_Map_de_cache"
"name" "de_cache"
"imagename" "map-cache-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_gign.mdl"
"ct_models"
{
"ctm_gign" ""
"ctm_gign_variantA" ""
"ctm_gign_variantB" ""
"ctm_gign_variantC" ""
"ctm_gign_variantD" ""
}
}
"de_ali"
{
"nameID" "#SFUI_Map_de_ali"
"name" "de_ali"
"imagename" "map-ali-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_separatist.mdl"
"t_models"
{
"tm_separatist" ""
"tm_separatist_variantA" ""
"tm_separatist_variantB" ""
"tm_separatist_variantC" ""
"tm_separatist_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
"ctm_sas" ""
}
}
"de_seaside"
{
"nameID" "#SFUI_Map_de_seaside"
"name" "de_seaside"
"imagename" "map-seaside-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_pirate.mdl"
"t_models"
{
"tm_pirate" ""
"tm_pirate_variantA" ""
"tm_pirate_variantC" ""
"tm_pirate_variantD" ""
"tm_pirate_variantB" ""
}
"ct_arms" "models/weapons/ct_arms_fbi.mdl"
"ct_models"
{
"ctm_fbi" ""
"ctm_fbi_variantA" ""
"ctm_fbi_variantB" ""
"ctm_fbi_variantC" ""
"ctm_fbi_variantD" ""
}
}
"cs_agency"
{
"nameID" "#SFUI_Map_cs_agency"
"name" "cs_agency"
"imagename" "map-agency-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_professional.mdl"
"t_models"
{
"tm_professional" ""
"tm_professional_var1" ""
"tm_professional_var2" ""
"tm_professional_var3" ""
"tm_professional_var4" ""
}
"ct_arms" "models/weapons/ct_arms_fbi.mdl"
"ct_models"
{
"ctm_fbi" ""
"ctm_fbi_variantA" ""
"ctm_fbi_variantB" ""
"ctm_fbi_variantC" ""
"ctm_fbi_variantD" ""
}
}
"cs_downtown"
{
"nameID" "#SFUI_Map_cs_downtown"
"name" "cs_downtown"
"imagename" "map-downtown-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_professional.mdl"
"t_models"
{
"tm_professional" ""
"tm_professional_var1" ""
"tm_professional_var2" ""
"tm_professional_var3" ""
"tm_professional_var4" ""
}
"ct_arms" "models/weapons/ct_arms_fbi.mdl"
"ct_models"
{
"ctm_fbi" ""
"ctm_fbi_variantA" ""
"ctm_fbi_variantB" ""
"ctm_fbi_variantC" ""
"ctm_fbi_variantD" ""
}
}
"de_favela"
{
"nameID" "#SFUI_Map_de_favela"
"name" "de_favela"
"imagename" "map-favela-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_pirate.mdl"
"t_models"
{
"tm_pirate" ""
"tm_pirate_variantA" ""
"tm_pirate_variantC" ""
"tm_pirate_variantD" ""
"tm_pirate_variantB" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}
"cs_motel"
{
"nameID" "#SFUI_Map_cs_motel"
"name" "cs_motel"
"imagename" "map-motel-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_swat.mdl"
"ct_models"
{
"ctm_swat" ""
"ctm_swat_variantA" ""
"ctm_swat_variantB" ""
"ctm_swat_variantC" ""
"ctm_swat_variantD" ""
}
}
"de_gwalior"
{
"nameID" "#SFUI_Map_de_gwalior"
"name" "de_gwalior"
"imagename" "map-gwalior-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_balkan.mdl"
"t_models"
{
"tm_balkan_variantA" ""
"tm_balkan_variantB" ""
"tm_balkan_variantC" ""
"tm_balkan_variantD" ""
"tm_balkan_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
"ctm_sas" ""
}
}
"de_ruins"
{
"nameID" "#SFUI_Map_de_ruins"
"name" "de_ruins"
"imagename" "map-ali-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}
"de_chinatown"
{
"nameID" "#SFUI_Map_de_chinatown"
"name" "de_chinatown"
"imagename" "map-chinatown-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_professional.mdl"
"t_models"
{
"tm_professional" ""
"tm_professional_var1" ""
"tm_professional_var2" ""
"tm_professional_var3" ""
"tm_professional_var4" ""
}
"ct_arms" "models/weapons/ct_arms_swat.mdl"
"ct_models"
{
"ctm_swat" ""
"ctm_swat_variantA" ""
"ctm_swat_variantB" ""
"ctm_swat_variantC" ""
"ctm_swat_variantD" ""
}
}
"cs_siege"
{
"nameID" "#SFUI_Map_cs_siege"
"name" "cs_siege"
"imagename" "map-siege-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_pirate.mdl"
"t_models"
{
"tm_pirate" ""
"tm_pirate_variantA" ""
"tm_pirate_variantC" ""
"tm_pirate_variantD" ""
"tm_pirate_variantB" ""
}
"ct_arms" "models/weapons/ct_arms_swat.mdl"
"ct_models"
{
"ctm_swat" ""
"ctm_swat_variantA" ""
"ctm_swat_variantB" ""
"ctm_swat_variantC" ""
"ctm_swat_variantD" ""
}
}
"de_library"
{
"nameID" "#SFUI_Map_de_library"
"name" "de_library"
"imagename" "map-library-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_gsg9.mdl"
"ct_models"
{
"ctm_gsg9" ""
"ctm_gsg9_variantA" ""
"ctm_gsg9_variantB" ""
"ctm_gsg9_variantC" ""
"ctm_gsg9_variantD" ""
}
}
"cs_museum"
{
"nameID" "#SFUI_Map_cs_museum"
"name" "cs_museum"
"imagename" "map-museum-overall"
"default_game_type" "0" // classic
"default_game_mode" "0" // casual
"t_arms" "models/weapons/t_arms_anarchist.mdl"
"t_models"
{
"tm_anarchist" ""
"tm_anarchist_variantA" ""
"tm_anarchist_variantb" ""
"tm_anarchist_variantc" ""
"tm_anarchist_variantd" ""
}
"ct_arms" "models/weapons/ct_arms_fbi.mdl"
"ct_models"
{
"ctm_fbi" ""
"ctm_fbi_variantA" ""
"ctm_fbi_variantB" ""
"ctm_fbi_variantC" ""
"ctm_fbi_variantD" ""
}
}
//
// Gun Game Maps
//
"ar_baggage"
{
"nameID" "#SFUI_Map_ar_baggage"
"name" "ar_baggage"
"imagename" "map-baggage-overall"
"default_game_type" "1" // GunGame
"default_game_mode" "0" // Progressive
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_gsg9.mdl"
"ct_models"
{
"ctm_gsg9" ""
"ctm_gsg9_variantA" ""
"ctm_gsg9_variantB" ""
"ctm_gsg9_variantC" ""
"ctm_gsg9_variantD" ""
}
}
"ar_shoots"
{
"nameID" "#SFUI_Map_ar_shoots"
"name" "ar_shoots"
"imagename" "map-vietnam-overall"
"default_game_type" "1" // GunGame
"default_game_mode" "0" // Progressive
"t_arms" "models/weapons/t_arms_pirate.mdl"
"t_models"
{
"tm_pirate" ""
"tm_pirate_variantA" ""
"tm_pirate_variantC" ""
"tm_pirate_variantD" ""
"tm_pirate_variantB" ""
}
"ct_arms" "models/weapons/ct_arms_gign.mdl"
"ct_models"
{
"ctm_gign" ""
"ctm_gign_variantA" ""
"ctm_gign_variantB" ""
"ctm_gign_variantC" ""
"ctm_gign_variantD" ""
}
}
"ar_monastery"
{
"nameID" "#SFUI_Map_ar_monastery"
"name" "ar_monastery"
"imagename" "map-tibet-overall"
"default_game_type" "1" // GunGame
"default_game_mode" "0" // Progressive
"t_arms" "models/weapons/t_arms_balkan.mdl"
"t_models"
{
"tm_balkan_variantA" ""
"tm_balkan_variantB" ""
"tm_balkan_variantC" ""
"tm_balkan_variantD" ""
"tm_balkan_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_gsg9.mdl"
"ct_models"
{
"ctm_gsg9" ""
"ctm_gsg9_variantA" ""
"ctm_gsg9_variantB" ""
"ctm_gsg9_variantC" ""
"ctm_gsg9_variantD" ""
}
}
"de_lake"
{
"nameID" "#SFUI_Map_de_lake"
"name" "de_lake"
"imagename" "map-boathouse-overall"
"default_game_type" "1" // GunGame
"default_game_mode" "1" // Bomb
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
"tm_phoenix_variantA" ""
"tm_phoenix_variantB" ""
"tm_phoenix_variantC" ""
"tm_phoenix_variantD" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}
"de_bank"
{
"nameID" "#SFUI_Map_de_bank"
"name" "de_bank"
"imagename" "map-bank-overall"
"default_game_type" "1" // GunGame
"default_game_mode" "1" // Bomb
"t_arms" "models/weapons/t_arms_professional.mdl"
"t_models"
{
"tm_professional" ""
"tm_professional_var1" ""
"tm_professional_var2" ""
"tm_professional_var3" ""
"tm_professional_var4" ""
}
"ct_arms" "models/weapons/ct_arms_swat.mdl"
"ct_models"
{
"ctm_swat" ""
"ctm_swat_variantA" ""
"ctm_swat_variantB" ""
"ctm_swat_variantC" ""
"ctm_swat_variantD" ""
}
}
"de_safehouse"
{
"nameID" "#SFUI_Map_de_safehouse"
"name" "de_safehouse"
"imagename" "map-house-overall"
"default_game_type" "1" // GunGame
"default_game_mode" "1" // Bomb
"t_arms" "models/weapons/t_arms_professional.mdl"
"t_models"
{
"tm_professional" ""
"tm_professional_var1" ""
"tm_professional_var2" ""
"tm_professional_var3" ""
"tm_professional_var4" ""
}
"ct_arms" "models/weapons/ct_arms_swat.mdl"
"ct_models"
{
"ctm_swat" ""
"ctm_swat_variantA" ""
"ctm_swat_variantB" ""
"ctm_swat_variantC" ""
"ctm_swat_variantD" ""
}
}
"de_sugarcane"
{
"nameID" "#SFUI_Map_de_sugarcane"
"name" "de_sugarcane"
"imagename" "map-mill-overall"
"default_game_type" "1" // GunGame
"default_game_mode" "1" // Bomb
"t_arms" "models/weapons/t_arms_pirate.mdl"
"t_models"
{
"tm_pirate" ""
"tm_pirate_variantA" ""
"tm_pirate_variantC" ""
"tm_pirate_variantD" ""
"tm_pirate_variantB" ""
}
"ct_arms" "models/weapons/ct_arms_gign.mdl"
"ct_models"
{
"ctm_gign" ""
"ctm_gign_variantA" ""
"ctm_gign_variantB" ""
"ctm_gign_variantC" ""
"ctm_gign_variantD" ""
}
}
"de_stmarc"
{
"nameID" "#SFUI_Map_de_stmarc"
"name" "de_stmarc"
"imagename" "map-shacks-overall"
"default_game_type" "1" // GunGame
"default_game_mode" "1" // Bomb
"t_arms" "models/weapons/t_arms_pirate.mdl"
"t_models"
{
"tm_pirate" ""
"tm_pirate_variantA" ""
"tm_pirate_variantC" ""
"tm_pirate_variantD" ""
"tm_pirate_variantB" ""
}
"ct_arms" "models/weapons/ct_arms_gign.mdl"
"ct_models"
{
"ctm_gign" ""
"ctm_gign_variantA" ""
"ctm_gign_variantB" ""
"ctm_gign_variantC" ""
"ctm_gign_variantD" ""
}
}
"de_shorttrain"
{
"nameID" "#SFUI_Map_de_shorttrain"
"name" "de_shorttrain"
"imagename" "map-train-overall"
"default_game_type" "1" // GunGame
"default_game_mode" "1" // Bomb
"t_arms" "models/weapons/t_arms_balkan.mdl"
"t_models"
{
"tm_balkan_variantA" ""
"tm_balkan_variantB" ""
"tm_balkan_variantC" ""
"tm_balkan_variantD" ""
"tm_balkan_variantE" ""
}
"ct_arms" "models/weapons/ct_arms_sas.mdl"
"ct_models"
{
"ctm_sas_variantA" ""
"ctm_sas_variantB" ""
"ctm_sas_variantC" ""
"ctm_sas_variantD" ""
"ctm_sas" ""
}
}
//
// Random Map
//
"random"
{
"nameID" "#SFUI_Map_random"
"name" "random"
"minplayers" "#SFUI_VariesByMap"
"maxplayers" "#SFUI_VariesByMap"
"imagename" "map-random-overall"
"t_models"
{
// these will be pulled from the assigned map
}
"ct_models"
{
// these will be pulled from the assigned map
}
}
"training1"
{
"nameID" "#SFUI_Map_training1"
"name" "training1"
"minplayers" "1"
"maxplayers" "1"
"extraspectators" "2"
"imagename" "map-alleyway-overall"
"default_game_type" "2" // Training
"default_game_mode" "0" //
"t_arms" "models/weapons/t_arms_phoenix.mdl"
"t_models"
{
"tm_phoenix" ""
}
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"ct_models"
{
"ctm_st6" ""
}
}
}
"botDifficulty"
{
"none"
{
"nameID" "#SFUI_BotDifficulty0"
"value" "0"
"awardProgressDisabled" "1"
"convars"
{
"bot_difficulty" "0"
"bot_dont_shoot" "1"
"bot_quota" "0"
}
}
"dumb"
{
"nameID" "#SFUI_BotDifficulty1"
"value" "1"
"awardProgressDisabled" "1"
"convars"
{
"bot_difficulty" "0"
"bot_dont_shoot" "1"
}
}
"easy"
{
"nameID" "#SFUI_BotDifficulty2"
"value" "2"
"awardProgressDisabled" "0"
"convars"
{
"bot_difficulty" "0"
"bot_dont_shoot" "0"
}
}
"medium"
{
"nameID" "#SFUI_BotDifficulty3"
"value" "3"
"awardProgressDisabled" "0"
"convars"
{
"bot_difficulty" "1"
"bot_dont_shoot" "0"
}
}
"hard"
{
"nameID" "#SFUI_BotDifficulty4"
"value" "4"
"awardProgressDisabled" "0"
"convars"
{
"bot_difficulty" "2"
"bot_dont_shoot" "0"
}
}
"expert"
{
"nameID" "#SFUI_BotDifficulty5"
"value" "5"
"awardProgressDisabled" "0"
"convars"
{
"bot_difficulty" "3"
"bot_dont_shoot" "0"
}
}
}
"mpSessionVisibility"
{
"public"
{
"nameID" "#SFUI_SessionVisibilityPublic"
"value" "0"
"matchmakingvalue" "public"
}
"private"
{
"nameID" "#SFUI_SessionVisibilityPrivate"
"value" "1"
"matchmakingvalue" "private"
}
}
"maptypes"
{
"de_"
{
"nameID" "#SFUI_BombMap"
"imagename" "icon-overview-bomb"
}
"cs_"
{
"nameID" "#SFUI_HostageMap"
"imagename" "icon-overview-hostage"
}
"gungameprogressive"
{
"nameID" "#SFUI_GunGameProgressiveMap"
"imagename" "icon-overview-progressive"
}
"gungametrbomb"
{
"nameID" "#SFUI_GunGameTRMap"
"imagename" "icon-overview-trbomb"
}
"training"
{
"nameID" "#SFUI_TrainingSelectMap"
"imagename" "icon-overview-select"
}
"unknown"
{
"nameID" "?"
}
}
}
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