The Repair Node
What is the repair node?
The repair node is a scrapped engie buildable. It was going to replace the dispenser.
Cvars:
Code:
Repair_node_regen_amount_level1:(Default 15) The amount of health it heals per 2 seconds, at level 1.
Repair_node_regen_amount_level2:(Default 20) The amount of health it heals per 2 seconds, at level 2.
Repair_node_regen_amount_level3:(Default 30) The amount of health it heals per 2 seconds, at level 3.
Repair_node_force: (Default 0) Whether or not to force players to use the node.
Repair_node_enabled: (Default 1) Whether or not to allow players to use the node.
Repair_node_donator: (Default 0) If 1, requires the custom admin flag #1 to be on a client to use the node
Repair_node_ad_time: (Default 120) If non-0, info about the Repair Node will show every X seconds.
How do I use it?
Well, just type:
And you'll be able to use it! To turn it off, type:
And it will be off.
What does it do?
The repair node:
+Heals your buildings at a rate of 15/20/30 health per 2 seconds, depending on its level
+Can be upgraded
-Cannot heal or give metal to other players
-The Repair Node has 70 health, as opposed to the Dispenser's 150.
Video:
http://www.youtube.com/watch?v=qs9M-icPdsU
Credits:
Geel9 - Coding
Valve - Repair Node Model
Murphy7 - Base Texture
Benjamuffin - Current Texture
Changelog for v1.2:
-No longer heals players
+Can now be upgraded to heal buildings more
-Now has the sexy three models instead of a static one.
Changelog for v1.3:
-Added cvar to force players to use the node.
-Added cvar to enable/disable the node.
Changelog for v1.4:
-It now heals teleporters as well
-It now has better textures
-It now has longer ranges depending on its level
Changelog for v1.5:
-New cvar that allows it to be set to donators only.
Changelog for v1.6:
-
NOW SHOWS A HEAL BEAM BETWEEN BUILDINGS IT IS HEALING!
-Now has a cvar to allow for ads about the Node.
Changelog for v1.7:
-Fixed bugs
Changelog for v1.8:
-Fixed issue with the advertisements.
Changelog for v1.9:
-Fixed healing