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[TF2] Model Manager 1.0.4 (08/03/2013)


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coeocjf
Member
Join Date: Apr 2011
Old 08-15-2011 , 21:25   Re: [TF2] Model Manager 1.0.0 (08/13/2011)
Reply With Quote #21

Quote:
Originally Posted by eraserhead View Post
That guide should still work in some cases but it's much easier now. If i have some time i will make another guide and post here.

ok. thanks.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-16-2011 , 06:10   Re: [TF2] Model Manager 1.0.0 (08/13/2011)
Reply With Quote #22

That guide may result in horribly broken models, though. Generally, you change the path up top in the .mdl and you're done. I've come up with a way to have those creepy bonemerged models that one guy was requesting.

However, there's a much, MUCH better way to convert/hex MDLs, you just have to search for it.
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All plugins: Randomizer/GiveWeapon, ModelManager, etc.
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snake4life
Member
Join Date: Jul 2011
Old 08-16-2011 , 07:42   Re: [TF2] Model Manager 1.0.0 (08/13/2011)
Reply With Quote #23

oh great job I was waiting months for a plugin like this was trying to change sm skinchooser but I could not get this class check implemented,

ok basicly its working fine but I need http://forums.alliedmods.net/showthread.php?p=602270

could u please implement a way so I dont need an extra download plugin for models
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 08-16-2011 , 09:48   Re: [TF2] Model Manager 1.0.0 (08/13/2011)
Reply With Quote #24

Code:
L 08/15/2011 - 22:48:08: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 08/15/2011 - 22:48:08: [SM] Displaying call stack trace for plugin "TF2_ModelManager.smx":
L 08/15/2011 - 22:48:08: [SM]   [0]  Line 1510, TF2_ModelManager.sp::IsValidClient()
L 08/15/2011 - 22:48:08: [SM]   [1]  Line 1453, TF2_ModelManager.sp::Timer_Welcome()
L 08/15/2011 - 22:48:08: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 08/15/2011 - 22:48:08: [SM] Displaying call stack trace for plugin "TF2_ModelManager.smx":
L 08/15/2011 - 22:48:08: [SM]   [0]  Line 1510, TF2_ModelManager.sp::IsValidClient()
L 08/15/2011 - 22:48:08: [SM]   [1]  Line 1453, TF2_ModelManager.sp::Timer_Welcome()
L 08/15/2011 - 22:48:08: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 08/15/2011 - 22:48:08: [SM] Displaying call stack trace for plugin "TF2_ModelManager.smx":
L 08/15/2011 - 22:48:08: [SM]   [0]  Line 1510, TF2_ModelManager.sp::IsValidClient()
L 08/15/2011 - 22:48:08: [SM]   [1]  Line 1453, TF2_ModelManager.sp::Timer_Welcome()
hmm? Probably a bug with my server only, any ideas on it?

Last edited by Drixevel; 08-16-2011 at 09:58.
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aeroplane10
Member
Join Date: Jan 2011
Location: Scotch Plains, NJ
Old 08-16-2011 , 10:37   Re: [TF2] Model Manager 1.0.0 (08/13/2011)
Reply With Quote #25

Is it possible to force players to wear a specific custom hat made by myself?
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 08-16-2011 , 14:09   Re: [TF2] Model Manager 1.0.0 (08/13/2011)
Reply With Quote #26

Quote:
Originally Posted by aeroplane10 View Post
Is it possible to force players to wear a specific custom hat made by myself?
:rolleyes:
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 08-16-2011 , 19:12   Re: [TF2] Model Manager 1.0.0 (08/13/2011)
Reply With Quote #27

Quote:
Originally Posted by snake4life View Post
oh great job I was waiting months for a plugin like this was trying to change sm skinchooser but I could not get this class check implemented,

ok basicly its working fine but I need http://forums.alliedmods.net/showthread.php?p=602270

could u please implement a way so I dont need an extra download plugin for models
need make dep files ... nfo in link
http://forums.alliedmods.net/showpos...postcount=1547
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SomeSortOfDuck
Junior Member
Join Date: Aug 2011
Old 08-17-2011 , 02:04   Re: [TF2] Model Manager 1.0.0 (08/13/2011)
Reply With Quote #28

I put everything in the right place but the TF2_ItemList.cfg is confusing me a little.

Where do I actually put in the information. Do I put it after the last }? Do I just use the example one?

EDIT: I got it working, just used the example one. Another problem though:

No animations. Would it be possible to add these? I'm using the Horsemann model and it already has animations, as you know, but this plugin only changes models. Could I get this to work? How?

EDIT: Equipped headtaker and it plays animations.

Last edited by SomeSortOfDuck; 08-17-2011 at 02:39.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-17-2011 , 05:51   Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Reply With Quote #29

Updated to 1.0.1 on 8/17/2011. New translation file too.

SomeSortOfDuck: I could've told you that the horsemann doesn't have many animations. Only the sword animations seem to match up.

I've been working on a few custom models that replicate the old creepy bonemerge models from the old EM. So far it's a success except for one of the medic's arms.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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eraserhead
Veteran Member
Join Date: Nov 2009
Old 08-17-2011 , 07:54   Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Reply With Quote #30

Quote:
Originally Posted by aeroplane10 View Post
Is it possible to force players to wear a specific custom hat made by myself?
This plugin can't equip hats. Only player models (full body).
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