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[L4D2] Randomly undying human-controlled special infected in versus


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Sempiro
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Join Date: Apr 2014
Old 07-21-2021 , 09:58   [L4D2] Randomly undying human-controlled special infected in versus
Reply With Quote #1

Hey guys,

I have a weird issue on my server (Windows) recently:

When playing Versus as special infected, sometimes you can become invincible, no matter if using weapons, mele or throwables - nothing can kill you. I cannot quite narrow down what causes it, since it is very random. It would be much appreciated if anyone could help me.

I personally think that it may caused by "Varying Zombie Population" plugin, but not completely sure, since, firstly, it is for bots, and secondly the values I use in cfg of this plugins do not go beyond defaults for specials.

I am on last stable version of Sourcemod: 1.10.0.6510

My server.cfg as follows:

Code:
/////////////////////////
//Server info
 
hostname "xxxxxxx"              // write your server name here.
rcon_password "xxxxxxxxx"     // write your rcon password here.
motd_enabled 0
sm_cvar mp_gamemode versus // Default (coop) change this to the mode you want.
sm_cvar sb_all_bot_game 1
sm_cvar vs_max_team_switches 1
sm_cvar versus_tank_chance 1
sm_cvar versus_tank_chance_finale 1
sm_cvar versus_tank_chance_intro 1
sm_cvar director_tank_force_offer 1
sm_cvar tank_stuck_time_suicide 99999999999
tank_stuck_failsafe 0
sm_cvar director_tank_lottery_selection_time "1"

sm_cvar sv_disable_glow_faritems 1
sm_cvar sv_disable_glow_survivors 1

sm_cvar z_witch_damage "100"
sm_cvar z_witch_damage_per_kill_hit "60"
sm_cvar z_witch_flashlight_range "1100"
sm_cvar z_witch_health "6500"
sm_cvar z_witch_personal_space "400"
sm_cvar z_witch_speed "500"
sm_cvar z_witch_threat_hostile_range "700"
sm_cvar z_witch_threat_normal_range "600"


//////////max 17 min 11 (20 and 30)
sm_cvar z_ghost_delay_max 17
sm_cvar z_ghost_delay_min 11

/////////////////////////
 
//Internet, region, lobby setup

hostport 27015
sv_lan 0       
sv_region 255
sv_allow_lobby_connect_only 0
sv_steamgroup "xxxxxxxxx" 
sv_steamgroup_exclusive 0
/////////////////////////
 
//Game Settings
mp_disable_autokick 1
sv_allow_wait_command 0        //default 1; Allow or disalow the wait command on clients connected to this server.
sv_clearhinthistory 0        //(command)Clear memory of server side hint displayed to the player.
sv_consistency 0        //default 1; Whether the server enforces file consistency for critical files
sv_pausable 0            //default 0; is the server pausable
sv_pure_kick_clients 0        //default 1; If set to 1, the server will kick clients with mismatchng files. Otherwise, it will issue a warning to the client.
sv_pure 0            //If set to 1, server will force all client files execpt whitelisted ones (in pure_server_whitelist.txt) to match server's files.
                 //If set to 2, the server will force all clietn files to come from steam and not load pure_server_whilelist.txt. Set to 0 for disabled.
                                 
/////////////////////////
//communication
 
sv_voiceenable 1        //default 1; enable/disable voice comm
sv_alltalk 0            //default 0; Players can hear all other players' voice communication, no team restrictions
 
/////////////////////////
//LOGGING

log on            //Creates a logfile (on | off)
sv_logecho 0            //default 0; Echo log information to the console.
sv_logfile 0        //default 1; Log server information in the log file.
sv_log_onefile 0    //default 0; Log server information to only one file.
sv_logbans 1        //default 0;Log server bans in the server logs.
sv_logflush 0        //default 0; Flush the log files to disk on each write (slow).
sv_logsdir logs        //Folder in the game directory where server logs will be stored.
 
/////////////////////////
//Bans
//  execute banned.cfgs at server start. Optimally at launch commandline.
//  Put writeip/wrtieid commands in the bottom of server.cfg AFTER banned.cfgs have loaded.

exec banned_user.cfg    //loads banned users' ids
exec banned_ip.cfg    //loads banned users' ips
writeip          //Save the ban list to banned_ip.cfg.
writeid          //Wrties a list of permanently-banned user IDs to banned_user.cfg.
 
/////////////////////////
//Master server - "setmaster" - enable/disable master servers.

//Usage: setmaster

/////////////////////////
//Network Tweaks - Increase network performance
sm_cvar sv_minrate 60000                     // Minimum value of rate.
sm_cvar sv_maxrate 60000                     // Maximum Value of rate. 60000 for 60 tickrate
sm_cvar sv_mincmdrate 60                     // Minimum value of cl_cmdrate.
sm_cvar sv_maxcmdrate 60                     // Maximum value of cl_cmdrate. 60 for 60 tickrate
sm_cvar sv_minupdaterate 60                  // Minimum Value of cl_updaterate.
sm_cvar sv_maxupdaterate 60                  // Maximum Value of cl_updaterate.
sm_cvar sv_client_min_interp_ratio 0         // Minimum value of cl_interp_ratio.
sm_cvar sv_client_max_interp_ratio 2          // Maximum value of cl_interp_ratio.
sm_cvar nb_update_frequency 0.03
sv_client_interpolate 1
sm_cvar net_splitpacket_maxrate 60000
sm_cvar net_maxcleartime 0.00001
sm_cvar sv_maxunlag 0.1                         // Maximum amount of seconds to "unlag", go back in time.
sm_cvar sv_unlag 1
sm_cvar net_compresspackets 1
sm_cvar net_earliertempents 1
sm_cvar sv_parallel_sendsnapshot 1
sm_cvar sv_enable_delta_packing 1
sm_cvar net_minroutable 16
sm_cvar net_maxroutable 1200
sm_cvar sv_client_predict 1
sm_cvar sv_client_cmdrate_difference 0
sm_cvar sv_max_queries_sec_global 10
sm_cvar sv_max_queries_sec 5
sm_cvar sv_max_queries_window 10
sm_cvar sv_player_stuck_tolerance 5
sm_cvar sv_extra_client_connect_time 0.001

// Tickrate Fixes
sm_cvar tick_door_speed 1.3
sm_cvar z_vomit_velocity 3740.0

// Slots (This prevents constant resetting of sv_maxplayers on map change)
sm_cvar mv_maxplayers 30  

//Ragdolls /Props
sm_cvar phys_enable_experimental_optimizations 1

//CPU Tweaks
sm_cvar fps_max 150
sm_cvar host_framerate 0
sm_cvar host_syncfps 0
sm_cvar pvs_min_player_distance 1
sm_cvar sv_alternateticks 1
sm_cvar sv_force_transmit_ents 0
sm_cvar sv_force_transmit_players 0
sm_cvar sv_forcepreload 1
sm_cvar sv_stats 0
sm_cvar sv_parallel_packentities 1


//Experimental Async / MultiThreading
sm_cvar occlusion_test_async 1
sm_cvar host_threaded_sound 1
sm_cvar host_thread_mode 2
sm_cvar sv_threaded_init 1
sm_cvar mod_load_anims_async 1
sm_cvar mod_load_mesh_async 1
sm_cvar mod_load_vcollide_async 1
sm_cvar vprof_server_thread 1
sm_cvar g_ai_threadedgraphbuild 1 
sm_cvar net_queued_packet_thread 1
sm_cvar net_splitrate 2


//Testing Cvars
sm_cvar mp_autoteambalance 0                  // Prevents some shuffling.
sm_cvar sv_unlag_fixstuck 1                   // Prevent getting stuck when attempting to "unlag" a player.
sm_cvar chestbump_patch_enabled 1             // Fixes (most) Chestbumps from Chargers.
sm_cvar z_brawl_chance 0                      // Common Infected won't randomly fight eachother.
sm_cvar sv_clockcorrection_msecs 25 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery)

sv_maxplayers 10
sv_removehumanlimit 1
sv_force_unreserved 1

//Bots improvements
sm_cvar sb_max_team_melee_weapons 4 // Adjust this to your desired amount
sm_cvar sb_melee_approach_victim 10

sm_cvar sb_allow_shoot_through_survivors 0
sm_cvar sb_allow_leading 1
sm_cvar sb_battlestation_human_hold_time 2
sm_cvar sb_sidestep_for_horde 1
sm_cvar sb_toughness_buffer 40
sm_cvar sb_temp_health_consider_factor 0.75
sm_cvar sb_friend_immobilized_reaction_time_normal 0.001
sm_cvar sb_friend_immobilized_reaction_time_hard 0.001
sm_cvar sb_friend_immobilized_reaction_time_expert 0.001
sm_cvar sb_friend_immobilized_reaction_time_vs 0.001
sm_cvar sb_separation_range 150
sm_cvar sb_separation_danger_min_range 150
sm_cvar sb_separation_danger_max_range 600
sm_cvar sb_escort 1
sm_cvar sb_transition 0
sm_cvar sb_close_checkpoint_door_interval 0.25
sm_cvar sb_max_battlestation_range_from_human 200
sm_cvar sb_battlestation_give_up_range_from_human 500
sm_cvar sb_close_threat_range 250
sm_cvar sb_threat_close_range 250
sm_cvar sb_threat_very_close_range 250
sm_cvar sb_threat_medium_range 500
sm_cvar sb_threat_far_range 1000
sm_cvar sb_threat_very_far_range 2000
sm_cvar sb_neighbor_range 200
sm_cvar sb_follow_stress_factor 100
sm_cvar sb_locomotion_wait_threshold 2
sm_cvar sb_path_lookahead_range 1000
sm_cvar sb_near_hearing_range 1000
sm_cvar sb_far_hearing_range 2000
sm_cvar sb_combat_saccade_speed 2000
My plugins:


Code:
  01 "Automatic Campaign Switcher (ACS)" (v2.1.1) by Rikka0w0, Chris Pringle
  02 "Admin File Reader" (1.10.0.6510) by AlliedModders LLC
  03 "Admin Help" (1.10.0.6510) by AlliedModders LLC
  04 "Admin Menu" (1.10.0.6510) by AlliedModders LLC
  05 "No spawn near safe room door." (1.3) by Eyal282 ( FuckTheSchool )
  06 "Anti-Flood" (1.10.0.6510) by AlliedModders LLC
  07 "Basic Ban Commands" (1.10.0.6510) by AlliedModders LLC
  08 "Basic Chat" (1.10.0.6510) by AlliedModders LLC
  09 "Basic Comm Control" (1.10.0.6510) by AlliedModders LLC
  10 "Basic Commands" (1.10.0.6510) by AlliedModders LLC
  11 "Basic Info Triggers" (1.10.0.6510) by AlliedModders LLC
  12 "Basic Votes" (1.10.0.6510) by AlliedModders LLC
  13 "Connect Announce" (1.6) by Arg!
  14 "Client Preferences" (1.10.0.6510) by AlliedModders LLC
  15 "Country Filter 2nd Edition" (2.0.4) by Bacardi
  16 "Fun Commands" (1.10.0.6510) by AlliedModders LLC
  17 "Fun Votes" (1.10.0.6510) by AlliedModders LLC
  18 "Ghost Tank Lite" (0.91a) by Mr. Zero
  19 "Heartbeat trigger" (1.2) by B-man & Dirka_Dirka
  20 "High Ping Kicker - Lite Edition" (1.0.0.1) by Liam
  21 "L4D2 Gore" (1.1) by DiscoBBQ
  22 "Jesters Players Panel and Switch Menu" (1.2.2) by -=BwA=- Jester
  23 "[L4D2] Black and White on Defib" (1.4) by Crimson_Fox
  24 "l4d2_changelevel" (1.2.0) by Lux
  25 "[L4D2] Global Shadow Fix" (1.0) by SilverShot
  26 "L4D2 Mission Manager" (v1.0.0) by Rikka0w0
  27 "L4D2 MissionManager AdminMenu" (v1.0.0) by Rikka0w0
  28 "One-Shot Defib" (1.0) by Oshroth
  29 "L4D2 Tank Swap" (1.0.7) by AtomicStryker
  30 "L4D2 Team Switch Delayer" (0.2) by Quattros
  31 "L4D2 Team Unscrambler" (0.3) by Quattros
  32 "Disable Saferoom Friendly Fire" (1.0) by Squidinator
  33 "[L4D2] Wounded Commons" (1.0.0) by Mart
  34 "L4D1/2 Remove Lobby Reservation" (1.1.1) by Downtown1
  35 "[L4D] Client timeout override" (1.0) by djromero (SkyDavid)
  36 "[L4D & L4D2] Gear Transfer" (1.6.0) by SilverShot
  37 "Incapped Grenade (Pipe, Molotov, Vomitjar)" (1.5) by DJ_WEST
  38 "L4D Kick Load Stuckers" (1.0.8) by AtomicStryker
  39 "[L4D1 & L4D2] Miss Shot/Shove On Tongue Grab" (1.0.0) by Mart
  40 "[L4D/L4D2] Return To Lobby Fix" (1.0) by MasterMind420
  41 "[L4D1 & L4D2] Shot Warns Common" (1.0.7) by Mart
  42 "[L4D1 & L4D2] Survivor Eyes" (1.0.5) by Mart
  43 Disabled: "Nextmap" (1.10.0.6510) by AlliedModders LLC
  44 "No Witch Hunting" (0.90) by Mr. Zero
  45 "Player Commands" (1.10.0.6510) by AlliedModders LLC
  46 "Ready Up" (3.3.2) by [email protected]
  47 "Realish_Tank_Phyx" (1.3) by Ludastar (Armonic)
  48 "Reserved Slots" (1.10.0.6510) by AlliedModders LLC
  49 "[L4D & L4D2] Simple AFK Manager VS" (1.2) by raziEiL [disawar1]
  50 "Scene Processor" (1.33.2) by Buster "Mr. Zero" Nielsen (Fork by cravenge & Dragokas)
  51 "Simple Welcome Message" (1.2) by Zuko
  52 "SourceMod Anti-Cheat" (0.8.5.1) by SMAC Development Team
  53 "SMAC Aimbot Detector" (0.8.5.1) by SMAC Development Team
  54 "SMAC AutoTrigger Detector" (0.8.5.1) by SMAC Development Team
  55 "SMAC Client Protection" (0.8.5.1) by SMAC Development Team
  56 "SMAC Command Monitor" (0.8.5.1) by SMAC Development Team
  57 "SMAC ConVar Checker" (0.8.5.1) by SMAC Development Team
  58 "SMAC Eye Angle Test" (0.8.5.1) by SMAC Development Team
  59 "SMAC L4D2 Exploit Fixes" (0.8.5.1) by SMAC Development Team
  60 "SMAC Rcon Locker" (0.8.5.1) by SMAC Development Team
  61 "SMAC Anti-Speedhack" (0.8.5.1) by SMAC Development Team
  62 "SMAC Spinhack Detector" (0.8.5.1) by SMAC Development Team
  63 "SMAC Anti-Wallhack" (0.8.5.1) by SMAC Development Team
  64 "Sound Commands" (1.10.0.6510) by AlliedModders LLC
  65 "Spectator Switch" (1.1.1) by HSFighter
  66 "L4D Spectator Team" (1.4.0) by KawMAN
  67 "Varying Zombie Population" (1.4.0) by Luke Penny
  68 "Vocalization Restore" (2.0) by Lunatix
  69 "Vote Blocker" (1.3.4) by Phil Bradley
  70 "votehp" (0.0.0.4) by david43/Apple_W
  71 "[L4D2] Bots Weapon Preferences Editor" (1.5) by DeathChaos25
  72 "L4D2 Melee Weapon Grunts" (1.1) by DeathChaos25
  73 "[L4D2] Prevent Survivor Legde Grab while Disable by SI" (1.0) by DeathChaos25
  74 "[L4D2] Survivor Carried By Charger Vocalization Restore" (1.0) by DeathChaos
  75 "[L4D2] Team Kill Reactions" by DeathChaos25
  76 "[L4D2]Survivor_Legs_Restore" (1.2.5) by Lux
  77 "[L4D/L4D2]AutoTakeOver" (2.0) by Lux

Last edited by Sempiro; 07-21-2021 at 10:29.
Sempiro is offline
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 07-21-2021 , 14:21   Re: [L4D2] Randomly undying human-controlled special infected in versus
Reply With Quote #2

you can try removing my plugin and check if the bug stops

[L4D1 & L4D2] Miss Shot/Shove On Tongue Grab

Don't know if this could bug like you said, but is one of the plugins that prevent SI from getting damage (only from the grabbed attacker btw).
In the worst case the SI would be invincible only from one client and not from everybody else

Probably would glitch the shove function aswell if is that plugin.
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Last edited by Marttt; 07-21-2021 at 14:23.
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Sempiro
Member
Join Date: Apr 2014
Old 07-21-2021 , 23:16   Re: [L4D2] Randomly undying human-controlled special infected in versus
Reply With Quote #3

Quote:
Originally Posted by Marttt View Post
you can try removing my plugin and check if the bug stops

[L4D1 & L4D2] Miss Shot/Shove On Tongue Grab

Don't know if this could bug like you said, but is one of the plugins that prevent SI from getting damage (only from the grabbed attacker btw).
In the worst case the SI would be invincible only from one client and not from everybody else

Probably would glitch the shove function aswell if is that plugin.
Thank you so much Marttt! I will try it out today and will provide a feedback afterwards.
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Sempiro
Member
Join Date: Apr 2014
Old 07-22-2021 , 09:43   Re: [L4D2] Randomly undying human-controlled special infected in versus
Reply With Quote #4

Quote:
Originally Posted by Marttt View Post
you can try removing my plugin and check if the bug stops

[L4D1 & L4D2] Miss Shot/Shove On Tongue Grab

Don't know if this could bug like you said, but is one of the plugins that prevent SI from getting damage (only from the grabbed attacker btw).
In the worst case the SI would be invincible only from one client and not from everybody else

Probably would glitch the shove function aswell if is that plugin.
So I have put plugin file in "Disabled" folder and gave it a go. Have played a versus campaign, there was no issues right until final campaign, when spitter got invincible. So negative, not "Miss Shot/Shove On Tongue Grab" plugin issue, something else.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-22-2021 , 10:20   Re: [L4D2] Randomly undying human-controlled special infected in versus
Reply With Quote #5

Remove half your plugins and test, if fixed restore half of those removed, or remove half again and repeat until you find the plugin causing it.
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Sempiro
Member
Join Date: Apr 2014
Old 07-22-2021 , 11:01   Re: [L4D2] Randomly undying human-controlled special infected in versus
Reply With Quote #6

Alright, some of the players reported that it happens between 3rd 1st person switch as infected. But I do not have any plugins (to my knowledge) that would allow such switching.

These are the only ones I have recently installed (attach). And most of the new ones are from Sourcemod update
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Last edited by Sempiro; 07-22-2021 at 11:07.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 07-22-2021 , 15:49   Re: [L4D2] Randomly undying human-controlled special infected in versus
Reply With Quote #7

With the recent L4D2 updates you could have some old plugin with "corrupted" gamedata.

The only way is by trial and error as Silvers said, nothing much more else that people can do to help.

I don't remember any recent related reports in other plugins about someone else having this bug.
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Last edited by Marttt; 07-22-2021 at 15:49.
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Sempiro
Member
Join Date: Apr 2014
Old 07-22-2021 , 23:36   Re: [L4D2] Randomly undying human-controlled special infected in versus
Reply With Quote #8

Quote:
Originally Posted by Marttt View Post
With the recent L4D2 updates you could have some old plugin with "corrupted" gamedata.

The only way is by trial and error as Silvers said, nothing much more else that people can do to help.

I don't remember any recent related reports in other plugins about someone else having this bug.
Yeah, I guess I am on my own for this one. Will start with newly installed then. Thank you guys. I will report on my findings if I will figure out the culprit.
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Sempiro
Member
Join Date: Apr 2014
Old 07-25-2021 , 05:52   Re: [L4D2] Randomly undying human-controlled special infected in versus
Reply With Quote #9

Alright I have find out what the reason for random undying specials was: https://forums.alliedmods.net/showthread.php?t=332388
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 07-25-2021 , 11:05   Re: [L4D2] Randomly undying human-controlled special infected in versus
Reply With Quote #10

Thanks I will check. Seems something related to the camera being enabled turns the player invunerable.
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Last edited by Marttt; 07-25-2021 at 12:30.
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