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[ANY] Store by Zephyrus [1.1 - 03.01.2016]


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tigocesar
Member
Join Date: Oct 2015
Old 01-06-2016 , 06:18   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #211

Quote:
Originally Posted by Floppin View Post
Hello Guys! The TF2 versions seems to be removing the characters heads of players, which is strange.. Anyone got any tips on how to resolve this?

+ Tracers, Models, Pets, weapon colours, grenade skins do not work for tf2... How do I get rid of them?
In the next respawn your head back to normal, this happened to me. Now for tracers, models, pets etc.
Tracers won't work for me too. Models.. i don't test yet. But, how you put on your confg? Pets don't work for me too, weapon colours don't work and granade skins works. This skins is a pipe launcher, every pipe you shoot have a custom skin.

Last edited by tigocesar; 01-06-2016 at 06:19.
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parthi
Senior Member
Join Date: Mar 2015
Old 01-06-2016 , 11:51   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #212

anyone can edit script in order to make it compatible plugin with new skeleton ALSO
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 01-06-2016 , 14:00   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #213

Quote:
Originally Posted by tigocesar View Post
In the next respawn your head back to normal, this happened to me. Now for tracers, models, pets etc.
Tracers won't work for me too. Models.. i don't test yet. But, how you put on your confg? Pets don't work for me too, weapon colours don't work and granade skins works. This skins is a pipe launcher, every pipe you shoot have a custom skin.
tracers and pets wont work in tf2, weapon colours probably dont work either anymore since the skins update. models should work. grenade skins can work with whatever projectile entity you set really. someone should probably make a better items.txt for css/csgo/tf2 and send it to me / make a pull request on github
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Last edited by Zephyrus; 01-06-2016 at 14:05.
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whtevrwt
AlliedModders Donor
Join Date: Apr 2015
Old 01-06-2016 , 14:47   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #214

One feature I would suggest is adding a cvar where a certain flag (or flags) get double the amount of credits.

I know there sm_store_vip_flag. But when you set that, all the items in the store are unlocked for that flag. At least for me, this isn't what I'd call fair. Even if they did pay for the stuff. Double credits is definitely better, at least for me. ;)
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tigocesar
Member
Join Date: Oct 2015
Old 01-06-2016 , 16:05   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #215

Quote:
Originally Posted by Zephyrus View Post
tracers and pets wont work in tf2, weapon colours probably dont work either anymore since the skins update. models should work. grenade skins can work with whatever projectile entity you set really. someone should probably make a better items.txt for css/csgo/tf2 and send it to me / make a pull request on github
Hi Zephyrus,

So, actually, pets works on tf2 in this plugin:
https://forums.alliedmods.net/showthread.php?p=2273501
The setting looks like your store
Spoiler

You can add this function on store?
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 01-06-2016 , 19:38   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #216

Quote:
Originally Posted by tigocesar View Post
Hi Zephyrus,

So, actually, pets works on tf2 in this plugin:
https://forums.alliedmods.net/showthread.php?p=2273501
The setting looks like your store
Spoiler

You can add this function on store?
that tf2 plugin works completely differently. maybe someone will make a standalone store module using that plugin, but i wont add a 2000 line pet plugin into the store just for tf2. <maybe> it would be possible to just teleport the pet with some velocity in tf2 instead of parenting to the player, i will try that when i have some time
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Last edited by Zephyrus; 01-06-2016 at 19:40.
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Keros
Member
Join Date: Aug 2013
Old 01-07-2016 , 06:57   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #217

as I can disable that point every X minutes?
Keros is offline
Addicted.
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Join Date: Dec 2013
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Old 01-07-2016 , 08:54   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #218

Quote:
Originally Posted by Keros View Post
as I can disable that point every X minutes?
sm_store_credit_amount_active 0 - Number of credits to give out for active players

sm_store_credit_interval 60 - Interval in seconds to give out credits
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Nolongerinthegame
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Join Date: Sep 2005
Old 01-07-2016 , 12:44   Re: [ANY] Store by Zephyrus
Reply With Quote #219

Quote:
Originally Posted by e54385991 View Post
CSGO Store Module: Store Custom Weapon Models v2.1

2.1
Added support for world models(KeyValue Option :worldmodel)
PHP Code:
    "anime awp"
    
{
        
"model"  "models/weapons/v_animeawp.mdl"
        "worldmodel"  "models/weapons/w_animeawp.mdl"
        "entity"  "weapon_awp"
        "price"        "50"
        "type"        "CustomModel"  
        "slot"   "1"
    

2.2
Fixed invisible problem

2.3
update Interface 2.1 in zip file


1.Require Plugin: [ANY] First Person View Models Interface 2.0 or high https://forums.alliedmods.net/showthread.php?t=276697



2.Edit translations/store.phrases.txt

+
PHP Code:
    "CustomModel"
    
{
        
"en" "Custom Weapon Model:"
    

Put !!store_custom_model.smx to sourcemod/plugins

configs/store/items.txt
+


PHP Code:

"Store"
{
"Custom Knives"
    
{
        
"Tri-Dagger Black"
        
{
            
"model"  "models/weapons/v_knife_tridagger_v2.mdl"
            "entity"  "weapon_knife"
            "price"        "50"
            "type"        "CustomModel" 
            "slot"   "0"
        
}
        
"Tri-dagger Steel"
        
{
            
"model"  "models/weapons/v_knife_tridagger_steel.mdl"
            "entity"  "weapon_knife"
            "price"        "100"
            "type"        "CustomModel" 
            "slot"   "0"
        
}
        
"Black Dagger"
        
{
            
"model"  "models/weapons/v_knife_reaper.mdl"
            "entity"  "weapon_knife"
            "price"        "200"
            "type"        "CustomModel" 
            "slot"   "0"
        
}
        
"Kabar"
        
{
            
"model"  "models/weapons/v_knife_kabar_v2.mdl"
            "entity"  "weapon_knife"
            "price"        "300"
            "type"        "CustomModel" 
            "slot"   "0"
        
}
        
"CS 1.6 Knife"
        
{
            
"model"  "models/weapons/crashz.mdl"
            "entity"  "weapon_knife"
            "price"        "400"
            "type"        "CustomModel" 
            "slot"   "0"
        
}
        
"Ultimate Knife"
        
{
            
"model"  "models/weapons/v_knife_ultimate.mdl"
            "entity"  "weapon_knife"
            "price"        "500"
          "type"        "CustomModel" 
            "slot"   "0"
        
}
        
"Gong fu"
        
{
            
"model"  "models/weapons/v_gongfu.mdl"
            "entity"  "weapon_knife"
            "price"        "600"
            "type"        "CustomModel" 
            "slot"   "0"
        
}
        
"Caleon"
        
{
            
"model"       "models/weapons/caleon1/screwdriver/v_knife_screwdriver.mdl"
            "worldmodel"  "models/weapons/caleon1/screwdriver/w_knife_screwdriver.mdl"
            "entity"  "weapon_knife"
            "price"        "600"
            "type"        "CustomModel" 
            "slot"   "0"
        
}
    }
    
    
    
"Custom Weapons"
    
{
    
            
"Miku awp"
        
{
            
"model"  "models/weapons/v_hmikuawp.mdl"
            "worldmodel"  "models/weapons/w_hmikuawp.mdl"
            "entity"  "weapon_awp"
            "price"        "300"
            "type"        "CustomModel"  
            "slot"   "1"
        
}
        
"Anime awp"
        
{
            
"model"  "models/weapons/v_animeawp.mdl"
            "worldmodel"  "models/weapons/w_animeawp.mdl"
            "entity"  "weapon_awp"
            "price"        "50"
            "type"        "CustomModel"  
            "slot"   "1"
        
}
        
        
"Dual finity"
        
{
            
"model"  "models/weapons/v_pist_dualinfinity.mdl"
            "entity"  "weapon_elite"
            "price"        "150"
            "type"        "CustomModel" 
            "slot"   "2"
        
}
        
        
"HE-Grenade Pokeball"
        
{
            
"model"  "models/weapons/v_hegrenade_pokeball.mdl"
            "entity"  "weapon_hegrenade"
            "price"        "100"
            "type"        "CustomModel" 
            "slot"   "3"
        
}
    }

3.Restart Server



model download:
https://forums.alliedmods.net/showthread.php?t=276733

or :

https://onedrive.live.com/redir?resi...hint=folder%2c



Attachment 150898
Attachment 150825
Attachment 150826
Attachment 150827
Attachment 150828
Attachment 150831


[IMG]Attachment 150901[/IMG]
Attachment 150899Attachment 150900
Getting error signs when I equip any weapon/knife with a worldmodel. The other weapons and knives without worldmodels look fine.

Files do download to my computer

Last edited by Nolongerinthegame; 01-07-2016 at 13:24.
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cTmoNe
AlliedModders Donor
Join Date: Jul 2010
Location: Germany
Old 01-07-2016 , 18:16   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #220

Can you fix this ?

Code:
L 01/08/2016 - 00:08:12: [SM] Native "ZR_SelectClientClass" reported: Invalid class index. (-1)
L 01/08/2016 - 00:08:12: [SM] Displaying call stack trace for plugin "store.smx":
L 01/08/2016 - 00:08:12: [SM]   [0]  Line 132, store/zrclass.sp::ZRClass_Remove()
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