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[CS:GO] Issues with "mp_ignore_round_win_conditions 1"


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Mathias.
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Old 01-24-2014 , 22:45   Re: [CS:GO] Issues with "mp_ignore_round_win_conditions 1"
Reply With Quote #11

NOT EDITIED: Yes, mp_ignore_win_condition exist in couter-strike:source and it a powerful command that allow you to block the round end and the condition of this one!

Last edited by Mathias.; 01-25-2014 at 13:45.
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GsiX
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Old 01-25-2014 , 01:48   Re: [CS:GO] Issues with "mp_ignore_round_win_conditions 1"
Reply With Quote #12

Quote:
Originally Posted by Black-Rabbit View Post
yea
Its your first ever short sms answer i ever seen..
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Mathias.
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Old 01-25-2014 , 13:44   Re: [CS:GO] Issues with "mp_ignore_round_win_conditions 1"
Reply With Quote #13

Quote:
Originally Posted by GsiX View Post
Its your first ever short sms answer i ever seen..
Oh sorry, wait a second, rewind!
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sim242
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Old 02-01-2014 , 06:58   Re: [CS:GO] Issues with "mp_ignore_round_win_conditions 1"
Reply With Quote #14

Sorry for the late reply, it didn't work unfortunately :/ Do you guys know anyway around it? Basically my plugin respawns people but it seems when there are only two people, when one dies the round ends regardless of them being respawned so I used the "mp_ignore_round_win_conditions 1". Is there anyway to stop the round ending when they're respawned without using that?
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Mathias.
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Old 02-01-2014 , 15:34   Re: [CS:GO] Issues with "mp_ignore_round_win_conditions 1"
Reply With Quote #15

There is a way but there is a issue with the other solution that have been reported for years. forward Action:CS_OnTerminateRound(&Float:delay, &CSRoundEndReason:reason);
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sim242
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Old 02-01-2014 , 18:05   Re: [CS:GO] Issues with "mp_ignore_round_win_conditions 1"
Reply With Quote #16

Do you know the issue? Btw I managed to fix the teams scores. The function I was using didn't work but apparently sourcemod has a function for it. "CS_SetTeamScore()" and "SetTeamScore()". Problem is the team scores go up but the rounds left stays the same. Made a post about it in the donator section.
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Mathias.
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Old 02-02-2014 , 00:08   Re: [CS:GO] Issues with "mp_ignore_round_win_conditions 1"
Reply With Quote #17

The issue is about giving the score score to the winning team even if the round end is blocked, basically when the timer goes down to 0 and CT's was suppose to win because terrorist didn't plant the bomb, it will give them +1 score every tick (or 100 ms? that what I read some where, not sure if it reliable). Way to fix it is to remove everything related to a an objective (bomb site, hostage, etc) or to reset score to 0 every time it called.
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sim242
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Old 02-02-2014 , 19:29   Re: [CS:GO] Issues with "mp_ignore_round_win_conditions 1"
Reply With Quote #18

Sounds like a lot of effort.. Must be a way to fix it while using the ignore win conditions..
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Mathias.
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Old 02-02-2014 , 23:33   Re: [CS:GO] Issues with "mp_ignore_round_win_conditions 1"
Reply With Quote #19

There shouldnt have problem with win conditions, I just still unsure of what your are trying to achieve.

EDIT: the only problem with win condition is that when you remove it, when ever someone die or something happen to make the game logic check the win conditions (I know rite! Confusion!!) it will trigger a round restart with some odd reasons (I don't remember which one)

Last edited by Mathias.; 02-02-2014 at 23:35.
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GsiX
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Old 02-03-2014 , 15:22   Re: [CS:GO] Issues with "mp_ignore_round_win_conditions 1"
Reply With Quote #20

daa.. my private plugin do just fine with all what you describe..
Maybe you missing something that you didnt/forgot to describe...

EDIT: sorry.. i try to help with question... where is my manner.. dayumm...
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Last edited by GsiX; 02-03-2014 at 15:31.
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