I'm having trouble with this plugin.
We're using it on our CSS DeathMatch servers but the convars keep resetting them back.
These are the cvars defined in server.cfg
Quote:
// [CS:S] Player Protection (v3.6.2)
// ConVars:
sm_protection_enable 1 // If enabled, players will spawn with "protection" protecting them for sm_protection_duration seconds.
sm_protection_duration 4 // The number of seconds players will receive protection for after mp_freezetime.
sm_protection_decay 0 // default 1- If enabled, the total duration of protection will decrease until reaching zero, disabling protection for the round.
sm_protection_maximum 0 // The total number of seconds sm_protection_decay will operate for before disabling protection.
// sm_protection_falling // Determines how players are protected from falling damage. (-2 = All Fall Damage, -1 = All Fall Damage (w/ Protection), 0 = No Protection, 1 = Non-Fatal Fall Damage (w/ Protection), 2 = Non-Fatal Fall Damage)
// sm_protection_ending // Determines how players are protected after the round ends. (-1 = Protection From Everything, 0 = No Protection, 1 = Protection From Players)
// sm_protection_shooting // If enabled, protection will be disabled early should the player fire their weapon.
// sm_protection_notify // Determines printing functionality. (-1 = Hint Message, 0 = No Message, 1 = Chat Message)
sm_protection_punish 0 // Determines punishment functionality. (-1 = Slay Player, 0 = No Action, 1 = Lose Health)
// sm_protection_punish_value // The amount of health lost, if sm_protection_punish is equal to 1.
// sm_protection_freeze_time // If enabled, spawn protection and decay are put off until mp_freezetime expires.
// sm_protection_pre // If enabled, players will receive the effects and colors defined by their appropriate variables while under protection.
// sm_protection_pre_t // The effect and color combination players on the Terrorist team will receive during protection.
// sm_protection_pre_ct // The effect and color combination players on the Counter-Terrorist team will receive during protection.
// sm_protection_post // If enabled, players will receive the effects and colors defined by their appropriate variables after their protection expires.
// sm_protection_post_t // The effect and color combination players on the Terrorist team will receive after protection.
// sm_protection_post_ct // The effect and color combination players on the Counter-Terrorist team will receive after protection.
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When I check those now, there current values are:
Quote:
13:03:54 "sm_protection_decay" = "1" min. 0.000000 max. 1.000000
- If enabled, the total duration of protection will decrease until reaching zero, disabling protection for the round.
13:04:12 "sm_protection_maximum" = "30.0" min. 0.000000
- The total number of seconds sm_protection_decay will operate for before disabling protection.
13:043 "sm_protection_punish" = "1" min. -1.000000 max. 1.000000
- Determines punishment functionality. (-1 = Slay Player, 0 = No Action, 1 = Lose Health)
13:05:14 "sm_protection_duration" = "7" min. -1.000000
- The number of seconds players will receive protection for upon spawning. (-1.0 = Team Duration, 0 = Disabled, # = Seconds)
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Thats.... completely different then what I defined.
Any idea how this can happen?
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