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Juggernaut


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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 01-18-2007 , 17:58   Re: Juggernaut 3.0
Reply With Quote #171

lol my bad i never uploaded the 3.0 sma. The 2.0 file was up there.
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43_b6
Junior Member
Join Date: Jan 2006
Old 03-13-2007 , 04:38   Re: Juggernaut 3.0
Reply With Quote #172

there are more than 10 players in server
but always player 1 and player 2 can becomes Jugger
the others never have chance, why?
is it a bug?
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 03-13-2007 , 06:10   Re: Juggernaut 3.0
Reply With Quote #173

try it now, I somehow deleted a line so only the last and the first player seemed to be chosen.
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43_b6
Junior Member
Join Date: Jan 2006
Old 03-16-2007 , 08:59   Re: Juggernaut 3.0
Reply With Quote #174

Quote:
Originally Posted by GHW_Chronic View Post
try it now, I somehow deleted a line so only the last and the first player seemed to be chosen.
yeah, it works fine now! thanks man!!

but I got 2 problems
1.the score won't keep, it restart av round just like Juggernaut 1.0
2.if next juggernaut dead this round, then he will spawn at CT side
so he can not buy any weapon, and die soon with sadly...LOL

can you add gravity setting...something like jn_gravity xxx
then the jugger can do high jump.....
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pablo_jre
New Member
Join Date: Apr 2007
Old 04-09-2007 , 00:20   Re: Juggernaut 3.0
Reply With Quote #175

what servers are running this mod, my clan server (Tactical Chaos) use to have the mod, but we lost that server

i love the mod/script btw, and so could you guys post the IPs of the servers running it..

thanks a bunch



l8r
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xplosionz
Junior Member
Join Date: Jun 2007
Old 07-28-2007 , 16:23   Re: Juggernaut 3.0
Reply With Quote #176

screenshot

[IMG]http://img443.**************/img443/4899/terminatorsy1.th.jpg[/IMG]
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D o o m
Veteran Member
Join Date: Sep 2005
Location: Germany
Old 01-06-2008 , 04:11   Re: Juggernaut
Reply With Quote #177

German translation
Code:
[de]

MSG_NEWJN = %s ist der neue Juggernaut!

MSG_JNHP = JN Gesundheit: %d

MSG_JNFRAGS = JN's Frags: %d

MSG_JNDEATHS = JN's Todesfaelle: %d
Notice: I didn't translate Juggernaut, because it's the plugin's name and the German translation words sounds wierd..
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Old 01-06-2008, 07:14
cspagalbatk
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biglittle007
Junior Member
Join Date: Nov 2007
Old 01-06-2008 , 10:49   Re: Juggernaut
Reply With Quote #178

Spanish/Espaņol:

Code:
[es]

MSG_NEWJN = %s es el nuevo Juggernaut!

MSG_JNHP = Salud del JN : %d

MSG_JNFRAGS = Muertes causadas por el JN: %d

MSG_JNDEATHS = Muertes propinadas a JN: %d
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SCHWEDEN
Member
Join Date: Dec 2007
Location: 127.0.0.1
Old 02-09-2008 , 04:01   Re: Juggernaut
Reply With Quote #179

GHW, PLEASE fix these bugs: =)

1. If playernumber = 1, dont sv_restartround
2. "if next juggernaut dead this round, then he will spawn at CT side
so he can not buy any weapon, and die soon with sadly...LOL"


I really like it, but ppl wont come to the server (stay on it) if the first player keeps being roundresetted =(

Cheers
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smile
New Member
Join Date: Mar 2007
Old 06-03-2008 , 13:06   Re: Juggernaut
Reply With Quote #180

Totally Awesome plugin but can you add possibility to:
  • Juggernaut will have unlimited ammo (can be used v3x script)
additional:
  • Implementation to War3FT players can play some events with boss (giving extra XP for killing jugg). This can be useful for High Rated XP servers.
thx a lot.
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Old 08-09-2014, 18:04
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