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[TF2] Building Hacks (0.4) - Build in respawn


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pheadxdll
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Join Date: Jun 2008
Old 03-24-2010 , 00:46   Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn
Reply With Quote #31

Quote:
Originally Posted by doghorse View Post
also, i'm getting the following error:

L 03/23/2010 - 22:06:17: Info (map "cp_dustbowl") (file "errors_20100323.log")
L 03/23/2010 - 22:06:17: [SM] Unable to load extension "teleport.ext": Extension version is too new to load (5, max is 4)
What version of sourcemod are you running and your OS? SM 1.3 and 1.4 should work.

Last edited by pheadxdll; 03-24-2010 at 00:49.
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DarthNinja
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Old 03-24-2010 , 04:14   Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn
Reply With Quote #32

Quote:
Originally Posted by doghorse View Post
i copied both of the most recent versions of the folders "extensions" and "gamedata" onto my new Linux TF2 server. however, after i restart the server, i cannot build anything in spawn...

?
I'm having the same problem, only I'm on a windows server.
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pheadxdll
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Old 03-24-2010 , 12:56   Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn
Reply With Quote #33

Gotta give me any error messages, what version of SM you are running, etc. Thanks!
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doghorse
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Join Date: Mar 2010
Old 03-24-2010 , 14:50   Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn
Reply With Quote #34

SM 1.2.3
Server is running Linux

This version of SM was installed VIA FPS Gamerservers.

Sounds like the default SM on the server from Gameservers is an old version.

I'll try and delete that one and install 1.3 or 1.4 and I'll let you know what happens.

Thanks for the reply!
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DarthNinja
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Join Date: Mar 2009
Location: PreThinkHook()
Old 03-24-2010 , 16:13   Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn
Reply With Quote #35

Sorry - late night posting.

Infos:
MM 1.8.0
SM 1.3.1

Reloading the plugin:
command "sm exts reload 03"
14:59:13 [TELE] EstimateValidBuildPos detour enabled
14:59:13 [TELE] ClassMatchesComplex detour enabled
14:59:13 [SM] Extension teleport.ext.dll is now reloaded.

-Edit, that's all I can find in the logs, nothing else...
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Last edited by DarthNinja; 03-24-2010 at 16:16.
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pheadxdll
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Join Date: Jun 2008
Old 03-24-2010 , 17:36   Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn
Reply With Quote #36

It appears that your running an older version of the extension. sm exts list should confirm this. Should be 0.2.7 on a good day.
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DarthNinja
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Join Date: Mar 2009
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Old 03-24-2010 , 18:38   Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn
Reply With Quote #37

Quote:
Originally Posted by pheadxdll View Post
It appears that your running an older version of the extension. sm exts list should confirm this. Should be 0.2.7 on a good day.
177:06 [SM] Displaying 12 extensions:
[01] Automatic Updater (1.3.1): Updates SourceMod gamedata files
[02] Webternet (1.3.1): Extension for interacting with URLs
[03] Building Hacks (0.2.6): Detours building placement in respawn.

It's reporting 2.6, but I thought I just uploaded 2.7...
I'll try again tonight.
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pheadxdll
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Old 04-29-2010 , 12:10   Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn
Reply With Quote #38

Windows broke, I was off by one byte. Grab the latest version 0.2.7 and replace teleport.txt. That's all you need to do.

Note: Haven't tested linux yet, but everything works fine on windows so chances are nothing broke. Makefile for linux needs to be updated when I get some time too.
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DarthNinja
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Old 04-30-2010 , 02:06   Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn
Reply With Quote #39

Just noticed this:
Setting "8" allows tele entrance and exit (thanks valve )
Setting "16" only allows a sentry now though.
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meecrob
Senior Member
Join Date: Jan 2010
Old 05-01-2010 , 01:23   Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn
Reply With Quote #40

This isn't working for me, and I'm not sure what to do. I'm sure this will be resolved once the new version of SM & MM are released, but is there anything I can do in the mean time.

SM: 1.4.0-hg2969
MM: 1.9.0-hg701

When using the extension from the main post and also the one from a couple of posts back I get the following error:

L 04/30/2010 - 23:18:17: [TELE] Sigscan for EstimateValidBuildPos failed - Disabling detour to prevent crashes
[SM] Extension teleport.ext.dll failed to load: Could not initalize EstimateValidBuildPos detour.
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