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CS:GO: Round end timer?


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IcEWoLF
Senior Member
Join Date: Jul 2007
Old 11-09-2013 , 23:51   CS:GO: Round end timer?
Reply With Quote #1

When the map ends, there is a delay of about 20 seconds on the score screen before the map changes, is there a way to change the time from 20 seconds to something like 10 seconds?
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 11-10-2013 , 03:19   Re: CS:GO: Round end timer?
Reply With Quote #2

type in your console (server or client)
Code:
find round_restart
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 11-10-2013 , 14:01   Re: CS:GO: Round end timer?
Reply With Quote #3

It should be controlled by the mp_chattime cvar.
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IcEWoLF
Senior Member
Join Date: Jul 2007
Old 07-12-2014 , 02:11   Re: CS:GO: Round end timer?
Reply With Quote #4

Tried that above but nothing is working.
Even tried mp_match_restart_delay 5 and still doesn't change timer at the end of the map...all i want is less downtime between map changes so people don't have to wait like 15-20 seconds for the map to change.
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Last edited by IcEWoLF; 07-12-2014 at 02:28.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 07-12-2014 , 04:12   Re: CS:GO: Round end timer?
Reply With Quote #5

find _delay
find match
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IcEWoLF
Senior Member
Join Date: Jul 2007
Old 07-12-2014 , 04:31   Re: CS:GO: Round end timer?
Reply With Quote #6

Quote:
Originally Posted by Bacardi View Post
find _delay
find match
Don't see it:

Code:
// DO NOT MODIFY THIS FILE
// 
// To customize your server, see gamemodes_server.txt.example


"GameModes.txt"
{
  "gameTypes"
  {
    "classic"
    {
      "value"        "0"
      "nameID"      "#SFUI_GameTypeClassic"

      "gameModes"
      {
        "casual"
        {
          "value"         "0"
          "nameID"       "#SFUI_GameModeCasual"
          "descID"       "#SFUI_GameModeCasualDesc"
                    "descID_List"       "#SFUI_GameModeCasualDescSPList"
          "matchmakingvalue"  "casual"
          "uid"        "1"
          "maxplayers"      "20"

          // These are the descriptive ui elements to display in the information box on.
          // These key/values should be pairs of strings.  The "key" will appear in the left
          // column, the "value" will appear in the right column.
          "ui"
          {
            "0"    { "label" "#SFUI_CashColon"        "value" "$400" }
            "1"    { "label" "#SFUI_WinMatchColon"      "value" "30 #SFUI_Minutes" }
            "2"    { "label" "#SFUI_TimePerRoundColon"    "value" "3 #SFUI_Minutes" }
            "3"    { "label" "#SFUI_BuyTimeColon"      "value" "45 #SFUI_Seconds" }
            "4"    { "label" "#SFUI_SpectateColon"      "value" "#SFUI_SpectateAnyone" }
            "5"    { "label" "#SFUI_BotsColon"        "value" "#SFUI_BotDifficulty2" }
          }

          // These are the configs that get executed when a game mode of this type is created
          "exec"
          {
            "exec" "gamemode_casual.cfg"
            "exec" "gamemode_casual_server.cfg"
          }

          // Map groups for offline modes
          "mapgroupsSP"
          {
            "random_classic"  "0"
                        //breakoutmaps
                        "mg_de_castle"    "1"
            "mg_de_overgrown"  "2"
            "mg_de_blackgold"  "3"
            "mg_de_mist"    "4"
            "mg_cs_rush"    "5"
            "mg_cs_insertion"  "6" 
            //active maps
                        "mg_de_dust2"    "7"
            "mg_de_nuke"    "8"
            "mg_de_mirage"    "9"
            "mg_de_inferno"    "10"
            "mg_de_cbble"    "11"
            "mg_de_overpass"  "12"
            "mg_de_cache"      "13"
                        //inactive maps
                        "mg_de_train"    "14"
            "mg_de_aztec"    "15"
            "mg_de_dust"    "16"
            "mg_de_vertigo"      "17"
                        "mg_cs_office"      "18"
                        "mg_cs_italy"    "19"
                        "mg_cs_assault"      "20"
                        "mg_cs_militia"      "21"
          }

          // Map groups for online modes
          "mapgroupsMP"
          {
            "mg_op_breakout"  "0"
            "mg_active"      "1"
            "mg_reserves"        "2"
          }
        }
  
        "competitive"
        {
          "value"          "1"
          "nameID"        "#SFUI_GameModeCompetitive"
          "descID"        "#SFUI_GameModeCompetitiveDesc"
                    "descID_List"       "#SFUI_GameModeCompetitiveDescList"
          "matchmakingvalue"  "competitive"
          "uid"        "2"
          "maxplayers"    "10"

          "show_rich_presence_map_game"  "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
          "show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
          "show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
        
          // These are the descriptive ui elements to display in the information box on.
          // These key/values should be pairs of strings.  The "key" will appear in the left
          // column, the "value" will appear in the right column.
          "ui"
          {
            "0"    { "label" "#SFUI_CashColon"        "value" "$800" }
            "1"    { "label" "#SFUI_WinMatchColon"      "value" "30 #SFUI_Rounds" }
            "2"    { "label" "#SFUI_TimePerRoundColon"    "value" "2 #SFUI_Minutes" }
            "3"    { "label" "#SFUI_BuyTimeColon"      "value" "45 #SFUI_Seconds" }
            "4"    { "label" "#SFUI_SpectateColon"      "value" "#SFUI_SpectateTeamOnly" }
            "5"    { "label" "#SFUI_BotsColon"        "value" "#SFUI_BotDifficulty3" }
          }

          // These are the configs that get executed when a game mode of this type is created
          "exec"
          {
            "exec" "gamemode_competitive.cfg"
            "exec" "gamemode_competitive_server.cfg"
          }
          
          // Map groups for offline modes
          "mapgroupsSP"
          {
            "random_classic"  "0"
                        //breakoutmaps
                        "mg_de_castle"    "1"
            "mg_de_overgrown"  "2"
            "mg_de_blackgold"  "3"
            "mg_de_mist"    "4"
            "mg_cs_rush"    "5"
            "mg_cs_insertion"  "6" 
            //active maps
                        "mg_de_dust2"    "7"
            "mg_de_nuke"    "8"
            "mg_de_mirage"    "9"
            "mg_de_inferno"    "10"
            "mg_de_cbble"    "11"
            "mg_de_overpass"  "12"
            "mg_de_cache"      "13"
                        //inactive maps
                        "mg_de_train"    "14"
            "mg_de_aztec"    "15"
            "mg_de_dust"    "16"
            "mg_de_vertigo"      "17"
                        "mg_cs_office"      "18"
                        "mg_cs_italy"    "19"
                        "mg_cs_assault"      "20"
                        "mg_cs_militia"      "21"
          }

          // Map groups for online modes
          "mapgroupsMP"
          {
                        // Original Comp Mapgroup
                        //breakoutmaps
                        "mg_de_castle"    "0"
            "mg_de_overgrown"  "1"
            "mg_de_blackgold"  "2"
            "mg_de_mist"    "3"
            "mg_cs_rush"    "4"
            "mg_cs_insertion"  "5" 
            //active maps
                        "mg_de_dust2"    "6"
            "mg_de_nuke"    "7"
            "mg_de_mirage"    "8"
            "mg_de_inferno"    "9"
            "mg_de_cbble"    "10"
            "mg_de_overpass"  "11"
            "mg_de_cache"      "12"
                        //inactive maps
                        "mg_de_train"    "13"
            "mg_de_aztec"    "14"
            "mg_de_dust"    "15"
            "mg_de_vertigo"      "16"
                        "mg_cs_office"      "17"
                        "mg_cs_italy"    "18"
                        "mg_cs_assault"      "19"
                        "mg_cs_militia"      "20"
          }
        }
      }  
    }

    "gungame"
    {
      "value"        "1"
      "nameID"      "#SFUI_GameTypeGungame"

      // This is the list of game modes supported by this game type.
      "gameModes"
      {
        "gungameprogressive"
        {
          "value"        "0"
          "nameID"      "#SFUI_GameModeGGProgressive"
          "descID"      "#SFUI_GameModeGGProgressiveDesc"
                          "descID_List"           "#SFUI_GameModeGGProgressiveDescList"
          "matchmakingvalue"  "competitive"
          "uid"        "11"
          "maxplayers"      "10"

          // These are the descriptive ui elements to display in the information box on.
          // These key/values should be pairs of strings.  The "key" will appear in the left
          // column, the "value" will appear in the right column.
          "ui"
          {
            "0"    { "label" "#SFUI_WinMatchColon"      "value" "30 #SFUI_Minutes" }
            "1"    { "label" "#SFUI_SpectateColon"      "value" "#SFUI_SpectateAnyone" }
            "2"    { "label" "#SFUI_BotsColon"        "value" "#SFUI_BotDifficulty2" }
          }

          // These are the configs that get executed when a game mode of this type is created
          "exec"
          {
            "exec" "gamemode_armsrace.cfg"
            "exec" "gamemode_armsrace_server.cfg"
          }
          
          // Map groups for offline modes
          "mapgroupsSP"
          {
            "random_ar"    "0"
            "mg_ar_baggage"    "1"
            "mg_ar_monastery"  "2"
            "mg_ar_shoots"    "3"
          }

          // Map groups for online modes
          "mapgroupsMP"
          {
            "mg_armsrace"  "0"
          }

          "weaponprogression_ct"
          {
            "mp9"      { "kills"  "1" }
            "mac10"      { "kills"  "1" }
            "mp7"      { "kills"  "1" }
            "bizon"      { "kills"  "1" }
            "ump45"      { "kills"  "1" }
            "p90"      { "kills"  "1" }
            "nova"      { "kills"  "1" }
            "mag7"      { "kills"  "1" }
            "xm1014"    { "kills"  "1" }
            "sawedoff"    { "kills"  "1" }
            "galilar"    { "kills"  "1" }
            "famas"      { "kills"  "1" }
            //"m4a1_silencer"  { "kills"  "1" }
            "ak47"      { "kills"  "1" }
            "m4a1"      { "kills"  "1" }
            "sg556"      { "kills"  "1" }
            "aug"      { "kills"  "1" }
            "awp"      { "kills"  "1" }
            "m249"      { "kills"  "1" }
            "negev"      { "kills"  "1" }
            //"usp_silencer"  { "kills"  "1" }
            "glock"      { "kills"  "1" }
            "hkp2000"    { "kills"  "1" }
            "tec9"      { "kills"  "1" }
            "p250"      { "kills"  "1" }
            "deagle"    { "kills"  "1" }
            "fiveseven"    { "kills"  "1" }
            "elite"      { "kills"  "1" }
            "knifegg"      { "kills"  "1" }
          }
          
          "weaponprogression_t"
          {
            "mp9"      { "kills"  "1" }
            "mac10"      { "kills"  "1" }
            "mp7"      { "kills"  "1" }
            "bizon"      { "kills"  "1" }
            "ump45"      { "kills"  "1" }
            "p90"      { "kills"  "1" }
            "nova"      { "kills"  "1" }
            "mag7"      { "kills"  "1" }
            "xm1014"    { "kills"  "1" }
            "sawedoff"    { "kills"  "1" }
            "galilar"    { "kills"  "1" }
            "famas"      { "kills"  "1" }
            //"m4a1_silencer"  { "kills"  "1" }
            "ak47"      { "kills"  "1" }
            "m4a1"      { "kills"  "1" }
            "sg556"      { "kills"  "1" }
            "aug"      { "kills"  "1" }
            "awp"      { "kills"  "1" }
            "m249"      { "kills"  "1" }
            "negev"      { "kills"  "1" }
            //"usp_silencer"  { "kills"  "1" }
            "glock"      { "kills"  "1" }
            "hkp2000"    { "kills"  "1" }
            "tec9"      { "kills"  "1" }
            "p250"      { "kills"  "1" }
            "deagle"    { "kills"  "1" }
            "fiveseven"    { "kills"  "1" }
            "elite"      { "kills"  "1" }
            "knifegg"    { "kills"  "1" }
          }
        }

        "gungametrbomb"
        {
          "value"        "1"
          "nameID"      "#SFUI_GameModeGGBomb"
          "descID"      "#SFUI_GameModeGGBombDesc"
                          "descID_List"           "#SFUI_GameModeGGBombDescList"
          "matchmakingvalue"  "competitive"
          "uid"        "12"
          "maxplayers"      "10"

          // These are the descriptive ui elements to display in the information box on.
          // These key/values should be pairs of strings.  The "key" will appear in the left
          // column, the "value" will appear in the right column.
          "ui"
          {
            "0"    { "label" "#SFUI_WinMatchColon"      "value" "10 #SFUI_Rounds" }
            "1"    { "label" "#SFUI_TimePerRoundColon"    "value" "90 #SFUI_Seconds" }
            "2"    { "label" "#SFUI_SpectateColon"      "value" "#SFUI_SpectateTeamOnly" }
            "3"    { "label" "#SFUI_BotsColon"        "value" "#SFUI_BotDifficulty3" }
          }

          // These are the configs that get executed when a game mode of this type is created
          "exec"
          {
            "exec" "gamemode_demolition.cfg"
            "exec" "gamemode_demolition_server.cfg"
          }

          // Map groups for offline modes
          "mapgroupsSP"
          {
            "random_demo"    "0"
            "mg_de_bank"    "1"
            "mg_de_lake"    "2"
            "mg_de_safehouse"  "3"
            "mg_de_sugarcane"  "4"
            "mg_de_stmarc"    "5"
            "mg_de_shorttrain"  "6"
          }

          // Map groups for online modes
          "mapgroupsMP"
          {
            "mg_demolition"    "0"
          }

          "weaponprogression_ct"
          {
            "m4a1"      { "kills"  "1" }
            //"m4a1_silencer"  { "kills"  "1" }
            "p90"      { "kills"  "1" }
            "ump45"      { "kills"  "1" }
            "deagle"    { "kills"  "1" }
            "nova"      { "kills"  "1" }
            "fiveseven"    { "kills"  "1" }
            "hkp2000"    { "kills"  "1" }
            //"usp_silencer"  { "kills"  "1" }
            "ssg08"      { "kills"  "1" }
            "awp"      { "kills"  "1" }
            "Scar20"    { "kills"  "1" }
          }
          
          "weaponprogression_t"
          {
            "ak47"      { "kills"  "1" }
            "p90"      { "kills"  "1" }
            "bizon"      { "kills"  "1" }
            "deagle"    { "kills"  "1" }
            "nova"      { "kills"  "1" }
            "p250"      { "kills"  "1" }
            "glock"      { "kills"  "1" }
            "ssg08"      { "kills"  "1" }
            "awp"      { "kills"  "1" }
            "g3sg1"      { "kills"  "1" }
          }
        }

        "deathmatch"
        {
          "value"        "2"
          "nameID"      "#SFUI_Deathmatch"
          "descID"      "#SFUI_DeathmatchDesc"
                         "descID_List"         "#SFUI_GameModeCasualDescSPList"
          "matchmakingvalue"  "competitive"
          "uid"        "13"
          "maxplayers"    "16"

          // These are the descriptive ui elements to display in the information box on.
          // These key/values should be pairs of strings.  The "key" will appear in the left
          // column, the "value" will appear in the right column.
          "ui"
          {

            "0"    { "label" "#SFUI_WinMatchColon"      "value" "10 #SFUI_Rounds" }
            "1"    { "label" "#SFUI_TimePerRoundColon"    "value" "90 #SFUI_Seconds" }
            "2"    { "label" "#SFUI_SpectateColon"      "value" "#SFUI_SpectateTeamOnly" }
            "3"    { "label" "#SFUI_BotsColon"        "value" "#SFUI_BotDifficulty3" }
          }

          // These are the configs that get executed when a game mode of this type is created
          "exec"
          {
            "exec" "gamemode_deathmatch.cfg"
            "exec" "gamemode_deathmatch_server.cfg"
          }

          "mapgroupsSP"
          {
            "random_classic"  "0"
                        //operation maps
                        "mg_de_castle"    "1"
            "mg_de_overgrown"  "2"
            "mg_de_blackgold"  "3"
            "mg_de_mist"    "4"
            "mg_cs_rush"    "5"
            "mg_cs_insertion"  "6" 
            //active maps
                        "mg_de_dust2"    "7"
            "mg_de_nuke"    "8"
            "mg_de_mirage"    "9"
            "mg_de_inferno"    "10"
            "mg_de_cbble"    "11"
            "mg_de_overpass"  "12"
            "mg_de_cache"      "13"
                        //inactive maps
                        "mg_de_train"    "14"
            "mg_de_aztec"    "15"
            "mg_de_dust"    "16"
            "mg_de_vertigo"      "17"
                        "mg_cs_office"      "18"
                        "mg_cs_italy"    "19"
                        "mg_cs_assault"      "20"
                        "mg_cs_militia"      "21"
            
            "mg_de_bank"    "22"
            "mg_de_lake"    "23"
            "mg_de_safehouse"  "24"
            "mg_de_sugarcane"  "25"
            "mg_de_stmarc"    "26"
            "mg_de_shorttrain"  "27"

            "mg_ar_baggage"    "28"
            "mg_ar_monastery"  "29"
            "mg_ar_shoots"    "30"
          }

          // Map groups for online modes
          "mapgroupsMP"
          {
            "mg_op_breakout"  "0"
            "mg_active"      "1"
            "mg_reserves"        "2"
          }
        }
      }
    }
        
    "training"
    {
      "value"        "2"
      "nameID"      "#SFUI_GameTypeFreestyle"
      "singleplayeronly"  "1"
  
      "gameModes"
      {
        "training"
        {
          "value"        "0"
          "nameID"      "#SFUI_GameTypeTraining"
          "descID"      "#SFUI_GameModeTrainingDesc"
                          "descID_List"           "#SFUI_GameModeTrainingDescList"
          "showdisclaimer"  "1"
          "uid"        "21"
          "maxplayers"    "1"
  
          // These are the descriptive ui elements to display in the information box on.
          // These key/values should be pairs of strings.  The "key" will appear in the left
          // column, the "value" will appear in the right column.
          "ui"
          {
            "0"    { "label" "#SFUI_CashColon"        "value" "$16,000" }
            "1"    { "label" "#SFUI_WinMatchColon"      "value" "30 #SFUI_Minutes" }
            "2"    { "label" "#SFUI_TimePerRoundColon"    "value" "5 #SFUI_Minutes" }
            "3"    { "label" "#SFUI_BuyTimeColon"      "value" "90 #SFUI_Seconds" }
            "4"    { "label" "#SFUI_SpectateColon"      "value" "#SFUI_SpectateAnyone" }
            // Bot data is determined by user selection.
          }
  
          // These are the configs that get executed when a game mode of this type is created
          "exec"
          {
            "exec" "gamemode_training.cfg"
            "exec" "gamemode_training_server.cfg"
          }

          // Map groups for offline modes
          "mapgroupsSP"
          {
            "mg_training1"    "0"
          }
        }
      }
    }

    "custom"
    {
      "value"        "3"
      "nameID"      "#SFUI_GameTypeCustom"
  
      "gameModes"
      {
        "custom"
        {
          "value"        "0"
          "nameID"      "#SFUI_GameModeCustom"
          "descID"      "#SFUI_GameModeCustomDesc"
                          "descID_List"           "#SFUI_GameModeCustomDescList"
          "showdisclaimer"  "1"
          "uid"        "30"
          "maxplayers"    "100"
  
          // These are the descriptive ui elements to display in the information box on.
          // These key/values should be pairs of strings.  The "key" will appear in the left
          // column, the "value" will appear in the right column.
          "ui"
          {
            "0"    { "label" "#SFUI_CashColon"        "value" "$16,000" }
            "1"    { "label" "#SFUI_WinMatchColon"      "value" "30 #SFUI_Minutes" }
            "2"    { "label" "#SFUI_TimePerRoundColon"    "value" "5 #SFUI_Minutes" }
            "3"    { "label" "#SFUI_BuyTimeColon"      "value" "90 #SFUI_Seconds" }
            "4"    { "label" "#SFUI_SpectateColon"      "value" "#SFUI_SpectateAnyone" }
            // Bot data is determined by user selection.
          }
  
          // These are the configs that get executed when a game mode of this type is created
          "exec"
          {
            //"exec" "gamemode_custom.cfg"
          }
        }
      }
    }
  }

  "mapgroups"
  {
    // 
    // Map cycle groups
    //
        
        "mg_op_breakout"
    {
      "imagename"            "mapgroup-breakout"
      "nameID"            "#SFUI_mapgroup_op_breakout"
      "tooltipMaps"        "de_castle,de_overgrown,de_blackgold,de_mist,cs_rush,cs_insertion"
      "tooltipID"          "#SFUI_MapGroup_Tooltip_Desc_Operation"
      "name"              "mg_op_breakout"
      "requires_attr"      "season access"
      "requires_attr_value"  "3"
      "requires_attr_reward"  "minutes played"
      "show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
      "show_rich_presence"    "_breakout"
            "grouptype"     "op_breakout"
      "maps"
      {     
                "de_castle"         ""
                "de_overgrown"    ""
        "de_blackgold"    ""
        "de_mist"        ""
        "cs_rush"        ""
        "cs_insertion"    ""
      }
    }
        
        "mg_active"
    {
      "imagename"            "mapgroup-active"
      "nameID"            "#SFUI_Mapgroup_active"
      "tooltipID"            "#SFUI_MapGroup_Tooltip_Desc_Active"
      "tooltipMaps"        "de_dust2,de_nuke,de_mirage,de_inferno,de_cbble,de_overpass,de_cache"
      "name"              "mg_active"
            "grouptype"     "active"
      "maps"
      {
                "de_dust2"    ""
                "de_nuke"    ""
                "de_mirage"    ""
                "de_inferno"  ""
                "de_cbble"    ""
                "de_overpass"  ""
                "de_cache"      ""        
      }
    }
        
       "mg_reserves"
    {
      "imagename"            "mapgroup-reserves"
      "nameID"            "#SFUI_Mapgroup_reserves"
      "tooltipID"            "#SFUI_MapGroup_Tooltip_Desc_Reserves"
      "tooltipMaps"        "de_train,de_aztec,de_dust,de_vertigo,cs_office,cs_italy,cs_assault,cs_militia"
      "name"              "mg_reserves"
            "grouptype"     "reserves"
      "maps"
      {
                "de_train"    ""
                "de_aztec"    ""
                "de_dust"    ""
                "de_vertigo"  ""
                "cs_office"     ""
                "cs_italy"    ""
                "cs_assault"    ""
                "cs_militia"  ""     
      }
    }

    "mg_deathmatch"
    {
      "imagename"    "mapgroup-bomb"
      "nameID"    "#SFUI_Mapgroup_allclassic"
      "tooltipID"    "#SFUI_MapGroup_Tooltip_Desc_DeathMatch"
      "name"      "mg_deathmatch"
      "maps"
      {
        "de_dust2"    ""
        "de_train"    ""
        "de_inferno"    ""
        "de_mirage"    ""
        "de_cbble"    ""
        "de_overpass"    ""
        "de_dust"    ""
        "de_aztec"    ""
        "de_nuke"    ""
        "de_vertigo"    ""
                "cs_militia"        ""
        "cs_assault"    ""
        "cs_office"    ""
        "cs_italy"    ""
        "ar_monastery"  ""
        "ar_shoots"    ""
        "ar_baggage"    ""
        "de_lake"    ""
        "de_stmarc"    ""
        "de_sugarcane"    ""
        "de_bank"    ""
        "de_safehouse"    ""
        "de_shorttrain"    ""
      }
    }

    "mg_armsrace"
    {
      "imagename"    "mapgroup-armsrace"
      "nameID"    "#SFUI_Mapgroup_armsrace"
      "tooltipID"    "#SFUI_MapGroup_Tooltip_Desc_Armsrace"
      "tooltipMaps"  "ar_monastery,ar_shoots,ar_baggage"
      "name"      "mg_armsrace"
      "maps"
      {
        "ar_monastery"  ""
        "ar_shoots"    ""
        "ar_baggage"    ""
      }
    }

    "mg_demolition"
    {
      "imagename"    "mapgroup-demolition"
      "nameID"    "#SFUI_Mapgroup_demolition"
      "tooltipID"    "#SFUI_MapGroup_Tooltip_Desc_demo"
      "tooltipMaps"  "de_lake,de_stmarc,de_sugarcane,de_bank,de_safehouse,de_shorttrain"
      "name"      "mg_demolition"
      "maps"
      {
        "de_lake"    ""
        "de_stmarc"    ""
        "de_sugarcane"    ""
        "de_bank"    ""
        "de_safehouse"    ""
        "de_shorttrain"    ""
      }
    }
        
// not used currently
//       "mg_hostage"
//    {
//      "imagename"    "mapgroup-hostage"
//      "nameID"    "#SFUI_Mapgroup_hostage"
//      "name"      "mg_hostage"
//      "maps"
//      {
//              "cs_militia"        ""
//              "cs_assault"    ""
//        "cs_office"        ""
//        "cs_italy"        ""
//      }
//    }
//
//    "mg_bomb"
//    {
//      "imagename"    "mapgroup-bomb"
//      "nameID"    "#SFUI_Mapgroup_bomb"
//      "name"      "mg_bomb"
//      "maps"
//      {
//        "de_dust2"    ""
//        "de_train"    ""
//        "de_inferno"  ""
//        "de_mirage"    ""
//        "de_cbble"    ""
//        "de_overpass"  ""
//        "de_dust"    ""
//        "de_aztec"    ""
//        "de_nuke"    ""
//        "de_vertigo"  ""
//        "de_cache"    ""
//      }
//    }
// end of not used currently
      
    //
    // Single map groups
    //

    "mg_de_train"
    {
      "imagename"    "map-train-overall"
      "nameID"    "#SFUI_Map_de_train"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Reserves"
      "name"      "mg_de_train"
      "icontag"    "bomb"
            "grouptype"     "reserves"
      "maps"
      {
        "de_train"    ""
      }
    }

    "mg_de_dust"    
    {
      "imagename"    "map-dust-overall"
      "nameID"    "#SFUI_Map_de_dust"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Reserves"
      "name"      "mg_de_dust"  
      "icontag"    "bomb"
            "grouptype"     "reserves"
      "maps"
      {
        "de_dust"    ""
      }  
    }

    "mg_de_dust2"
    {
      "imagename"    "map-dust2-overall"
      "nameID"    "#SFUI_Map_de_dust2"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Active"
      "name"      "mg_de_dust2"
      "icontag"    "bomb"
            "grouptype"     "active"
      "maps"
      {
        "de_dust2"    ""
      }
    }

    "mg_de_aztec"
    {
      "imagename"    "map-aztec-overall"
      "nameID"    "#SFUI_Map_de_aztec"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Reserves"
      "name"      "mg_de_aztec"
      "icontag"    "bomb"
            "grouptype"     "reserves"
      "maps"
      {
        "de_aztec"    ""
      }
    }

    "mg_de_inferno"
    {
      "imagename"    "map-inferno-overall"
      "nameID"    "#SFUI_Map_de_inferno"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Active"
      "name"      "mg_de_inferno"
      "icontag"    "bomb"
            "grouptype"     "active"
      "maps"
      {
        "de_inferno"    ""
      }
    }

    "mg_de_mirage"
    {
      "imagename"    "map-mirage-overall"
      "nameID"    "#SFUI_Map_de_mirage"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Active"
      "name"      "mg_de_mirage"
      "icontag"    "bomb"
            "grouptype"     "active"
      "maps"
      {
        "de_mirage"    ""
      }
    }
    
    "mg_de_nuke"
    {
      "imagename"    "map-nuke-overall"
      "nameID"    "#SFUI_Map_de_nuke"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Active"
      "name"      "mg_de_nuke"
      "icontag"    "bomb"
            "grouptype"     "active"
      "maps"
      {
        "de_nuke"    ""
      }
    }
    "mg_de_vertigo"
    {
      "imagename"    "map-vertigo-overall"
      "nameID"    "#SFUI_Map_de_vertigo"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Reserves"
      "name"      "mg_de_vertigo"
      "icontag"    "bomb"
            "grouptype"     "reserves"
      "maps"
      {
        "de_vertigo"    ""
      }
    }
    
    "mg_cs_italy"
    {
      "imagename"    "map-italy-overall"
      "nameID"    "#SFUI_Map_cs_italy"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Reserves"
      "name"      "mg_cs_italy"
      "icontag"    "hostage"
            "grouptype"     "reserves"
      "maps"
      {
        "cs_italy"    ""
      }
    }

    "mg_cs_office"
    {
      "imagename"    "map-office-overall"
      "nameID"    "#SFUI_Map_cs_office"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Reserves"
      "name"      "mg_cs_office"
      "icontag"    "hostage"
            "grouptype"     "reserves"
      "maps"
      {
        "cs_office"    ""
      }
    }
        
        "mg_cs_militia"
    {
      "imagename"    "map-militia-overall"
      "nameID"    "#SFUI_Map_cs_militia"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Reserves"
      "name"      "mg_cs_militia"
      "icontag"    "hostage"
            "grouptype"     "reserves"
      "maps"
      {
        "cs_militia"    ""
      }
    }
        
         "mg_cs_assault"
    {
      "imagename"    "map-assault-overall"
      "nameID"    "#SFUI_Map_cs_assault"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Reserves"
      "name"      "mg_cs_assault"
      "icontag"    "hostage"
            "grouptype"     "reserves"
      "maps"
      {
        "cs_assault"    ""
      }
    }
     
         "mg_de_overpass"
    {
      "imagename"    "map-overpass-overall"
      "nameID"    "#SFUI_Map_de_overpass"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Active"
      "name"      "mg_de_overpass"
      "icontag"    "bomb"
            "grouptype"     "active"
      "maps"
      {
        "de_overpass"    ""
      }
    }   

         "mg_de_cbble"
    {
      "imagename"    "map-cbble-overall"
      "nameID"    "#SFUI_Map_de_cbble"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Active"
      "name"      "mg_de_cbble"
      "icontag"    "bomb"
            "grouptype"     "active"
      "maps"
      {
        "de_cbble"    ""
      }
    }
  
    //Operation Breakout
        "mg_de_castle"
    {
      "imagename"    "map-castle-overall"
      "nameID"    "#SFUI_Map_de_castle"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Operation"
      "name"      "mg_de_castle"
      "icontag"    "bomb"
            "requires_attr"      "season access"
      "requires_attr_value"  "3"
      "requires_attr_reward"  "minutes played"
      "show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
      "show_rich_presence"    "_breakout"
            "grouptype"     "op_breakout"
      "maps"
      {
        "de_castle"    ""
      }
    }
  
         "mg_de_overgrown"
    {
      "imagename"    "map-overgrown-overall"
      "nameID"    "#SFUI_Map_de_overgrown"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Operation"
      "name"      "mg_de_overgrown"
      "icontag"    "bomb"
            "requires_attr"      "season access"
      "requires_attr_value"  "3"
      "requires_attr_reward"  "minutes played"
      "show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
      "show_rich_presence"    "_breakout"
            "grouptype"     "op_breakout"
      "maps"
      {
        "de_overgrown"    ""
      }
    }
  
         "mg_de_blackgold"
    {
      "imagename"    "map-blackgold-overall"
      "nameID"    "#SFUI_Map_de_blackgold"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Operation"
      "name"      "mg_de_blackgold"
      "icontag"    "bomb"
            "requires_attr"      "season access"
      "requires_attr_value"  "3"
      "requires_attr_reward"  "minutes played"
      "show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
      "show_rich_presence"    "_breakout"
            "grouptype"     "op_breakout"
      "maps"
      {
        "de_blackgold"    ""
      }
    }
  
         "mg_cs_rush"
    {
      "imagename"    "map-rush-overall"
      "nameID"    "#SFUI_Map_cs_rush"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Operation"
      "name"      "mg_cs_rush"
      "icontag"    "hostage"
            "requires_attr"      "season access"
      "requires_attr_value"  "3"
      "requires_attr_reward"  "minutes played"
      "show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
      "show_rich_presence"    "_breakout"
            "grouptype"     "op_breakout"
      "maps"
      {
        "cs_rush"    ""
      }
    }
  
          "mg_de_mist"
    {
      "imagename"    "map-mist-overall"
      "nameID"    "#SFUI_Map_de_mist"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Operation"
      "name"      "mg_de_mist"
      "icontag"    "bomb"
            "requires_attr"      "season access"
      "requires_attr_value"  "3"
      "requires_attr_reward"  "minutes played"
      "show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
      "show_rich_presence"    "_breakout"
            "grouptype"     "op_breakout"
      "maps"
      {
        "de_mist"    ""
      }
    }
  
           "mg_cs_insertion"
    {
      "imagename"    "map-insertion-overall"
      "nameID"    "#SFUI_Map_cs_insertion"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Operation"
      "name"      "mg_cs_insertion"
      "icontag"    "hostage"
            "requires_attr"      "season access"
      "requires_attr_value"  "3"
      "requires_attr_reward"  "minutes played"
      "show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
      "show_rich_presence"    "_breakout"
            "grouptype"     "op_breakout"
      "maps"
      {
        "cs_insertion"    ""
      }
    }
  
        //Operation Pheonix maps
        "mg_de_cache"
    {
      "imagename"    "map-cache-overall"
      "nameID"    "#SFUI_Map_de_cache"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Active"
      "name"      "mg_de_cache"
      "icontag"    "bomb"
            "grouptype"     "active"
      "maps"
      {
        "de_cache"    ""
      }
    }
        
        "mg_de_ali"
    {
      "imagename"    "map-ali-overall"
      "nameID"    "#SFUI_Map_de_ali"
      "name"      "mg_de_ali"
      "icontag"    "bomb"
      "maps"
      {
        "de_ali"    ""
      }
    }
        
        "mg_de_seaside"
    {
      "imagename"    "map-seaside-overall"
      "nameID"    "#SFUI_Map_de_seaside"
      "name"      "mg_de_seaside"
      "icontag"    "bomb"
      "maps"
      {
        "de_seaside"    ""
      }
    }
        
        "mg_cs_agency"
    {
      "imagename"    "map-agency-overall"
      "nameID"    "#SFUI_Map_cs_agency"
      "name"      "mg_cs_agency"
      "icontag"    "hostage"
      "maps"
      {
        "cs_agency"    ""
      }
    }
        
        "mg_cs_thunder"
    {
      "imagename"    "map-thunder-overall"
      "nameID"    "#SFUI_Map_cs_thunder"
      "name"      "mg_cs_thunder"
      "icontag"    "hostage"
      "maps"
      {
        "cs_thunder"    ""
      }
    }
    
    "mg_de_favela"
    {
      "imagename"    "map-favela-overall"
      "nameID"    "#SFUI_Map_de_favela"
      "name"      "mg_de_favela"
      "icontag"    "bomb"
      "maps"
      {
        "de_favela"    ""
      }
    }

    "mg_cs_downtown"
    {
      "imagename"    "map-downtown-overall"
      "nameID"    "#SFUI_Map_cs_downtown"
      "name"      "mg_cs_downtown"
      "icontag"    "hostage"
      "maps"
      {
        "cs_downtown"    ""
      }
    }

    "mg_cs_motel"
    {
      "imagename"    "map-motel-overall"
      "nameID"    "#SFUI_Map_cs_motel"
      "name"      "mg_cs_motel"
      "icontag"    "hostage"
      "maps"
      {
        "cs_motel"    ""
      }
    }
        //old operation maps so that old saved matches can use this info
        "mg_de_gwalior"
    {
      "imagename"    "map-gwalior-overall"
      "nameID"    "#SFUI_Map_de_gwalior"
      "name"      "mg_de_gwalior"
      "icontag"    "bomb"
      "maps"
      {
        "de_gwalior"    ""
      }
    }
        
        "mg_de_chinatown"
    {
      "imagename"    "map-chinatown-overall"
      "nameID"    "#SFUI_Map_de_chinatown"
      "name"      "mg_de_chinatown"
      "icontag"    "bomb"
      "maps"
      {
        "de_chinatown"    ""
      }
    }
        
        "mg_cs_siege"
    {
      "imagename"    "map-siege-overall"
      "nameID"    "#SFUI_Map_cs_siege"
      "name"      "mg_cs_siege"
      "icontag"    "hostage"
      "maps"
      {
        "cs_siege"    ""
      }
    }
        
        "mg_cs_museum"
    {
      "imagename"    "map-museum-overall"
      "nameID"    "#SFUI_Map_cs_museum"
      "name"      "mg_cs_museum"
      "icontag"    "hostage"
      "maps"
      {
        "cs_museum"    ""
      }
    }
        
    "mg_de_library"
    {
      "imagename"    "map-library-overall"
      "nameID"    "#SFUI_Map_de_library"
      "name"      "mg_de_library"
      "icontag"    "bomb"
      "maps"
      {
        "de_library"    ""
      }
    }
        
        "mg_de_ruins"
    {
      "imagename"    "map-ruins-overall"
      "nameID"    "#SFUI_Map_de_ruins"
      "name"      "mg_de_ruins"
      "icontag"    "bomb"
      "maps"
      {
        "de_ruins"    ""
      }
    }
        
        //end old operation Maps
    
    "mg_ar_baggage"
    {
      "imagename"    "map-baggage-overall"
      "nameID"    "#SFUI_Map_ar_baggage"
      "name"      "mg_ar_baggage"
      "maps"
      {
        "ar_baggage"    ""
      }
    }

    "mg_ar_shoots"
    {
      "imagename"    "map-vietnam-overall"
      "nameID"    "#SFUI_Map_ar_shoots"
      "name"      "mg_ar_shoots"
      "maps"
      {
        "ar_shoots"    ""
      }
    }
    "mg_ar_monastery"
    {
      "imagename"    "map-monastery-overall"
      "imagename"    "map-monastery-overall"
      "nameID"    "#SFUI_Map_ar_monastery"
      "name"      "mg_ar_monastery"
      "maps"
      {
        "ar_monastery"    ""
      }
    }

    "mg_de_bank"
    {
      "imagename"    "map-bank-overall"
      "nameID"    "#SFUI_Map_de_bank"
      "name"      "mg_de_bank"
      "icontag"    "bomb"
      "maps"
      {
        "de_bank"    ""
      }
    }

    "mg_de_lake"
    {
      "imagename"    "map-boathouse-overall"
      "nameID"    "#SFUI_Map_de_lake"
      "name"      "mg_de_lake"
      "icontag"    "bomb"
      "maps"
      {
        "de_lake"    ""
      }
    }

    "mg_de_safehouse"
    {
      "imagename"    "map-house-overall"
      "nameID"    "#SFUI_Map_de_safehouse"
      "name"      "mg_de_safehouse"
      "icontag"    "bomb"
      "maps"
      {
        "de_safehouse"    ""
      }
    }

    "mg_de_sugarcane"
    {
      "imagename"    "map-mill-overall"
      "nameID"    "#SFUI_Map_de_sugarcane"
      "name"      "mg_de_sugarcane"
      "icontag"    "bomb"
      "maps"
      {
        "de_sugarcane"  ""
      }
    }

    "mg_de_stmarc"
    {
      "imagename"    "map-shacks-overall"
      "nameID"    "#SFUI_Map_de_stmarc"
      "name"      "mg_de_stmarc"
      "icontag"    "bomb"
      "maps"
      {
        "de_stmarc"    ""
      }
    }

    "mg_de_shorttrain"
    {
      "imagename"    "map-train-overall"
      "nameID"    "#SFUI_Map_de_shorttrain"
      "name"      "mg_de_shorttrain"
      "icontag"    "bomb"
      "maps"
      {
        "de_shorttrain"    ""
      }
    }

    "mg_training1"
    {
      "imagename"    "map-alleyway-overall"
      "nameID"    "#SFUI_Map_training1"
      "name"      "mg_training1"
      "maps"
      {
        "training1"    ""
      }
    }

    "random_ar"
    {
      "nameID"      "#SFUI_Map_random"
      "imagename"      "map-random-ar"
      "name"        "random"
      "maps"
      {
        //Empty
      }
    }
    
    "random_demo"
    {
      "nameID"      "#SFUI_Map_random"
      "imagename"      "map-random-demo"
      "name"        "random"
      "maps"
      {
        //Empty
      }
    }
    
    "random_classic"
    {
      "nameID"      "#SFUI_Map_random"
      "imagename"      "map-random-overall"
      "name"        "random"
      "maps"
      {
        //Empty
      }
    }
  }

  "maps"
  {
    //
    // Classic Maps
    //

    "cs_italy"
    {
      "nameID"      "#SFUI_Map_cs_italy"
      "name"        "cs_italy"
      "imagename"      "map-italy-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_separatist.mdl"
      "t_models"
      {
        "tm_separatist"    ""
        "tm_separatist_variantA"    ""
        "tm_separatist_variantB"    ""
        "tm_separatist_variantC"    ""
        "tm_separatist_variantD"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_gign.mdl"
      "ct_models"
      {
        "ctm_gign"    ""
        "ctm_gign_variantA"  ""
        "ctm_gign_variantB"  ""
        "ctm_gign_variantC"  ""
        "ctm_gign_variantD"  ""
      }
      "hostage_models"
      {
        "models/hostage/hostage.mdl"  ""
        "models/hostage/hostage_variantA.mdl"  ""
        "models/hostage/hostage_variantB.mdl"  ""
        "models/hostage/hostage_variantC.mdl"  ""
      }
    }
  
    "cs_office"
    {
      "nameID"      "#SFUI_Map_cs_office"
      "name"        "cs_office"
      "imagename"      "map-office-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_anarchist.mdl"
      "t_models"
      {
        "tm_anarchist"    ""
        "tm_anarchist_variantA"    ""
        "tm_anarchist_variantb"    ""
        "tm_anarchist_variantc"    ""
        "tm_anarchist_variantd"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_fbi.mdl"
      "ct_models"
      {
        "ctm_fbi"    ""
        "ctm_fbi_variantA"  ""
        "ctm_fbi_variantB"  ""
        "ctm_fbi_variantC"  ""
        "ctm_fbi_variantD"  ""
      }
      "hostage_models"
      {
        "models/hostage/hostage.mdl"  ""
        "models/hostage/hostage_variantA.mdl"  ""
        "models/hostage/hostage_variantB.mdl"  ""
        "models/hostage/hostage_variantC.mdl"  ""
      }
    }
   
    "cs_militia"
    {
      "nameID"      "#SFUI_Map_cs_militia"
      "name"        "cs_militia"
      "imagename"      "map-militia-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_phoenix.mdl"
      "t_models"
      {
        "tm_phoenix"    ""
        "tm_phoenix_variantA"  ""
        "tm_phoenix_variantB"  ""
        "tm_phoenix_variantC"  ""
        "tm_phoenix_variantD"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_fbi.mdl"
      "ct_models"
      {
        "ctm_fbi"    ""
        "ctm_fbi_variantA"  ""
        "ctm_fbi_variantB"  ""
        "ctm_fbi_variantC"  ""
        "ctm_fbi_variantD"  ""
      }
      "hostage_models"
      {
        "models/hostage/hostage.mdl"  ""
        "models/hostage/hostage_variantA.mdl"  ""
        "models/hostage/hostage_variantB.mdl"  ""
        "models/hostage/hostage_variantC.mdl"  ""
      }
    }
        
        "cs_assault"
    {
      "nameID"      "#SFUI_Map_cs_assault"
      "name"        "cs_assault"
      "imagename"      "map-assault-overall"
      "default_game_type"    "0" // Classic
      "default_game_mode"    "0" // Casual
      "t_arms"      "models/weapons/t_arms_phoenix.mdl"
      "t_models"
      {
        "tm_phoenix"    ""
        "tm_phoenix_variantA"  ""
        "tm_phoenix_variantB"  ""
        "tm_phoenix_variantC"  ""
        "tm_phoenix_variantD"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_fbi.mdl"
      "ct_models"
      {
        "ctm_fbi"    ""
        "ctm_fbi_variantA"  ""
        "ctm_fbi_variantB"  ""
        "ctm_fbi_variantC"  ""
        "ctm_fbi_variantD"  ""
      }
    }
  
    "de_aztec"
    {
      "nameID"      "#SFUI_Map_de_aztec"
      "name"        "de_aztec"
      "imagename"      "map-aztec-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_phoenix.mdl"
      "t_models"
      {
        "tm_phoenix"    ""
        "tm_phoenix_variantA"  ""
        "tm_phoenix_variantB"  ""
        "tm_phoenix_variantC"  ""
        "tm_phoenix_variantD"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_st6.mdl"
      "ct_models"
      {
        "ctm_st6"    ""
        "ctm_st6_variantA"  ""
        "ctm_st6_variantB"  ""
        "ctm_st6_variantC"  ""
        "ctm_st6_variantD"  ""
      }
    }
    
    "de_train"
    {
      "nameID"      "#SFUI_Map_de_train"
      "name"        "de_train"
      "imagename"      "map-train-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_balkan.mdl"
      "t_models"
      {
        "tm_balkan_variantA"    ""
        "tm_balkan_variantB"    ""
        "tm_balkan_variantC"    ""
        "tm_balkan_variantD"    ""
        "tm_balkan_variantE"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_st6.mdl"
      "ct_models"
      {
        "ctm_st6"    ""
        "ctm_st6_variantA"  ""
        "ctm_st6_variantB"  ""
        "ctm_st6_variantC"  ""
        "ctm_st6_variantD"  ""
      }
    }
  
    "de_dust"
    {
      "nameID"      "#SFUI_Map_de_dust"
      "name"        "de_dust"
      "imagename"      "map-dust-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms.mdl"
      "t_models"
      {
        "tm_leet_variantA"    ""
        "tm_leet_variantB"    ""
        "tm_leet_variantC"    ""
        "tm_leet_variantD"    ""
        "tm_leet_variantE"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_idf.mdl"
      "ct_models"
      {
        "ctm_idf"    ""
        "ctm_idf_variantB"  ""
        "ctm_idf_variantC"  ""
        "ctm_idf_variantD"  ""
        "ctm_idf_variantE"  ""
      }
    }
    
    "de_dust2"
    {
      "nameID"      "#SFUI_Map_de_dust2"
      "name"        "de_dust2"
      "imagename"      "map-dust2-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms.mdl"
      "t_models"
      {
        "tm_leet_variantA"    ""
        "tm_leet_variantB"    ""
        "tm_leet_variantC"    ""
        "tm_leet_variantD"    ""
        "tm_leet_variantE"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_idf.mdl"
      "ct_models"
      {
        "ctm_idf"    ""
        "ctm_idf_variantB"  ""
        "ctm_idf_variantC"  ""
        "ctm_idf_variantD"  ""
        "ctm_idf_variantE"  ""
      }
    }
  
    "de_inferno"
    {
      "nameID"      "#SFUI_Map_de_inferno"
      "name"        "de_inferno"
      "imagename"      "map-inferno-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_separatist.mdl"
      "t_models"
      {
        "tm_separatist"    ""
        "tm_separatist_variantA"    ""
        "tm_separatist_variantB"    ""
        "tm_separatist_variantC"    ""
        "tm_separatist_variantD"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_sas.mdl"
      "ct_models"
      {
        
        "ctm_sas"    ""
        "ctm_sas_variantA"  ""
        "ctm_sas_variantB"  ""
        "ctm_sas_variantC"  ""
        "ctm_sas_variantD"  ""
      }
    }

    "de_mirage"
    {
      "nameID"      "#SFUI_Map_de_mirage"
      "name"        "de_mirage"
      "imagename"      "map-mirage-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_leet.mdl"
      "t_models"
      {
        "tm_leet_variantA"  ""
        "tm_leet_variantB"  ""
        "tm_leet_variantC"  ""
        "tm_leet_variantD"  ""
        "tm_leet_variantE"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_sas.mdl"
      "ct_models"
      {
        "ctm_sas"    ""
        "ctm_sas_variantA"  ""
        "ctm_sas_variantB"  ""
        "ctm_sas_variantC"  ""
        "ctm_sas_variantD"  ""
      }
    }
    
    "de_nuke"
    {
      "nameID"      "#SFUI_Map_de_nuke"
      "name"        "de_nuke"
      "imagename"      "map-nuke-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_balkan.mdl"
      "t_models"
      {
        "tm_balkan_variantA"    ""
        "tm_balkan_variantB"    ""
        "tm_balkan_variantC"    ""
        "tm_balkan_variantD"    ""
        "tm_balkan_variantE"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_sas.mdl"
      "ct_models"
      {
        "ctm_sas_variantA"    ""
        "ctm_sas_variantB"    ""
        "ctm_sas_variantC"    ""
        "ctm_sas_variantD"    ""
        "ctm_sas"    ""
      }
    }
    
    "de_vertigo"
    {
      "nameID"      "#SFUI_Map_de_vertigo"
      "name"        "de_vertigo"
      "imagename"      "map-vertigo-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_professional.mdl"
      "t_models"
      {
        "tm_professional"    ""
        "tm_professional_var1"    ""
        "tm_professional_var2"    ""
        "tm_professional_var3"    ""
        "tm_professional_var4"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_swat.mdl"
      "ct_models"
      {
        "ctm_swat"    ""
        "ctm_swat_variantA"  ""
        "ctm_swat_variantB"  ""
        "ctm_swat_variantC"  ""
        "ctm_swat_variantD"  ""
      }
    }
    
    "de_overpass"
    {
      "nameID"      "#SFUI_Map_de_overpass"
      "name"        "de_overpass"
      "imagename"      "map-overpass-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"         "models/weapons/t_arms_phoenix.mdl"
      "ct_arms"         "models/weapons/ct_arms_gsg9.mdl"
      "t_models"
      {
            "tm_phoenix"      ""
            "tm_phoenix_variantA"   ""
            "tm_phoenix_variantB"   ""
            "tm_phoenix_variantC"   ""
            "tm_phoenix_variantD"   ""
      }
      "ct_models"
      {
            "ctm_gsg9"      ""
            "ctm_gsg9_variantA"   ""
            "ctm_gsg9_variantB"   ""
            "ctm_gsg9_variantC"   ""
            "ctm_gsg9_variantD"   ""
      }
    }
    
    "de_cbble"
    {
      "nameID"      "#SFUI_Map_de_cbble"
      "name"        "de_cbble"
      "imagename"      "map-cbble-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_professional.mdl"
      "t_models"
      {
        "tm_professional"    ""
        "tm_professional_var1"    ""
        "tm_professional_var2"    ""
        "tm_professional_var3"    ""
        "tm_professional_var4"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_gign.mdl"
      "ct_models"
      {
        "ctm_gign"    ""
        "ctm_gign_variantA"  ""
        "ctm_gign_variantB"  ""
        "ctm_gign_variantC"  ""
        "ctm_gign_variantD"  ""
      }
    }
        
        //
        //operation maps
        //
 
    "de_castle"
    {
      "nameID"      "#SFUI_Map_de_castle"
      "name"        "de_castle"
      "imagename"      "map-castle-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "requires_attr"      "season access"
      "requires_attr_value"  "3"
      "requires_attr_reward"  "minutes played"
      "show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
      "t_arms"      "models/weapons/t_arms_balkan.mdl"
      "t_models"
      {
        "tm_balkan_variantA"    ""
        "tm_balkan_variantB"    ""
        "tm_balkan_variantC"    ""
        "tm_balkan_variantD"    ""
        "tm_balkan_variantE"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_sas.mdl"
      "ct_models"
      {
        "ctm_sas"    ""
        "ctm_sas_variantA"  ""
        "ctm_sas_variantB"  ""
        "ctm_sas_variantC"  ""
        "ctm_sas_variantD"  ""
        "ctm_sas_variantE"  ""
      }
    }
 
    "de_overgrown"
    {
      "nameID"      "#SFUI_Map_de_overgrown"
      "name"        "de_overgrown"
      "imagename"      "map-overgrown-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "requires_attr"      "season access"
      "requires_attr_value"  "3"
      "requires_attr_reward"  "minutes played"
      "show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
      "t_arms"      "models/weapons/t_arms_leet.mdl"
      "t_models"
      {
        "tm_leet_variantA"  ""
        "tm_leet_variantB"  ""
        "tm_leet_variantC"  ""
        "tm_leet_variantD"  ""
        "tm_leet_variantE"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_sas.mdl"
      "ct_models"
      {
        "ctm_sas"    ""
        "ctm_sas_variantA"  ""
        "ctm_sas_variantB"  ""
        "ctm_sas_variantC"  ""
        "ctm_sas_variantD"  ""
        "ctm_sas_variantE"  ""
      }
    }
 
    "de_blackgold"
    {
      "nameID"      "#SFUI_Map_de_blackgold"
      "name"        "de_blackgold"
      "imagename"      "map-blackgold-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "requires_attr"      "season access"
      "requires_attr_value"  "3"
      "requires_attr_reward"  "minutes played"
      "show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
      "t_arms"      "models/weapons/t_arms_phoenix.mdl"
      "t_models"
      {
        "tm_phoenix"    ""
        "tm_phoenix_variantA"  ""
        "tm_phoenix_variantB"  ""
        "tm_phoenix_variantC"  ""
        "tm_phoenix_variantD"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_st6.mdl"
      "ct_models"
      {
        "ctm_st6"    ""
        "ctm_st6_variantA"  ""
        "ctm_st6_variantB"  ""
        "ctm_st6_variantC"  ""
        "ctm_st6_variantD"  ""
      }
    }
 
     "cs_rush"
    {
      "nameID"      "#SFUI_Map_cs_rush"
      "name"        "cs_rush"
      "imagename"      "map-rush-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "requires_attr"      "season access"
      "requires_attr_value"  "3"
      "requires_attr_reward"  "minutes played"
      "show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
      "t_arms"      "models/weapons/t_arms_pirate.mdl"
      "t_models"
      {
        "tm_pirate"    ""
        "tm_pirate_variantA"  ""
        "tm_pirate_variantC"  ""
        "tm_pirate_variantD"  ""
        "tm_pirate_variantB"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_sas.mdl"
      "ct_models"
      {
        "ctm_sas"    ""
        "ctm_sas_variantA"  ""
        "ctm_sas_variantB"  ""
        "ctm_sas_variantC"  ""
        "ctm_sas_variantD"  ""
        "ctm_sas_variantE"  ""
      }
    }
 
     "de_mist"
    {
      "nameID"      "#SFUI_Map_de_mist"
      "name"        "de_mist"
      "imagename"      "map-mist-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "requires_attr"      "season access"
      "requires_attr_value"  "3"
      "requires_attr_reward"  "minutes played"
      "show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
      "t_arms"      "models/weapons/t_arms_phoenix.mdl"
      "t_models"
      {
        "tm_phoenix"    ""
        "tm_phoenix_variantA"  ""
        "tm_phoenix_variantB"  ""
        "tm_phoenix_variantC"  ""
        "tm_phoenix_variantD"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_st6.mdl"
      "ct_models"
      {
        "ctm_st6"    ""
        "ctm_st6_variantA"  ""
        "ctm_st6_variantB"  ""
        "ctm_st6_variantC"  ""
        "ctm_st6_variantD"  ""
      }
    }
 
    "cs_insertion"
    {
      "nameID"      "#SFUI_Map_cs_insertion"
      "name"        "cs_insertion"
      "imagename"      "map-insertion-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "requires_attr"      "season access"
      "requires_attr_value"  "3"
      "requires_attr_reward"  "minutes played"
      "show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
      "t_arms"      "models/weapons/t_arms_phoenix.mdl"
      "t_models"
      {
        "tm_phoenix"    ""
        "tm_phoenix_variantA"  ""
        "tm_phoenix_variantB"  ""
        "tm_phoenix_variantC"  ""
        "tm_phoenix_variantD"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_st6.mdl"
      "ct_models"
      {
        "ctm_st6"    ""
        "ctm_st6_variantA"  ""
        "ctm_st6_variantB"  ""
        "ctm_st6_variantC"  ""
        "ctm_st6_variantD"  ""
      }
    }
 
    //
        //old operation maps
        //
    
    "de_cache"
    {
      "nameID"      "#SFUI_Map_de_cache"
      "name"        "de_cache"
      "imagename"      "map-cache-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_phoenix.mdl"
      "t_models"
      {
        "tm_phoenix"    ""
        "tm_phoenix_variantA"  ""
        "tm_phoenix_variantB"  ""
        "tm_phoenix_variantC"  ""
        "tm_phoenix_variantD"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_gign.mdl"
      "ct_models"
      {
        "ctm_gign"    ""
        "ctm_gign_variantA"  ""
        "ctm_gign_variantB"  ""
        "ctm_gign_variantC"  ""
        "ctm_gign_variantD"  ""
      }
    }
        
        "de_ali"
    {
      "nameID"      "#SFUI_Map_de_ali"
      "name"        "de_ali"
      "imagename"      "map-ali-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_separatist.mdl"
      "t_models"
      {
        "tm_separatist"    ""
        "tm_separatist_variantA"    ""
        "tm_separatist_variantB"    ""
        "tm_separatist_variantC"    ""
        "tm_separatist_variantD"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_sas.mdl"
      "ct_models"
      {
        "ctm_sas_variantA"    ""
        "ctm_sas_variantB"    ""
        "ctm_sas_variantC"    ""
        "ctm_sas_variantD"    ""
        "ctm_sas"    ""
      }
    }
        
        "de_seaside"
    {
      "nameID"      "#SFUI_Map_de_seaside"
      "name"        "de_seaside"
      "imagename"      "map-seaside-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_pirate.mdl"
      "t_models"
      {
        "tm_pirate"    ""
        "tm_pirate_variantA"  ""
        "tm_pirate_variantC"  ""
        "tm_pirate_variantD"  ""
        "tm_pirate_variantB"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_fbi.mdl"
      "ct_models"
      {
        "ctm_fbi"    ""
        "ctm_fbi_variantA"  ""
        "ctm_fbi_variantB"  ""
        "ctm_fbi_variantC"  ""
        "ctm_fbi_variantD"  ""
      }
    }
        
    "cs_agency"
    {
      "nameID"      "#SFUI_Map_cs_agency"
      "name"        "cs_agency"
      "imagename"      "map-agency-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_professional.mdl"
      "t_models"
      {
        "tm_professional"    ""
        "tm_professional_var1"    ""
        "tm_professional_var2"    ""
        "tm_professional_var3"    ""
        "tm_professional_var4"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_fbi.mdl"
      "ct_models"
      {
        "ctm_fbi"    ""
        "ctm_fbi_variantA"  ""
        "ctm_fbi_variantB"  ""
        "ctm_fbi_variantC"  ""
        "ctm_fbi_variantD"  ""
      }
    }

    "cs_downtown"
    {
      "nameID"      "#SFUI_Map_cs_downtown"
      "name"        "cs_downtown"
      "imagename"      "map-downtown-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_professional.mdl"
      "t_models"
      {
        "tm_professional"    ""
        "tm_professional_var1"    ""
        "tm_professional_var2"    ""
        "tm_professional_var3"    ""
        "tm_professional_var4"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_fbi.mdl"
      "ct_models"
      {
        "ctm_fbi"    ""
        "ctm_fbi_variantA"  ""
        "ctm_fbi_variantB"  ""
        "ctm_fbi_variantC"  ""
        "ctm_fbi_variantD"  ""
      }
    }
        
        "de_favela"
    {
      "nameID"      "#SFUI_Map_de_favela"
      "name"        "de_favela"
      "imagename"      "map-favela-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_pirate.mdl"
      "t_models"
      {
        "tm_pirate"    ""
        "tm_pirate_variantA"  ""
        "tm_pirate_variantC"  ""
        "tm_pirate_variantD"  ""
        "tm_pirate_variantB"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_st6.mdl"
      "ct_models"
      {
        "ctm_st6"    ""
        "ctm_st6_variantA"  ""
        "ctm_st6_variantB"  ""
        "ctm_st6_variantC"  ""
        "ctm_st6_variantD"  ""
      }
    }
    
    "cs_motel"
    {
      "nameID"      "#SFUI_Map_cs_motel"
      "name"        "cs_motel"
      "imagename"      "map-motel-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_phoenix.mdl"
      "t_models"
      {
        "tm_phoenix"    ""
        "tm_phoenix_variantA"  ""
        "tm_phoenix_variantB"  ""
        "tm_phoenix_variantC"  ""
        "tm_phoenix_variantD"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_swat.mdl"
      "ct_models"
      {
        "ctm_swat"    ""
        "ctm_swat_variantA"  ""
        "ctm_swat_variantB"  ""
        "ctm_swat_variantC"  ""
        "ctm_swat_variantD"  ""
      }
    }
        

        
        "de_gwalior"
    {
      "nameID"      "#SFUI_Map_de_gwalior"
      "name"        "de_gwalior"
      "imagename"      "map-gwalior-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_balkan.mdl"
      "t_models"
      {
        "tm_balkan_variantA"    ""
        "tm_balkan_variantB"    ""
        "tm_balkan_variantC"    ""
        "tm_balkan_variantD"    ""
        "tm_balkan_variantE"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_sas.mdl"
      "ct_models"
      {
        "ctm_sas_variantA"    ""
        "ctm_sas_variantB"    ""
        "ctm_sas_variantC"    ""
        "ctm_sas_variantD"    ""
        "ctm_sas"    ""
      }
    }
        
        "de_ruins"
    {
      "nameID"      "#SFUI_Map_de_ruins"
      "name"        "de_ruins"
      "imagename"      "map-ali-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_phoenix.mdl"
      "t_models"
      {
        "tm_phoenix"    ""
        "tm_phoenix_variantA"  ""
        "tm_phoenix_variantB"  ""
        "tm_phoenix_variantC"  ""
        "tm_phoenix_variantD"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_st6.mdl"
      "ct_models"
      {
        "ctm_st6"    ""
        "ctm_st6_variantA"  ""
        "ctm_st6_variantB"  ""
        "ctm_st6_variantC"  ""
        "ctm_st6_variantD"  ""
      }
    }

    "de_chinatown"
    {
      "nameID"      "#SFUI_Map_de_chinatown"
      "name"        "de_chinatown"
      "imagename"      "map-chinatown-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_professional.mdl"
      "t_models"
      {
        "tm_professional"    ""
        "tm_professional_var1"    ""
        "tm_professional_var2"    ""
        "tm_professional_var3"    ""
        "tm_professional_var4"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_swat.mdl"
      "ct_models"
      {
        "ctm_swat"    ""
        "ctm_swat_variantA"  ""
        "ctm_swat_variantB"  ""
        "ctm_swat_variantC"  ""
        "ctm_swat_variantD"  ""
      }
    }
        
        "cs_siege"
    {
      "nameID"      "#SFUI_Map_cs_siege"
      "name"        "cs_siege"
      "imagename"      "map-siege-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_pirate.mdl"
      "t_models"
      {
        "tm_pirate"    ""
        "tm_pirate_variantA"  ""
        "tm_pirate_variantC"  ""
        "tm_pirate_variantD"  ""
        "tm_pirate_variantB"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_swat.mdl"
      "ct_models"
      {
        "ctm_swat"    ""
        "ctm_swat_variantA"  ""
        "ctm_swat_variantB"  ""
        "ctm_swat_variantC"  ""
        "ctm_swat_variantD"  ""
      }
    }
        
        "de_library"
    {
      "nameID"      "#SFUI_Map_de_library"
      "name"        "de_library"
      "imagename"      "map-library-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_phoenix.mdl"
      "t_models"
      {
        "tm_phoenix"    ""
        "tm_phoenix_variantA"  ""
        "tm_phoenix_variantB"  ""
        "tm_phoenix_variantC"  ""
        "tm_phoenix_variantD"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_gsg9.mdl"
      "ct_models"
      {
        "ctm_gsg9"    ""
        "ctm_gsg9_variantA"  ""
        "ctm_gsg9_variantB"  ""
        "ctm_gsg9_variantC"  ""
        "ctm_gsg9_variantD"  ""
      }
    }
        
        "cs_museum"
    {
      "nameID"      "#SFUI_Map_cs_museum"
      "name"        "cs_museum"
      "imagename"      "map-museum-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_anarchist.mdl"
      "t_models"
      {
        "tm_anarchist"    ""
        "tm_anarchist_variantA"    ""
        "tm_anarchist_variantb"    ""
        "tm_anarchist_variantc"    ""
        "tm_anarchist_variantd"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_fbi.mdl"
      "ct_models"
      {
        "ctm_fbi"    ""
        "ctm_fbi_variantA"  ""
        "ctm_fbi_variantB"  ""
        "ctm_fbi_variantC"  ""
        "ctm_fbi_variantD"  ""
      }
    }
        
    //
    // Gun Game Maps
    //

    "ar_baggage"
    {
      "nameID"      "#SFUI_Map_ar_baggage"
      "name"        "ar_baggage"
      "imagename"      "map-baggage-overall"
      "default_game_type"    "1" // GunGame
      "default_game_mode"    "0" // Progressive
      "t_arms"      "models/weapons/t_arms_phoenix.mdl"
      "t_models"
      {
        "tm_phoenix"    ""
        "tm_phoenix_variantA"  ""
        "tm_phoenix_variantB"  ""
        "tm_phoenix_variantC"  ""
        "tm_phoenix_variantD"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_gsg9.mdl"
      "ct_models"
      {
        "ctm_gsg9"    ""
        "ctm_gsg9_variantA"  ""
        "ctm_gsg9_variantB"  ""
        "ctm_gsg9_variantC"  ""
        "ctm_gsg9_variantD"  ""
      }
    }
    
    "ar_shoots"
    {
      "nameID"      "#SFUI_Map_ar_shoots"
      "name"        "ar_shoots"
      "imagename"      "map-vietnam-overall"
      "default_game_type"    "1" // GunGame
      "default_game_mode"    "0" // Progressive
      "t_arms"      "models/weapons/t_arms_pirate.mdl"
      "t_models"
      {
        "tm_pirate"    ""
        "tm_pirate_variantA"  ""
        "tm_pirate_variantC"  ""
        "tm_pirate_variantD"  ""
        "tm_pirate_variantB"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_gign.mdl"
      "ct_models"
      {
        "ctm_gign"    ""
        "ctm_gign_variantA"  ""
        "ctm_gign_variantB"  ""
        "ctm_gign_variantC"  ""
        "ctm_gign_variantD"  ""
      }
    }
    
    "ar_monastery"
    {
      "nameID"      "#SFUI_Map_ar_monastery"
      "name"        "ar_monastery"
      "imagename"      "map-tibet-overall"
      "default_game_type"    "1" // GunGame
      "default_game_mode"    "0" // Progressive
      "t_arms"      "models/weapons/t_arms_balkan.mdl"
      "t_models"
      {
        "tm_balkan_variantA"    ""
        "tm_balkan_variantB"    ""
        "tm_balkan_variantC"    ""
        "tm_balkan_variantD"    ""
        "tm_balkan_variantE"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_gsg9.mdl"
      "ct_models"
      {
        "ctm_gsg9"    ""
        "ctm_gsg9_variantA"  ""
        "ctm_gsg9_variantB"  ""
        "ctm_gsg9_variantC"  ""
        "ctm_gsg9_variantD"  ""
      }
    }

    "de_lake"
    {
      "nameID"      "#SFUI_Map_de_lake"
      "name"        "de_lake"
      "imagename"      "map-boathouse-overall"
      "default_game_type"    "1" // GunGame
      "default_game_mode"    "1" // Bomb
      "t_arms"      "models/weapons/t_arms_phoenix.mdl"
      "t_models"
      {
        "tm_phoenix"    ""
        "tm_phoenix_variantA"  ""
        "tm_phoenix_variantB"  ""
        "tm_phoenix_variantC"  ""
        "tm_phoenix_variantD"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_st6.mdl"
      "ct_models"
      {
        "ctm_st6"    ""
        "ctm_st6_variantA"  ""
        "ctm_st6_variantB"  ""
        "ctm_st6_variantC"  ""
        "ctm_st6_variantD"  ""
      }
    }

    "de_bank"
    {
      "nameID"      "#SFUI_Map_de_bank"
      "name"        "de_bank"
      "imagename"      "map-bank-overall"
      "default_game_type"    "1" // GunGame
      "default_game_mode"    "1" // Bomb
      "t_arms"      "models/weapons/t_arms_professional.mdl"
      "t_models"
      {
        "tm_professional"    ""
        "tm_professional_var1"    ""
        "tm_professional_var2"    ""
        "tm_professional_var3"    ""
        "tm_professional_var4"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_swat.mdl"
      "ct_models"
      {
        "ctm_swat"      ""
        "ctm_swat_variantA"    ""
        "ctm_swat_variantB"    ""
        "ctm_swat_variantC"    ""
        "ctm_swat_variantD"    ""

      }
    }

    "de_safehouse"
    {
      "nameID"      "#SFUI_Map_de_safehouse"
      "name"        "de_safehouse"
      "imagename"      "map-house-overall"
      "default_game_type"    "1" // GunGame
      "default_game_mode"    "1" // Bomb
      "t_arms"      "models/weapons/t_arms_professional.mdl"
      "t_models"
      {
        "tm_professional"    ""
        "tm_professional_var1"    ""
        "tm_professional_var2"    ""
        "tm_professional_var3"    ""
        "tm_professional_var4"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_swat.mdl"
      "ct_models"
      {

        "ctm_swat"      ""
        "ctm_swat_variantA"    ""
        "ctm_swat_variantB"    ""
        "ctm_swat_variantC"    ""
        "ctm_swat_variantD"    ""
      }
    }

    "de_sugarcane"
    {
      "nameID"      "#SFUI_Map_de_sugarcane"
      "name"        "de_sugarcane"
      "imagename"      "map-mill-overall"
      "default_game_type"    "1" // GunGame
      "default_game_mode"    "1" // Bomb
      "t_arms"      "models/weapons/t_arms_pirate.mdl"
      "t_models"
      {
        "tm_pirate"    ""
        "tm_pirate_variantA"  ""
        "tm_pirate_variantC"  ""
        "tm_pirate_variantD"  ""
        "tm_pirate_variantB"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_gign.mdl"
      "ct_models"
      {
        "ctm_gign"    ""
        "ctm_gign_variantA"  ""
        "ctm_gign_variantB"  ""
        "ctm_gign_variantC"  ""
        "ctm_gign_variantD"  ""
      }
    }

    "de_stmarc"
    {
      "nameID"      "#SFUI_Map_de_stmarc"
      "name"        "de_stmarc"
      "imagename"      "map-shacks-overall"
      "default_game_type"    "1" // GunGame
      "default_game_mode"    "1" // Bomb
      "t_arms"      "models/weapons/t_arms_pirate.mdl"
      "t_models"
      {
        "tm_pirate"    ""
        "tm_pirate_variantA"  ""
        "tm_pirate_variantC"  ""
        "tm_pirate_variantD"  ""
        "tm_pirate_variantB"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_gign.mdl"
      "ct_models"
      {
        "ctm_gign"    ""
        "ctm_gign_variantA"  ""
        "ctm_gign_variantB"  ""
        "ctm_gign_variantC"  ""
        "ctm_gign_variantD"  ""
      }
    }

    "de_shorttrain"
    {
      "nameID"      "#SFUI_Map_de_shorttrain"
      "name"        "de_shorttrain"
      "imagename"      "map-train-overall"
      "default_game_type"    "1" // GunGame
      "default_game_mode"    "1" // Bomb
      "t_arms"      "models/weapons/t_arms_balkan.mdl"
      "t_models"
      {
        "tm_balkan_variantA"    ""
        "tm_balkan_variantB"    ""
        "tm_balkan_variantC"    ""
        "tm_balkan_variantD"    ""
        "tm_balkan_variantE"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_sas.mdl"
      "ct_models"
      {
        "ctm_sas_variantA"    ""
        "ctm_sas_variantB"    ""
        "ctm_sas_variantC"    ""
        "ctm_sas_variantD"    ""
        "ctm_sas"    ""
      }
    }

    //
    // Random Map
    //

    "random"
    {
      "nameID"      "#SFUI_Map_random"
      "name"        "random"
      "minplayers"    "#SFUI_VariesByMap"
      "maxplayers"    "#SFUI_VariesByMap"
      "imagename"      "map-random-overall"
      "t_models"
      {
        // these will be pulled from the assigned map
      }
      "ct_models"
      {
        // these will be pulled from the assigned map
      }
    }

    "training1"
    {
      "nameID"      "#SFUI_Map_training1"
      "name"        "training1"
      "minplayers"    "1"
      "maxplayers"    "1"
      "extraspectators"  "2"
      "imagename"      "map-alleyway-overall"
      "default_game_type"    "2" // Training
      "default_game_mode"    "0" // 
      "t_arms"      "models/weapons/t_arms_phoenix.mdl"
      "t_models"
      {
        "tm_phoenix"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_st6.mdl"
      "ct_models"
      {
        "ctm_st6"    ""
      }
    }
  }
  
  "botDifficulty"
  {
    "none"
    {
      "nameID" "#SFUI_BotDifficulty0"
      "value" "0"
      "awardProgressDisabled" "1"
      "convars"
      {
        "bot_difficulty"    "0"
        "bot_dont_shoot"    "1"
        "bot_quota"        "0"
      }
    }
    
    "dumb"
    {
      "nameID" "#SFUI_BotDifficulty1"
      "value" "1"
      "awardProgressDisabled" "1"
      "convars"
      {
        "bot_difficulty"    "0"
        "bot_dont_shoot"    "1"
      }
    }
    
    "easy"
    {
      "nameID" "#SFUI_BotDifficulty2"
      "value" "2"
      "awardProgressDisabled" "0"
      "convars"
      {
        "bot_difficulty"    "0"
        "bot_dont_shoot"    "0"
      }
    }
    
    "medium"
    {
      "nameID" "#SFUI_BotDifficulty3"
      "value" "3"
      "awardProgressDisabled" "0"
      "convars"
      {
        "bot_difficulty"    "1"
        "bot_dont_shoot"    "0"
      }
    }
    
    "hard"
    {
      "nameID" "#SFUI_BotDifficulty4"
      "value" "4"
      "awardProgressDisabled" "0"
      "convars"
      {
        "bot_difficulty"    "2"
        "bot_dont_shoot"    "0"
      }
    }
    
    "expert"
    {
      "nameID" "#SFUI_BotDifficulty5"
      "value" "5"
      "awardProgressDisabled" "0"
      "convars"
      {
        "bot_difficulty"    "3"
        "bot_dont_shoot"    "0"
      }
    }
  }
  
  "mpSessionVisibility"
  {
    "public"
    {
      "nameID" "#SFUI_SessionVisibilityPublic"
      "value" "0"
      "matchmakingvalue" "public"
    }
    
    "private"
    {
      "nameID" "#SFUI_SessionVisibilityPrivate"
      "value" "1"
      "matchmakingvalue" "private"
    }
  }

  "maptypes"
  {
    "de_"
    {
      "nameID" "#SFUI_BombMap"
      "imagename" "icon-overview-bomb"
    }
    
    "cs_"
    {
      "nameID" "#SFUI_HostageMap"
      "imagename" "icon-overview-hostage"
    }

    "gungameprogressive"
    {
      "nameID" "#SFUI_GunGameProgressiveMap"
      "imagename" "icon-overview-progressive"
    }
    
    "gungametrbomb"
    {
      "nameID" "#SFUI_GunGameTRMap"
      "imagename" "icon-overview-trbomb"
    }

    "training"
    {
      "nameID" "#SFUI_TrainingSelectMap"
      "imagename" "icon-overview-select"
    }
        
    "unknown"
    {
      "nameID" "?"
    }
  }
}
__________________
The 47 Ronin Gaming - http://www.47r-squad.com


IcEWoLF is offline
Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 07-12-2014 , 07:47   Re: CS:GO: Round end timer?
Reply With Quote #7

Code:
find _delay
"mp_ggprogressive_round_restart_delay" = "15" ( def. "15.0" ) min. 0.000000 max. 90.000000 game repl
icated - Number of seconds to delay before restarting a round after a win in gungame prog
"mp_ggtr_bomb_respawn_delay" = "0" ( def. "0.0" ) min. 0.000000 max. 30.000000 game replicated - Num
ber of seconds to delay before making the bomb available to a respawner in gu
"mp_ggtr_halftime_delay" = "0.0" min. 0.000000 max. 30.000000 game replicated    - Number of seconds
 to delay during TR Mode halftime
"mp_match_restart_delay" = "15" min. 1.000000 max. 120.000000 game replicated    - Time (in seconds)
 until a match restarts.
"mp_playerid_delay" = "0.4" min. 0.000000 max. 1.000000 game replicated          - Number of seconds
 to delay showing information in the status bar
"mp_round_restart_delay" = "7.0" min. 0.000000 max. 10.000000 game replicated    - Number of seconds
 to delay before restarting a round after a win
"sm_vote_delay" = "30"                                                           - Sets the recommen
ded time in between public votes
"sv_hibernate_postgame_delay" = "5"                                              - # of seconds to w
ait after final client leaves before hibernating.
"sv_vote_command_delay" = "2" max. 4.500000 game                                 - How long after a
vote passes until the action happens
"tv_delay" = "30" ( def. "10" ) min. 0.000000 max. 120.000000 game               - GOTV broadcast de
lay in seconds
"tv_delaymapchange" = "1" game                                                   - Delays map change
 until broadcast is complete
"voice_player_speaking_delay_threshold" = "0.5f" game cheat
find match
"bot_add"  game                                                                  - bot_add <t|ct> <t
ype> <difficulty> <name> - Adds a bot matching the given criter
"bot_add_ct"  game                                                               - bot_add_ct <type>
 <difficulty> <name> - Adds a Counter-Terrorist bot matching th
"bot_add_t"  game                                                                - bot_add_t <type>
<difficulty> <name> - Adds a terrorist bot matching the given c
"bot_kick"  game                                                                 - bot_kick <all> <t
|ct> <type> <difficulty> <name> - Kicks a specific bot, or all
"bot_kill"  game cheat                                                           - bot_kill <all> <t
|ct> <type> <difficulty> <name> - Kills a specific bot, or all
"bot_quota_mode" = "fill" ( def. "normal" ) game replicated                      - Determines the ty
pe of quota.
Allowed values: 'normal', 'fill', and 'match'.
If
"buyrandom"  game                                                                - Buy random primar
y and secondary. Primarily for deathmatch where cost is not an
"cl_clock_correction_force_server_tick" = "999" cheat                            - Force clock corre
ction to match the server tick + this offset (-999 disables it)
"ent_orient"  game cheat                                                         - Orient the specif
ied entity to match the player's angles. By default, only orien
"find_ent_index"  game cheat                                                     - Display data for
entity matching specified index.
Format: find_ent_index <index>
"mapcycledisabled" = "0" game replicated                                         - repeats the same
map after each match instead of using the map cycle
"mm_csgo_community_search_players_min" = "3" archive                             - When performing C
SGO community matchmaking look for servers with at least so man
"mp_backup_restore_list_files"  game                                             - Lists recent back
up round files matching the prefix, most recent files first, ac
"mp_backup_restore_load_autopause" = "1" game                                    - Whether to automa
tically pause the match after restoring round data from backup
"mp_competitive_endofmatch_extra_time" = "15" game                               - After a competiti
ve match finishes rematch voting extra time is given for rankin
"mp_do_warmup_offine" = "0" min. 0.000000 max. 1.000000 game replicated          - Whether or not to
 do a warmup period at the start of a match in an offline (bot)
"mp_do_warmup_period" = "0" ( def. "1" ) min. 0.000000 max. 1.000000 game replicated - Whether or no
t to do a warmup period at the start of a match.
"mp_endmatch_votenextleveltime" = "20" game                                      - If mp_endmatch_vo
tenextmap is set, players have this much time to vote on the ne
"mp_endmatch_votenextmap" = "1" game replicated                                  - Whether or not pl
ayers vote for the next map at the end of the match when the fi
"mp_endmatch_votenextmap_keepcurrent" = "1" game replicated                      - If set, always ke
eps the current map in the listof voting options.  If not set,
"mp_halftime" = "0" game replicated                                              - Determines whethe
r the match switches sides in a halftime event.
"mp_hostages_spawn_same_every_round" = "1" game replicated                       - 0 = spawn hostage
s randomly every round, 1 = same spawns for entire match.
"mp_match_can_clinch" = "1" game replicated                                      - Can a team clinch
 and end the match by being so far ahead that the other team ha
"mp_match_end_changelevel" = "0" min. 0.000000 max. 1.000000 game replicated     - At the end of the
 match, perform a changelevel even if next map is the same
"mp_match_end_restart" = "0" min. 0.000000 max. 1.000000 game replicated         - At the end of the
 match, perform a restart instead of loading a new map
"mp_match_restart_delay" = "15" min. 1.000000 max. 120.000000 game replicated    - Time (in seconds)
 until a match restarts.
"mp_overtime_enable" = "0" game replicated                                       - If a match ends i
n a tie, use overtime rules to determine winner
"mp_pause_match"  game                                                           - Pause the match i
n the next freeze time
"mp_spectators_max" = "2" min. 0.000000 game replicated                          - How many spectato
rs are allowed in a match.
"mp_td_dmgtokick" = "300" game replicated                                        - The damage thresh
hold players have to exceed in a match to get kicked.
"mp_td_dmgtowarn" = "200" game replicated                                        - The damage thresh
hold players have to exceed in a match to get warned that they
"mp_unpause_match"  game                                                         - Resume the match
"mp_weapons_allow_map_placed" = "1" ( def. "0" ) game replicated                 - If this convar is
 set, when a match starts, the game will not delete weapons pla
"mp_win_panel_display_time" = "3" game replicated                                - The amount of tim
e to show the win panel between matches / halfs
"rr_thenany_score_slop" = "0.0" game cheat                                       - When computing re
spondents for a 'THEN ANY' rule, all rule-matching scores withi
"snd_getmixer"                                                                   - Get data related
to mix group matching string
"sv_matchend_drops_enabled" = "1" game                                           - Rewards gameplay
time is always accumulated for players, but drops at the end of
"sv_matchpause_auto_5v5" = "0" game replicated                                   - When enabled will
 automatically pause the match at next freeze time if less than
"sv_pure_kick_clients" = "1"                                                     - If set to 1, the
server will kick clients with mismatching files. Otherwise, it
"sv_vote_issue_loadbackup_allowed" = "1" game notify replicated                  - Can people hold v
otes to load match from backup?
"timeleft"  game                                                                 - prints the time r
emaining in the match
"tv_advertise_watchable" = "0" notify                                            - GOTV advertises t
he match as watchable via game UI, clients watching via UI will
Bacardi is offline
DoPe^
Veteran Member
Join Date: Jul 2008
Location: Denmark / Copenhagen
Old 07-12-2014 , 09:11   Re: CS:GO: Round end timer?
Reply With Quote #8

isnt it mp_win_panel_display_time that needs to be changed?
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IcEWoLF
Senior Member
Join Date: Jul 2007
Old 07-13-2014 , 02:15   Re: CS:GO: Round end timer?
Reply With Quote #9

Quote:
Originally Posted by DoPe^ View Post
isnt it mp_win_panel_display_time that needs to be changed?
That doesn't do it at all.
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The 47 Ronin Gaming - http://www.47r-squad.com


IcEWoLF is offline
Dragonidas
AlliedModders Donor
Join Date: Jun 2014
Old 07-13-2014 , 10:37   Re: CS:GO: Round end timer?
Reply With Quote #10

mp_endmatch_votenextleveltime 10

np.
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