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What is your workflow when developing plugins?


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Skyy
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Join Date: Jan 2010
Location: TO
Old 01-24-2014 , 03:38   Re: What is your workflow when developing plugins?
Reply With Quote #31

For both low and high level languages, I use Sublime Text 3 (beta) to write a lot of my code, using syntax highlighting for whichever language (there's syntax highlighting for sourcepawn as well). I use a server sponsored by TimeToKill.net (so I don't pay anything monthly) and have a program that automatically uploads any changes to designated folders on the server. I use Notepad++ for editing config files.
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 01-24-2014 , 07:26   Re: What is your workflow when developing plugins?
Reply With Quote #32

Back when I did SMW hacking, my workflow was

1. Come up with idea

2. Open a RAM map and the entire decompilation of SMW

3. Start writing code from scratch in a .txt via notepad.exe

4. Copy and paste cmd to the folder I'm working in to patch the ASM code to the game

5. Run the game and test, go back to step 3 if not finished

halp, where do i find the PATH? how insert cd directories to my cmd console?? does the cd come with cerial key??

I got pretty far in SMW hacking though, without ever learning what CMD even really was or what a PATH is. Copy pastin' all that stuff in every folder...
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Marcus101RR
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Join Date: Aug 2009
Location: Tampa, FL
Old 01-24-2014 , 21:15   Re: What is your workflow when developing plugins?
Reply With Quote #33

Quote:
Originally Posted by Cerium View Post
Hi

I have just started to learn how to make plugins using SourcePawn. Currently I just write and compile plugins and upload them to one of my online servers, which somethimes have players. I don't feel like this is the most productive way of doing it. What is the common workflow when making plugins?
Making them obviously is described in your post. You are asking how to properly test, and make sure the plugin is ready for public consumption, then you are somewhat doing it wrong. If you make a mistake, even a small one, the plugin could cause severe unresponsive results in your server. It is always best to run it locally on your machine and make sure it is ready for your server or for the public.
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Lordearon
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Join Date: Jan 2013
Location: Vietnam
Old 02-03-2014 , 07:19   Re: What is your workflow when developing plugins?
Reply With Quote #34

intellij setup with external tools, live templates, dtd's, keywords.. it must be awesome, I'll try to do it when I get more fluent with their editor
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