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Subplugin Submission [ZP] Zombie Class: Illusion Zombie


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JoKeR LauGh
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Join Date: May 2011
Location: Malaysia
Old 10-20-2011 , 10:50   Re: [ZP] Zombie Class: Illusion Zombie
Reply With Quote #11

entity is the boss for NPC . sound's good . I was about to make a supply box plugin using it . ;)
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Y060N
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Location: www.equilibriumcs.com
Old 01-10-2012 , 02:56   Re: [ZP] Zombie Class: Illusion Zombie
Reply With Quote #12

When I compile locally it says that there is an invalid function/declaration on line 1. Deleted the commented section and it still does no compile.
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H.RED.ZONE
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Join Date: Sep 2011
Location: Serbia, Belgrade
Old 01-10-2012 , 11:11   Re: [ZP] Zombie Class: Illusion Zombie
Reply With Quote #13

Quote:
Originally Posted by Y060N View Post
When I compile locally it says that there is an invalid function/declaration on line 1. Deleted the commented section and it still does no compile.
When i compile locally -->
Code:
Header size:   980 bytes
Code size:   3388 bytes
Data size:   2136 bytes
Stack/Head size: 16384 bytes
Total requirements: 22888 bytes
Done.
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Y060N
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Old 01-10-2012 , 16:24   Re: [ZP] Zombie Class: Illusion Zombie
Reply With Quote #14

I got it to work. Bugs out when being used in small areas like vents, the zombie gets stuck.
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H.RED.ZONE
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Location: Serbia, Belgrade
Old 01-10-2012 , 17:55   Re: [ZP] Zombie Class: Illusion Zombie
Reply With Quote #15

Quote:
Originally Posted by Y060N View Post
I got it to work. Bugs out when being used in small areas like vents, the zombie gets stuck.
Use semiclip or old menu like unstuck.
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Y060N
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Old 01-10-2012 , 17:58   Re: [ZP] Zombie Class: Illusion Zombie
Reply With Quote #16

I use semiclip, doesn't register for the models that are spawned. And true, I didn't even remember that
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