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[TF2] TF2Attributes (v1.7.2, 2022/09/18)


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Mitchell
~lick~
Join Date: Mar 2010
Old 10-20-2017 , 19:47   Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
Reply With Quote #521

Any word on the signature/offset changes?
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FlaminSarge
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Join Date: Jul 2010
Old 10-20-2017 , 21:12   Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
Reply With Quote #522

Unfortunately not yet. Might need a Windows server to test on sometime.
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CoolJosh3k
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Join Date: Mar 2010
Old 10-21-2017 , 10:29   Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
Reply With Quote #523

Going to presume we need new gamedata.

Is there a good place to find out how things are going with it, besides https://github.com/FlaminSarge/tf2attributes
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Mitchell
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Join Date: Mar 2010
Old 10-21-2017 , 11:23   Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
Reply With Quote #524

I'm guessing you're running windows?
I found out that the only the offsets were wrong
edit: actually weird, i uploaded the wrong version, or didn't save or something..
Attached Files
File Type: txt tf2.attributes.txt (7.5 KB, 311 views)

Last edited by Mitchell; 10-21-2017 at 18:36.
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erwinquek
Member
Join Date: Jun 2014
Old 10-21-2017 , 19:53   Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
Reply With Quote #525

Quote:
Originally Posted by Mitchell View Post
I'm guessing you're running windows?
I found out that the only the offsets were wrong
edit: actually weird, i uploaded the wrong version, or didn't save or something..
For Windows, is the file working for u? Server still crashing?
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 10-21-2017 , 22:32   Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
Reply With Quote #526

I'm not sure Mitchell's gamedata is correct. I'm still seeing issues also.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 10-22-2017 , 19:32   Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
Reply With Quote #527

Hey guys, the plugin's been updated at http://github.com/flaminsarge/tf2attributes
Can somebody compile the latest version and try it on Windows and Linux with the gamedata in the repo and see if everything's fine? Everything seems to be fine for me on Linux with the latest version.

(There were no gamedata changes for Linux as far as I can tell).

(Mitchell, CEconItemView::GetItemDefinition isn't used in the plugin; I've got a commit to clean up the gamedata in the repo).
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Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
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You will be fed to javalia otherwise.
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Last edited by FlaminSarge; 10-22-2017 at 19:42.
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erwinquek
Member
Join Date: Jun 2014
Old 10-24-2017 , 05:55   Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
Reply With Quote #528

Quote:
Originally Posted by FlaminSarge View Post
Hey guys, the plugin's been updated at http://github.com/flaminsarge/tf2attributes
Can somebody compile the latest version and try it on Windows and Linux with the gamedata in the repo and see if everything's fine? Everything seems to be fine for me on Linux with the latest version.

(There were no gamedata changes for Linux as far as I can tell).

(Mitchell, CEconItemView::GetItemDefinition isn't used in the plugin; I've got a commit to clean up the gamedata in the repo).
Successfully compiled for Windows Server 2012 R2. However, server crashes on player connect.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 10-25-2017 , 14:42   Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
Reply With Quote #529

Does it definitely only crash due to tf2attributes? If you're using Accelerator, does it have a stack trace?
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Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
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You will be fed to javalia otherwise.
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Jose76Tron
Member
Join Date: Feb 2015
Location: Spain
Old 10-26-2017 , 13:06   Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
Reply With Quote #530

Why i cant add any attributes to the upgradeable tf_weapon_flamethrower? it shows as tf_wearable for some reason after jungle update
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