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[L4D2]14th may Valve update causes srcds to crash immediately

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Old 06-03-2024 , 09:17   Re: [L4D2]14th may Valve update causes srcds to crash immediately
Reply With Quote #81

Originally Posted by epzminion View Post
Looked into it a bit, and I have found that replacing the call to KeyValues::KeyValues(char const*, KeyValues::KV_DISPOSABLE_STRING_TABLE_STATE) with a call instead to KeyValues::KeyValues(char const*, IKeyValuesSystem *, bool) in the CConnectionlessLanMgr::UnpackPacket(netpacket _s *) function within matchmaking_ds_srv.so allows the server to appear in the group server list again.

The CServerManager::OnEvent(KeyValues *) function doesn't seem to like disposable keyvalues, and FindKey can't find a match with them, causing the server to not respond to InetSearchServerDetails queries from clients and keeping the servers from showing up on the list.
Thanks for the info; I didn't have access to pre-patch server files.
I've now patched the file and my servers are showing again, re: https://i.imgur.com/zTOeQEl.png
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