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[TF2] Advanced Infinite Ammo


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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 07-22-2012 , 15:12   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #21

Tylerst, I just finished up the revision I posted above to the new version and tried to compile and getting this error - been out of town a few days or else I would have posted this the other day.

Quote:
/home/groups/sourcemod/upload_tmp/phpw6fPMp.sp(332) : error 040: duplicate "case" label (value 44)
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Tylerst
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Join Date: Oct 2010
Old 07-22-2012 , 18:00   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #22

Quote:
Originally Posted by Horsedick View Post
Tylerst, I just finished up the revision I posted above to the new version and tried to compile and getting this error - been out of town a few days or else I would have posted this the other day.
Looks like you forgot to remove case 44 and 163 from the Type2 Weapons section above before you uncommented that.
Look for case 44 and 163 in the Type2 Weapons section and remove them from there first.

Last edited by Tylerst; 07-22-2012 at 18:00.
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NameUser
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Join Date: Apr 2012
Location: Bay Area, California
Old 07-24-2012 , 08:59   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #23

Is it possible for perma-infinite ammo?
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Diviara27
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Join Date: Feb 2010
Old 07-24-2012 , 10:32   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #24

Is there a cvar that whenever a player instantly connects, he receives infinite ammo already?
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Tylerst
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Join Date: Oct 2010
Old 07-24-2012 , 15:37   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #25

Quote:
Originally Posted by NameUser View Post
Is it possible for perma-infinite ammo?
Not sure what you mean. Unless you're using the timed command, it's already permanent.

Other than that, setting the sm_aia_all cvar to 1 will give it to everyone automatically.(And setting sm_aia_adminonly to 1 after that will give it to all admins automatically)

Quote:
Originally Posted by Diviara27 View Post
Is there a cvar that whenever a player instantly connects, he receives infinite ammo already?
sm_aia_all "0" - Advanced Infinite Ammo for everyone

Just change it to 1

Last edited by Tylerst; 07-24-2012 at 15:41.
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Tylerst
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Join Date: Oct 2010
Old 07-27-2012 , 07:10   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #26

Updated to 1.0.2
-Beggar's Bazooka now has an infinite firing option by holding right-click(alt-fire)
-Reverted Bonk!/Crit-A-Cola to work the the old plugin(Infinite duration, and can right-click(alt-fire) to remove Bonk!)
Edit: -Moved Sandman/Wrap Assassin to a separate case area to allow for easier customization of them.

Last edited by Tylerst; 07-27-2012 at 15:56.
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Horsedick
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Join Date: Sep 2011
Old 07-27-2012 , 09:44   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #27

Quote:
Originally Posted by Tylerst View Post
Updated to 1.0.2
-Beggar's Bazooka now has an infinite firing option by holding right-click(alt-fire)
-Reverted Bonk!/Crit-A-Cola to work the the old plugin(Infinite duration, and can right-click(alt-fire) to remove Bonk!)
ok looks like you also adjusted the sandman/wrap assassin to go with changes I needed and was making....you didn't note that in here but great just need to check/change a few things over with it and should be the same.

assuming a single // ahead of the CheckCommandAccess is all that is needed and a change of flag for me should be enough to restrict the use of these for unlimited ammo.

Last edited by Horsedick; 07-27-2012 at 09:47.
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Tylerst
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Join Date: Oct 2010
Old 07-27-2012 , 15:46   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #28

Quote:
Originally Posted by Horsedick View Post
ok looks like you also adjusted the sandman/wrap assassin to go with changes I needed and was making....you didn't note that in here but great just need to check/change a few things over with it and should be the same.

assuming a single // ahead of the CheckCommandAccess is all that is needed and a change of flag for me should be enough to restrict the use of these for unlimited ammo.
Yeah, you just need to uncomment that. I changed it just because it made it a bit easier for people, and it didn't make the plugin work any differently(that's also why it isn't in the notes). Though I suppose I'll go add it, and change my post about doing that.
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machede
Member
Join Date: Nov 2011
Location: Italia
Old 07-29-2012 , 07:37   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #29

where to insert
Custom Menu Example.txt (file txt)
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Tylerst
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Join Date: Oct 2010
Old 07-29-2012 , 14:24   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #30

Quote:
Originally Posted by machede View Post
where to insert
Custom Menu Example.txt (file txt)
http://wiki.alliedmods.net/Custom_Ad...nu_(SourceMod)
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