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[DOD:S] Medic Mod v1.0.109


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invermere
Junior Member
Join Date: Nov 2011
Old 12-11-2013 , 07:54   Re: [DOD:S] Medic Mod v1.0.109
Reply With Quote #131

I'm not sure if anyone here still views this topic, but I'm interested in using this medic mod in conjunction with another plugin I'm developing. Basically I want to be able to give a medkit to someone through my plugin, without having to add the medic mod source code to my project. I mean, I already have, but I would much rather keep it on it's own if you follow (for size and compatibility).
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Root_
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Join Date: Jan 2012
Location: ryssland
Old 12-11-2013 , 08:24   Re: [DOD:S] Medic Mod v1.0.109
Reply With Quote #132

This is probably what you want http://dodsplugins.com/viewtopic.php?f=2&t=97
or maybe this https://forums.alliedmods.net/showthread.php?p=1852767
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invermere
Junior Member
Join Date: Nov 2011
Old 12-11-2013 , 11:32   Re: [DOD:S] Medic Mod v1.0.109
Reply With Quote #133

Quote:
Originally Posted by Root_ View Post
Hmm I was reading those and I don't believe I could use a menu in my plugin to drop a medic kit. I was thinking if there was a plugin that somehow made an event that could be trigger by other plugins. I'm so new to this that I'm not sure if that's possible without being part of an include like SDKHooks or Sourcemod itself?
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1400gsx
Junior Member
Join Date: Nov 2015
Old 11-06-2015 , 20:31   Re: [DOD:S] Medic Mod v1.0.109
Reply With Quote #134

Hey people, sorry for my English.
Question, possible to change the plugin ?
Health level was raised slowly over
10 seconds rose to 100 Health
Thanks for the reply.

Last edited by 1400gsx; 02-03-2016 at 18:38.
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