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[CS:S to CS:GO] climbing


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AleCz14
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Join Date: Jan 2012
Old 02-28-2015 , 13:12   [CS:S to CS:GO] climbing
Reply With Quote #1

Hi. I took this code:

Spoiler

from Franc1sco's Furien Mod (https://forums.alliedmods.net/showthread.php?t=189768). It should allow players to climb on the walls ( RegConsoleCmd("use", Trepando) ), but it doesnt work. Im not really familiar with CSGO and i cant figure it out what should be done to work. TY in advance!

Last edited by AleCz14; 02-28-2015 at 13:13.
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 02-28-2015 , 14:14   Re: [CS:S to CS:GO] climbing
Reply With Quote #2

Try this https://forums.alliedmods.net/showthread.php?p=612167
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AleCz14
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Join Date: Jan 2012
Old 02-28-2015 , 14:29   Re: [CS:S to CS:GO] climbing
Reply With Quote #3

Its bugged as fuck, its like a noclip, just that u dont go throw walls.
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_AeonOne_
Member
Join Date: Nov 2012
Location: Berlin, Germany
Old 03-01-2015 , 08:41   Re: [CS:S to CS:GO] climbing
Reply With Quote #4

I don't know if this works in CS:Go but it did in CSS.
I've wrote my own FuriesMod some years ago in CSS and here is my code for climbing:
Notes:
- Call this every game frame on all valid clients who are alive and should be allowed to climb
- One SetEntityRenderFx is set there, remove it if you don't need it there to be:
- I tried to add some comments for you
- It sets the default Gravity to 0.4
- the function needs a ClimbTolerance variable to work (we used 50.0)
Spoiler


and some advises from me:
- cool items are absolutely nessecary (mines, rockets, laser and so on ^^)
- change sv_skyname to a darker sky - it's worth it ^^
- SetLightStyle to make your map darker - it's such a much cooler ambient in that way ^^

Last edited by _AeonOne_; 03-01-2015 at 08:57.
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AleCz14
Member
Join Date: Jan 2012
Old 03-01-2015 , 09:06   Re: [CS:S to CS:GO] climbing
Reply With Quote #5

Ty for your answer Aeon, will try your code a little later. Add me on steam ( http://steamcommunity.com/id/alecs14/ ) if u want to, i would like to discuss more with you. Thank you again!
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