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[EXTENSION][L4D2] Left4Fix (2.1.0)


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Spirit_12
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Old 01-28-2017 , 16:06   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #111

Quote:
Originally Posted by Visual77 View Post
Are all windows signatures up to date with the new 2.1.4.7?
Why don't you try it out and let us know, if they are not.
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Visual77
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Old 01-28-2017 , 18:40   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #112

Quote:
Originally Posted by Spirit_12 View Post
Why don't you try it out and let us know, if they are not.
Loads fine but I was hoping someone could do an assembly check in IDA and check so
nothing's changed.

Last edited by Visual77; 01-28-2017 at 18:41.
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Spirit_12
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Old 01-28-2017 , 19:34   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #113

Quote:
Originally Posted by Visual77 View Post
Loads fine but I was hoping someone could do an assembly check in IDA and check so
nothing's changed.
I would recommend you to test content first before making a post, if there is a problem you are more than welcomed to ask for help, but otherwise it would take away someone's time that can be better utilized.
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cravenge
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Old 01-28-2017 , 21:25   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #114

Quote:
Originally Posted by Visual77 View Post
Loads fine but I was hoping someone could do an assembly check in IDA and check so
nothing's changed.
Just checked and found only CTerrorPlayer_Fling, TakeOverZombieBot, and 5 other sigs changed but I'm not sure. Took me big time to thoroughly scan the linux binary.
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Spirit_12
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Old 01-28-2017 , 22:01   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #115

Quote:
Originally Posted by cravenge View Post
Just checked and found only CTerrorPlayer_Fling, TakeOverZombieBot, and 5 other sigs changed but I'm not sure. Took me big time to thoroughly scan the linux binary.
Linux shouldn't take more than 5 mins to get all this done. Are you not using labels ?
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Accelerator
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Join Date: Dec 2010
Location: Russia
Old 06-01-2017 , 04:58   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #116

The extension causes the server to crash on linux.

When call function: https://github.com/spumer/Left4Fix/b...etion.cpp#L129

Need update GetVersusCompletion patches in score_code_linux.cpp
If you compile using score_code_lite.cpp - everything works fine.

Last edited by Accelerator; 06-01-2017 at 06:44.
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spumer
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Join Date: Aug 2011
Old 06-01-2017 , 06:58   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #117

Works fine on 2.1.4.7 version. As i known it's a latest server version.
Try pre-compiled versions. May be you have different build environment?
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Accelerator
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Old 06-01-2017 , 07:01   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #118

Before branch sourcemod 1.7, extension worked fine (Sourcemod branch 1.6). As soon as I upgraded the sourcemod version to 1.7, the extension immediately caused the server to crash. And I had to leave him for a long time, but now I again returned to him.

Now I am building an extension, using the latest versions of sourcemod 1.8, metamod 1.10 and hl2sdk-l4d2, GCC 5.4. Also I tried GCC 4.8 and 4.7, the server is falling anyway.

Last edited by Accelerator; 06-01-2017 at 07:05.
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spumer
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Join Date: Aug 2011
Old 06-04-2017 , 15:34   Re: [EXTENSION][L4D2] Left4Fix (2.0.2)
Reply With Quote #119

Left4Fix 2.0.2 is here!

Bugfixes:
  • Fix possible segfault (Linux) (thanks to Accelerator74)
  • Try to fix 'Warp ghost' teleport to same survivor twice

Links in first post updated. No windows build yet.

https://github.com/spumer/Left4Fix/releases/tag/v2.0.2
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St00ne
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Location: Annecy - France
Old 07-04-2017 , 06:51   Re: [EXTENSION][L4D2] Left4Fix (2.0.2)
Reply With Quote #120

Hi there,

Sorry if this has already been asked, but does this extension also fix final scores for campaigns with 5+ players?

Thx
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