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Jump Pads


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tintinibar
Member
Join Date: Dec 2004
Location: WI
Old 01-30-2009 , 20:16   Re: Jump Pads
Reply With Quote #11

L 01/29/2009 - 13:54:55: SourceMod error session started
L 01/29/2009 - 13:54:55: Info (map "dod_orange_the_tower") (file "errors_20090129.log")
L 01/29/2009 - 13:54:55: [SM] Native "RemoveEdict" reported: Edict 89 is not a valid edict
L 01/29/2009 - 13:54:55: [SM] Displaying call stack trace for plugin "dhjumppad.smx":
L 01/29/2009 - 13:54:55: [SM] [0] Line 152, X:\gameservers\steam\orangebox\dod\addons\sou rcemod\scripting\dhjumppad.sp:estroyEntity( )
L 01/29/2009 - 14:04:29: Error log file session closed.
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Daymon
Junior Member
Join Date: Feb 2009
Location: Saratov
Old 03-23-2009 , 12:52   Re: Jump Pads
Reply With Quote #12

Tested in in TF2, the same problem:
Quote:
L 03/22/2009 - 02:08:50: [SM] Native "RemoveEdict" reported: Edict 100 is not a valid edict
L 03/22/2009 - 02:08:50: [SM] Displaying call stack trace for plugin "dhjumppad.smx":
L 03/22/2009 - 02:08:50: [SM] [0] Line 152, D:\servers\srcds_tf2\orangebox\tf\addons\sour cemod\scripting\dhjumppad.sp:estroyEntity()
very fun plugin, but crashes my windows-based server.
Any idea how to fix it?
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Last edited by Daymon; 03-24-2009 at 07:23.
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 03-23-2009 , 21:08   Re: Jump Pads
Reply With Quote #13

hey man ;)

to nice plugin for a jump server ;)

but is it possible to make for admins only ;)

thank you !
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kilorat
Junior Member
Join Date: Feb 2009
Old 04-28-2009 , 16:36   Re: Jump Pads
Reply With Quote #14

I enabled this on the server a few nights ago, and it was a big hit. One person in my community made a video of some of the shenanigans.

http://www.youtube.com/watch?v=MZWhCdHssvk

Last edited by kilorat; 04-28-2009 at 16:41.
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psychonic

BAFFLED
Join Date: May 2008
Old 04-29-2010 , 12:07   Re: Jump Pads
Reply With Quote #15

(Untested) SDKHooks version
Attached Files
File Type: sp Get Plugin or Get Source (jumppads.sp - 355 views - 4.8 KB)
File Type: smx jumppads.smx (6.1 KB, 212 views)
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 04-29-2010 , 12:21   Re: Jump Pads
Reply With Quote #16

it works thanks ;)
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ddhoward
Veteran Member
Join Date: May 2012
Location: California
Old 05-20-2013 , 23:10   Re: Jump Pads
Reply With Quote #17

The above version doesn't seem to work in newer snapshots of 1.5; the attached version does.

PLEASE report any issues. This was tested on SourceMod 1.5.0-dev+3834.

Also, the attached version prohibits dead/spectating players from deploying jumppads. ROOT admins can bypass this limitation. The access level can be overridden by placing the fake command sm_jp_usedead in your Overrides.
Attached Files
File Type: sp Get Plugin or Get Source (jumppads.sp - 241 views - 5.4 KB)
File Type: smx jumppads.smx (7.1 KB, 168 views)

Last edited by ddhoward; 05-20-2013 at 23:38.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 06-15-2016 , 12:22   Re: Jump Pads
Reply With Quote #18

I just discovered this little gem today. Weird. Anyhow fun stuff....people like it. Thx.
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