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[CS|CZ] Team Semiclip 3.3.1 [5 Jun 2017]


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schmurgel1983
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Join Date: Aug 2006
Location: Germany
Old 12-19-2011 , 13:18   Re: [CS1.6|CZ] Team Semiclip 2.0.0 [09-14-11]
Reply With Quote #231

Quote:
Originally Posted by Freedo.m View Post
2) When releasing the 'use' players do not stick together, so when you release the 'use' passage through their still working 2-3sec.
check out the test plugin + cfg, give feedback

semiclip_button_time 1 // Button boost additional time if players are inside each other [0-disabled / 1-enabled]

on line ~250 change if u need it for tests.
Code:
const Float:BOOST_MIN = 32.0
const Float:BOOST_MAX = 38.0
Quote:
Originally Posted by hed of View Post
no this mode work but we don't wana trasparent view of players :s
semiclip_render 1 // Enable or disable all render/color functions. [0-disabled / 1-enabled]
Quote:
Originally Posted by brian201049 View Post
can u fix the func_door bug which will make the "semiclip ing" players both take damage? Thanks a lot
maybe.
Quote:
Originally Posted by nss View Post
semiclip_unstuck 1 // Unstuck / 2-csdm / 3-random around own place]

could you please explain this ? i don't understand: for 2-csdm and 3-random around own place
csdm is from bailopan u can use predefined spawns from there files.
and random around own place, he unstucking randomly around his own place O.o
Attached Files
File Type: cfg team_semiclip.cfg (2.5 KB, 248 views)
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Last edited by schmurgel1983; 01-08-2012 at 14:32. Reason: delete sma... use sma from post #234
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nss
Junior Member
Join Date: Feb 2011
Old 12-19-2011 , 22:12   Re: [CS1.6|CZ] Team Semiclip 2.0.0 [09-14-11]
Reply With Quote #232

thanks you so much ,this plugin is great !
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schmurgel1983
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Join Date: Aug 2006
Location: Germany
Old 12-30-2011 , 14:48   Re: [CS1.6|CZ] Team Semiclip 2.0.0 [09-14-11]
Reply With Quote #233

Quote:
Originally Posted by nss View Post
thanks you so much ,this plugin is great !
thank you dude.

------------------

Update: cs_team_semiclip_test2

Fixes: hope i fix a bug, where u become automatic semiclip when button_time is enable.
change the value on line ~250 const Float:BOOST_DISTANCE = 56.0

Note: use the config file from #232 !
semiclip_preparation is not implemented yet.

Please post all bugs, feedbacks, suggestions, comments or improvements you may have.
Attached Files
File Type: sma Get Plugin or Get Source (cs_team_semiclip_test2.sma - 686 views - 45.8 KB)
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Last edited by schmurgel1983; 12-30-2011 at 14:50.
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S0m3Th1nG_AwFul
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Join Date: Sep 2011
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Old 01-08-2012 , 12:22   Re: [CS1.6|CZ] Team Semiclip 2.0.0 [09-14-11]
Reply With Quote #234

Nice plugin, thanks!
Using it at my GunGame CZ server.
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guven5
Senior Member
Join Date: Jul 2010
Location: counter strike 1.6 downl
Old 01-09-2012 , 07:05   Re: [CS1.6|CZ] Team Semiclip 2.0.0 [09-14-11]
Reply With Quote #235

My cvars

semiclip 1
semiclip_blockteam 1
semiclip_enemies 0
semiclip_unstuck 0
semiclip_unstuckdelay 3.0
semiclip_button 1
semiclip_knife_trace 1
semiclip_duration 0

zombie team using button for semiclip but they use escape button like bug and unstucking to another place...

how to possible never unstuck for zombie team, already they have escape button abilty. "semiclip_unstuck 0" dont work with escape button.
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schmurgel1983
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Location: Germany
Old 01-09-2012 , 07:56   Re: [CS1.6|CZ] Team Semiclip 2.0.0 [09-14-11]
Reply With Quote #236

Quote:
Originally Posted by S0m3Th1nG_AwFul View Post
Nice plugin, thanks!
Using it at my GunGame CZ server.
thanks man.
Quote:
Originally Posted by guven5 View Post
My cvars
semiclip_unstuck 0

zombie team using button for semiclip but they use escape button like bug and unstucking to another place...

how to possible never unstuck for zombie team, already they have escape button abilty. "semiclip_unstuck 0" dont work with escape button.
when "semiclip_unstuck 0" then unstuck my plugin no one (never ever),
maybe a third plugin like sandbags.
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Old 01-17-2012, 04:41
reko_o
This message has been deleted by xPaw. Reason: Flooding "thanks" posts
sadboy
Member
Join Date: Jun 2009
Old 04-04-2012 , 04:31   Re: [CS1.6|CZ] Team Semiclip 2.0.0 [09-14-11]
Reply With Quote #237

hi schmurgel
thank you for this great plugin
could you please make semi clip for the hostage?
it's annoying for ct when shooting and running while carrying hostage
thank you
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OvidiuS
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Join Date: Dec 2009
Location: Serbia
Old 04-07-2012 , 15:40   Re: [CS1.6|CZ] Team Semiclip 2.0.0 [09-14-11]
Reply With Quote #238

I don't get this part of code:
PHP Code:
public fwd_Player_PreThink_Post(id)
{
    if (!
g_iCachedSemiClip || !get_bitsum(bs_IsAliveid))
        return 
FMRES_IGNORED
    
    
static i
    
for (1<= g_iMaxPlayersi++)
    {
        if (!
get_bitsum(bs_IsConnectedi) || !get_bitsum(bs_IsAlivei)) continue
        
        if (!
get_bitsum(bs_InSemiClipi)) add_bitsum(bs_IsSolidi); // If not semiclip set him solid
        
else del_bitsum(bs_IsSolidi); // or set him semiclip
    
}
    
    if (
get_bitsum(bs_IsSolidid)) // if id is solid
        
for (1<= g_iMaxPlayersi++)
        {
            if (!
get_bitsum(bs_IsConnectedi) || !get_bitsum(bs_IsAlivei) || !get_bitsum(bs_IsSolidi)) continue
            if (
g_iRange[id][i] == MAX_RENDER_AMOUNT || == id) continue
            if (
g_bPreparation)
            {
                
set_pev(ipev_solidSOLID_NOT)
                
add_bitsum(bs_InSemiClipi); // set him semi clip
            
}
            else
            {
                switch (
g_iCachedButton)
                {
                    case 
3// BOTH
                    
{
                        if (
get_bitsum(bs_InButtonid))
                        {
                            if (!
g_iCachedEnemies && !is_same_team(iid)) continue
                        }
                        else if (
query_enemies(idi)) continue
                    }
                    case 
12// CT or TERROR
                    
{
                        if (
get_bitsum(bs_InButtonid) && g_iCachedButton == g_iTeam[id] && g_iCachedButton == g_iTeam[i])
                        {
                            if (
g_iCachedEnemies && !is_same_team(iid)) continue
                        }
                        else if (
query_enemies(idi)) continue
                    }
                    default: if (
query_enemies(idi)) continue;
                }
                
                
set_pev(ipev_solidSOLID_NOT)
                
add_bitsum(bs_InSemiClipi); // set him semiclip
            
}
        }
    
    return 
FMRES_IGNORED
}

public 
fwd_Player_PostThink(id)
{
    if (!
g_iCachedSemiClip || !get_bitsum(bs_IsAliveid))
        return 
FMRES_IGNORED
    
    
static i
    
for (1<= g_iMaxPlayersi++)
    {
        if (!
get_bitsum(bs_IsConnectedi) || !get_bitsum(bs_IsAlivei)) continue
        
        if (
get_bitsum(bs_InSemiClipi)) // if semiclip
        
{
            
set_pev(ipev_solidSOLID_SLIDEBOX)
            
del_bitsum(bs_InSemiClipi); // set him solid
        
}
    }
    
    return 
FMRES_IGNORED

Check all players if they are solid or semiclip, after that we check specific player if he is solid and if he is, we set semiclip on him (bitsum)

In posthink we check if any of players is in semiclip and set him solid (bitsum)?
What is the purpose of that?
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elle
Member
Join Date: Feb 2011
Old 04-12-2012 , 03:50   Re: [CS1.6|CZ] Team Semiclip 2.0.0 [09-14-11]
Reply With Quote #239

Quote:
Originally Posted by sadboy View Post
hi schmurgel
thank you for this great plugin
could you please make semi clip for the hostage?
it's annoying for ct when shooting and running while carrying hostage
thank you
this feature's interesting

I hope you can do it ,schmurgel
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Gradjevinac
New Member
Join Date: Jul 2012
Old 07-29-2012 , 20:03   Re: [CS1.6|CZ] Team Semiclip 2.0.0 [09-14-11]
Reply With Quote #240

Hi.

I have this plugin on server and its working perfectly.
Just one BUG, if someone could help me?

1. I am using it on Public server, in every round in first 10 seconds, because we don't want players to interfere with each other and block each other on doors, while rushing etc...and after 10 sec semiclip is off.

2. But in 10th second, if I am in my teammate, if I am going through my team mate, in 10th second plugin is sending me back to my spawn place... Is it possible not to transfer me to the spawn place? Can that just put me on top of my team mate? Or next to my teammate, NOT TO transfer me to spawn?

Thank you for answer, and great plugin thanks

team semi clip cfg
Code:
// General
// -------
semiclip 1 // [0-disabled / 1-enabled]
semiclip_blockteam 0 // wich team has semiclip [0-both have / 1-Terror don't have / 2-CT don't have / 3-both don't have]
semiclip_enemies 0 // trespass enemies [0-disabled / 1-enabled]
semiclip_unstuck 1 // Unstuck [0-disabled / 1-specified team / 2-csdm / 3-random around own place]
semiclip_unstuckdelay 0 // Unstuck delay in seconds (0.1 - 3.0) [0-instant]
semiclip_button 0 // Button boost semiclip (this hijack blockteam) [0-disabled / 1-Terror / 2-CT / 3-Both]
semiclip_knife_trace 0 // Knife trace to next enemy when you stay inside a teammate and aiming a enemy [0-disabled / 1-enabled]
semiclip_duration 10 // Specifies time to force this plugin only to works at the beginning of each round in seconds [0-disabled this option]

// Render
// ------
semiclip_render 1 // Enable or disable all render/color functions. [0-disabled / 1-enabled]
semiclip_rendermode 2 // Render mode (look amxconst.inc -> Render for set_user_rendering) [0-5] [0-disabled]
semiclip_renderamt 129 // Render amount [0-255]
semiclip_renderfx 0 // Render fx (look amxconst.inc -> Fx for set_user_rendering) [0-20] [0-disabled]
semiclip_renderradius 250 // Render radius [??-4095] (?? = 200 - semiclip_renderfademin)
semiclip_renderfade 0 // Render fade (this hijack semiclip_renderamt) [0-disabled / 1-enabled]
semiclip_renderfademin 25 // Minimum render fade amount (stay very close or inside a player) [0-200]
semiclip_renderfadespec 1 // Render fade for current spectating Player [0-disabled / 1-enabled]

// Color
// -----
semiclip_color_admin_flag "b" // Admin color access flag (look user.ini, b - reservation)
semiclip_color_admin_R 0 // Admin render color (red) [0-255]
semiclip_color_admin_G 0 // Admin render color (green) [0-255]
semiclip_color_admin_B 0 // Admin render color (blue) [0-255]
semiclip_color_ter_R 0 // Terror render color (red) [0-255]
semiclip_color_ter_G 0 // Terror render color (green) [0-255]
semiclip_color_ter_B 0 // Terror render color (blue) [0-255]
semiclip_color_ct_R 0 // CT render color (red) [0-255]
semiclip_color_ct_G 0 // CT render color (green) [0-255]
semiclip_color_ct_B 0 // CT render color (blue) [0-255]

Last edited by Gradjevinac; 07-31-2012 at 20:49.
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