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Making Australium and Killstreak weapons


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WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 03-18-2014 , 11:45   Re: Making Australium and Killstreak weapons
Reply With Quote #11

Quote:
Originally Posted by hamza47sohail View Post
Isn't the value based on yes/no, hence 1 or 0 ? Why 1.0 ?
TF2 item's native for adding attributes to the weapon's handle is a float(hence the 1.0) still works anyway.
native TF2Items_SetAttribute(Handle:hItem, iSlotIndex, iAttribDefIndex, Float:flValue);
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Grasshopper
New Member
Join Date: Nov 2015
Old 11-29-2015 , 14:15   Re: Making Australium and Killstreak weapons
Reply With Quote #12

Where have I create file with this code?
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Old 12-01-2015, 09:37
Oshizu
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Msalinas2877
Member
Join Date: Oct 2015
Location: Chile
Old 01-30-2016 , 07:45   Re: Making Australium and Killstreak weapons
Reply With Quote #13

You may not post this, valve don't aprove server owners giving weapons of 2000$ for free
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