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FF2 [Boss] Scout Bot & Soldier Bot


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FeatherFoot
Junior Member
Join Date: Aug 2012
Old 08-30-2012 , 19:05   [Boss] Scout Bot & Soldier Bot
Reply With Quote #1

Made a Robot Scout Boss. (The robot scout from Mann vs Machine)

(in-game image pending)

Abilities:
Rocket Shoes (super jump)
Rage does not stun players, but the sound paralyzes sentries
On rage, the Robot Scout gets a Sandman with 5 balls per taunt.

Known Bugs:
Once the boss rages, he keeps the Sandman. (he starts with the standard bat, and ends with the Sandman.)

He was originally going to be given a scattergun that sets people ablaze with three shots only, but it bugged out and gave him full clips rather than three shots.

Due to the boss's model files, material files, and sound files, being included with the game, there is no download required to let others play against this boss (assuming you do not have bosses/maps that people need to download.

As always, if there are any issues, let me know.
Attached Files
File Type: cfg botscout.cfg (8.9 KB, 458 views)
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Plugins:
Personal plugins:
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Modified plugins:
Ponyspenser

Last edited by VoiDeD; 09-25-2012 at 15:14. Reason: Moving to own thread
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 08-31-2012 , 01:14   Re: [TF2] Freak Fortress 2
Reply With Quote #2

ok like FeatherFoot did, here is a botsoldier if interested.
Might be fun to get all the botbosses defined. I dont mind doing some more
Attached Files
File Type: cfg botsoldier.cfg (6.7 KB, 315 views)
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Elvin1396
Member
Join Date: Jun 2012
Location: mlp_party
Old 08-31-2012 , 06:03   Re: [TF2] Freak Fortress 2
Reply With Quote #3

Quote:
Originally Posted by FeatherFoot View Post
Made a Robot Scout Boss. (The robot scout from Mann vs Machine
Quote:
Originally Posted by BBG_Theory View Post
ok like FeatherFoot did, here is a botsoldier if interested.
Might be fun to get all the botbosses defined. I dont mind doing some more
Wait, are these the regular bots or the giant ones? Also, will ff2 precache the sounds even with the NoMvM sounds extension
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Last edited by Elvin1396; 09-25-2012 at 16:20.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 08-31-2012 , 07:28   Re: [TF2] Freak Fortress 2
Reply With Quote #4

Wait, are these the regular bots or the giant ones? Also, will ff2 preface the sounds even with the NoMvM sounds extension

Regular, and no you would not hear the sounds if you are still blocking them with nomvm
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Chaosxk
Veteran Member
Join Date: Aug 2010
Location: Westeros
Old 08-31-2012 , 11:29   Re: [TF2] Freak Fortress 2
Reply With Quote #5

Don't really need noMVM anymore since the update seems to fixed it.

If you still want to use it, those sounds won't get precached and you won't hear a sound.
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FeatherFoot
Junior Member
Join Date: Aug 2012
Old 09-01-2012 , 10:34   Re: [TF2] Freak Fortress 2
Reply With Quote #6

Quote:
Originally Posted by BBG_Theory View Post
Wait, are these the regular bots or the giant ones? Also, will ff2 preface the sounds even with the NoMvM sounds extension

Regular, and no you would not hear the sounds if you are still blocking them with nomvm
The Robot Scout boss is the regular sized Robot Scout. I have yet to test a giant robot. I'll tell you if it works when I test it.

Quote:
Originally Posted by Chaosxk View Post
Don't really need noMVM anymore since the update seems to fixed it.

If you still want to use it, those sounds won't get precached and you won't hear a sound.
I have not tried using the nomvm plugin, but just in case, as to what you say, it is best advised not to use it when using this boss. I'll test it in the meantime.

EDIT: I tested it, and when using the robot scout boss (or BBG's Robot Soldier, or any robot boss for that matter), do NOT use the noMVM extension. Oherwise, the boss sounds will not play.
__________________
Plugins:
Personal plugins:
None :c

Modified plugins:
Ponyspenser
FeatherFoot is offline
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