sv_melee_force_projectile <- base scale of velocity <- default 0.6
sv_melee_force_boost_projectile_up <- boost up for shove & base velocity <- default 250.0
sv_melee_radius_projectile <- radius at which the projectile can potentially be deflected <- default 75.0
sv_melee_deflect_filter <- deflect filter
/* pipe bomb and vomitjar cant be deflected */
sm_cvar sv_melee_deflect_filter "pipe_bomb_projectile vomitjar_projectile"