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Monster AI - Headcrab


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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 02-07-2008 , 08:57   Re: Monster AI - Headcrab
Reply With Quote #21

http://forums.alliedmods.net/showthread.php?t=66099
read at least the last section...
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jurugi
Junior Member
Join Date: Apr 2005
Old 03-15-2008 , 11:14   Re: Monster AI - Headcrab
Reply With Quote #22

I have a suggestion.. Make a Sentry turret AI. It might be simple because it stays in one place and has little animations, and it's highly modifyable to be able to place them anywhere and set them to a certain team.
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tuty
Veteran Member
Join Date: Jul 2008
Location: UK
Old 07-04-2008 , 06:57   Re: Monster AI - Headcrab
Reply With Quote #23

Nice one dude ;) ...that really cool.....i will put this script on my server


GJ GHW
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MEN
Junior Member
Join Date: Nov 2007
Old 11-15-2008 , 07:00   Re: Monster AI - Headcrab
Reply With Quote #24

Sometimes an error and server appears falls!

[IMG]http://img91.**************/img91/4791/hosterrorft5.png[/IMG]
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ds811888
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Join Date: Mar 2009
Location: Hong Kong
Old 03-21-2009 , 07:20   Re: Monster AI - Headcrab
Reply With Quote #25

How to change headcrab size?
+ Karma
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Satoko
Senior Member
Join Date: Oct 2008
Location: Germany
Old 03-22-2009 , 17:55   Re: Monster AI - Headcrab
Reply With Quote #26

Well would be nice to see ai for all the monsters you can have in the monster mod but i think it also is needed to release a newer version of the old monster mod because of cpu and stuff like this (make it work compatible/efficienter with the latest amx mod x and metamod things).

but of course those ais should be all nice to config to have them more agressive nearly like ordinary players.
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ds811888
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Location: Hong Kong
Old 04-04-2009 , 08:32   Re: Monster AI - Headcrab
Reply With Quote #27

Quote:
Originally Posted by GHW_Chronic View Post
http://forums.alliedmods.net/showthread.php?t=66099
read at least the last section...
Do you have Zombie AI?
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ds811888
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Old 08-03-2009 , 02:55   Re: Monster AI - Headcrab
Reply With Quote #28

Hey, GHW, can you give your beta zombie api?
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ID12345
Member
Join Date: May 2009
Location: Infront of the computer
Old 08-14-2009 , 05:23   Re: Monster AI - Headcrab
Reply With Quote #29

can't the headcrab damage us more than just 1 point
because when we buy armor it takes about TEN YEARS (not really but just like we hate waiting)
how about putting difficulty on it
example
easy: 5 dmg,not really long jump
normal 10 dmg,normal long jump from half life headcrab jump
hard 15 dmg,really long jump X2 from the half life normal headcrab jump
or something lng that...
edit:
default must be normal
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XyJIuraH
Junior Member
Join Date: May 2009
Old 08-25-2009 , 15:02   Re: Monster AI - Headcrab
Reply With Quote #30

but you can do zombie_ai or it is very difficult
or hgrunt_ai please think about whether something like this to implement?? and if the same simple menu where you can customize theirs attitude towards policemen or terrorists

we ourselves are not local yuzaem Google translate
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