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[CS:S/CS:GO] Bot Attack Control


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SM9
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Join Date: Sep 2013
Location: United Kingdom
Old 09-25-2014 , 16:57   Re: [CS:S/CS:GO] Bot Attack Control
Reply With Quote #31

Its a shame it no longer works on CS:GO.. I was going to use it for a Zombie Mod which im working on.

Any chance somebody can update it?
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GoD-Tony
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Join Date: Jul 2005
Old 09-26-2014 , 03:29   Re: [CS:S/CS:GO] Bot Attack Control
Reply With Quote #32

I'll take a look at it later, but it does require more than a simple gamedata update.
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GoD-Tony
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Old 09-26-2014 , 05:31   Re: [CS:S/CS:GO] Bot Attack Control
Reply With Quote #33

Updated the first post with v1.0.1 which includes fixes for CS:GO and CS:S/Linux.
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Last edited by GoD-Tony; 09-26-2014 at 05:32.
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SM9
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Old 09-26-2014 , 11:43   Re: [CS:S/CS:GO] Bot Attack Control
Reply With Quote #34

Quote:
Originally Posted by GoD-Tony View Post
Updated the first post with v1.0.1 which includes fixes for CS:GO and CS:S/Linux.
Thank you very much for the quick update
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El Diablo War3Evo
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Join Date: Jun 2013
Old 09-27-2014 , 22:54   Re: [CS:S/CS:GO] Bot Attack Control
Reply With Quote #35

Quote:
Originally Posted by Mitchell View Post
I'm sure it would be technically possible, but tf2 bots do act differently, in fact their are two different types of bots, and the ones that actually move are considered tfbots
maybe look into the "bot_controller"
just catch it on EntityCreated
each bot should have one ( assumption )
I have tried various ways with this over the past 3-4 months with not much success. The only thing I was able to do was create it and spawn bots to control, but their AI was terribly stupid.

So terrible, they only used their primary weapons.
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Last edited by El Diablo War3Evo; 09-27-2014 at 22:54.
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alencore
Senior Member
Join Date: Oct 2011
Old 12-15-2014 , 23:31   Re: [CS:S/CS:GO] Bot Attack Control
Reply With Quote #36

@El Diablo War3Evo ...you want FFA bots on tf2? try rcbot2 it has a command...rcbot_ffa 1 to enable ffa plus it totally supports tf2.
http://rcbot.bots-united.com/


@God_tony ...much tnx for the update. I got totally nervous when it won't work after updating all my files can't play CSS without this.

Last edited by alencore; 12-15-2014 at 23:34.
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poel
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Join Date: Mar 2013
Old 04-16-2015 , 07:34   Re: [CS:S/CS:GO] Bot Attack Control
Reply With Quote #37

Hi,

I'm working on ZOMBIE RIOT server since few months on CSGO. And bot sucks really. I mean, I tried with your extension, and its the same settings. Bot are really stupid LOL (that's normal ^^)

But, Is it possible to change mouvement of csgo ? Because atm, they are walking, sometimes hiding etc... and its boring.
Can we do something against that ? Bot need to rush CT all the time, without any "stop" or shit like that ?

We made our own .nav files and bot still are stupid ^^".

Thks for help!
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GoD-Tony
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Join Date: Jul 2005
Old 04-17-2015 , 01:51   Re: [CS:S/CS:GO] Bot Attack Control
Reply With Quote #38

Quote:
Originally Posted by poel View Post
But, Is it possible to change mouvement of csgo ? Because atm, they are walking, sometimes hiding etc... and its boring.
Can we do something against that ? Bot need to rush CT all the time, without any "stop" or shit like that ?
You're probably looking for this thread.
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Dr. Api
BANNED
Join Date: Mar 2015
Location: France
Old 04-24-2015 , 18:02   Re: [CS:S/CS:GO] Bot Attack Control
Reply With Quote #39

Your link is not good, they just parsing navigation meshes. CSGO need extension for controlling bot, .nav is something else. You can nav_edit 1 and put nav_run, nav_donthide bots will still hide and walk.
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poel
Veteran Member
Join Date: Mar 2013
Old 04-25-2015 , 12:46   Re: [CS:S/CS:GO] Bot Attack Control
Reply With Quote #40

Quote:
Originally Posted by Dr. Api View Post
Your link is not good, they just parsing navigation meshes. CSGO need extension for controlling bot, .nav is something else. You can nav_edit 1 and put nav_run, nav_donthide bots will still hide and walk.
+1.
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