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[ L4D2 ] Team Manager 2.3.4c


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Jоnny
Senior Member
Join Date: Jun 2007
Old 08-30-2013 , 21:51   Re: [ L4D2 ] Team Manager 2.3.4c
Reply With Quote #111

Its really hard to use compiled version of this plugin only for coop extra slots managment.
Too many useless functions, too many messages in chat/menu.
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Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: Toronto, Canada
Old 08-31-2013 , 03:53   Re: [ L4D2 ] Team Manager 2.3.4c
Reply With Quote #112

Quote:
Originally Posted by Skyy View Post
I'm currently in the process of writing a new version of ready up from the ground up. It'll have extended module support, which means most of this plugins functionality will be built as individual modules for ready up 3.

This means I am no longer supporting this plugin, as this change makes it deprecated.
The new version of ready up will be posted as a separate download in its official thread, when completed.
All of the functionality in this plugin was used by me when I ran my community, so for me, none of it was useless.
However, as one of my previous posts says, I don't support this plugin anymore.

Most of its functionality can be found in Ready Up 3 and its several modules. It's also developer-friendly, so you're free to write your own modules for it, here.
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Jоnny
Senior Member
Join Date: Jun 2007
Old 08-31-2013 , 06:51   Re: [ L4D2 ] Team Manager 2.3.4c
Reply With Quote #113

I'm not so good at writing plugins. Today I spent two hours on it to cut out the excess and put to work as a plug-in replacement multislots. But it did not work
Just want to see the plug-in option to disable unnecessary functionality, not by editing someone else's code. Especially if it is so much (including includes).

Now I will try to use Player Plus, maybe this is just what I needed, thanks for the advice.
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Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: Toronto, Canada
Old 08-31-2013 , 10:52   Re: [ L4D2 ] Team Manager 2.3.4c
Reply With Quote #114

I've mentioned it a few times but:

a.) No longer support this plugin
b.) No longer functions properly w/ current version of L4D2
c.) Ready Up v3.x has modules that provide the same functionality as this plugin.

This means that I won't be updating this plugin at any time; and it should be dropped into the unapproved section at any time.
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 09-08-2015 , 12:21   Re: [ L4D2 ] Team Manager 2.3.4c
Reply With Quote #115

Changing from "Ready for review" to "(none)". I also had to remove the public convar as it was preventing the edit <.<.
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