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[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)


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MlG M8O
Junior Member
Join Date: May 2015
Old 11-29-2015 , 15:44   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #251

Upspiking/Downspiking doesn't work. Is there any configuration convar I should tweak?
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MlG M8O
Junior Member
Join Date: May 2015
Old 11-29-2015 , 15:47   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #252

Also is there any way to get a speed tracker in chat? For example when you die it says [Speed Tracker] Person has died to a rocket traveling XXX miles per hour!
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DeathGod
Junior Member
Join Date: Jan 2016
Old 01-22-2016 , 21:38   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #253

[SM] Unable to load plugin "dodgeball_redux.smx": Required extension "SteamTools" file("steamtools.ext") not running

Also the rockets won't start shooting out when the round starts, is it because of this problem here ^

I have the extension, did I download the wrong one?
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ClassicGuzzi
Veteran Member
Join Date: Oct 2013
Location: Argentina
Old 01-22-2016 , 23:12   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #254

Quote:
Originally Posted by DeathGod View Post
[SM] Unable to load plugin "dodgeball_redux.smx": Required extension "SteamTools" file("steamtools.ext") not running

Also the rockets won't start shooting out when the round starts, is it because of this problem here ^

I have the extension, did I download the wrong one?
If there is any error, the plugin won't start, yes. That's because this plugin isn't well designed to allow every functionality sans the X extension part.

I'm not sure what could be the problem if you already have the extension. Try reading the extension list if it's running or if it has any problems.

I'm not sure but the command was something like "sm exts list".
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flrmtmxk1
New Member
Join Date: Jan 2016
Old 01-27-2016 , 07:56   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #255

Can I make a bullet size constant?
Do you change some code?
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ClassicGuzzi
Veteran Member
Join Date: Oct 2013
Location: Argentina
Old 01-27-2016 , 08:03   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #256

Quote:
Originally Posted by flrmtmxk1 View Post
Can I make a bullet size constant?
Do you change some code?
You can have a constant size with a size inc. in zero:
PHP Code:
        //Model size of the rocket when it spawns
        
"ModelSize"    "1.0"
        
//Size increment after a deflect
        
"DeflectSizeInc" "0.0" 
And no, I didn't change anything.
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flrmtmxk1
New Member
Join Date: Jan 2016
Old 01-27-2016 , 10:04   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #257

Quote:
Originally Posted by ClassicGuzzi View Post
If there is any error, the plugin won't start, yes. That's because this plugin isn't well designed to allow every functionality sans the X extension part.

I'm not sure what could be the problem if you already have the extension. Try reading the extension list if it's running or if it has any problems.

I'm not sure but the command was something like "sm exts list".

thank!

Model changes should be do if a bullet?
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ClassicGuzzi
Veteran Member
Join Date: Oct 2013
Location: Argentina
Old 01-27-2016 , 10:23   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #258

Quote:
Originally Posted by flrmtmxk1 View Post
thank!

Model changes should be do if a bullet?
They should work with every model you want, I don't know how well a bullet model would do.
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flrmtmxk1
New Member
Join Date: Jan 2016
Old 01-27-2016 , 10:52   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #259

Quote:
Originally Posted by ClassicGuzzi View Post
They should work with every model you want, I don't know how well a bullet model would do.
Thank you!
Thank you!
Thank you!
Thank you!
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Negratius
Member
Join Date: Feb 2013
Location: São Paulo, Brasil
Old 02-03-2016 , 14:20   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #260

Hey ClassicGuzzi!
Just annoying you again

Since the last update it seems that SteamTools broke, and this plugin uses it
Can you change it to use SteamWorks instead? As far as I know it's the only way of fixing it

I think this may be a kinda big request XD

Thanks in advance!!

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