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[HowTo] Catch Intermission.


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teame06
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Join Date: Feb 2005
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Old 05-12-2007 , 19:03   [HowTo] Catch Intermission.
Reply With Quote #1

This was only tested on CS:Source

Code:
#include <sourcemod> /* Thanks to kzfi`p3tsku for this info. */ /* VGUIMenu Structure BfWriteString(bf, "scores") BfWriteByte(bf, 1) BfWriteByte(bf, 0) */ new bool:IsIntermissionCalled; new UserMsg:VGuiMenu; public OnPluginStart() {     VGuiMenu = GetUserMessageId("VGUIMenu");     HookUserMessage(VGuiMenu, _VGuiMenu); } public Action:_VGuiMenu(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init) {     if(IsIntermissionCalled)     {         return;     }     new String:Type[10];     BfReadString(bf, Type, sizeof(Type));     if(strcmp(Type, "scores", false) == 0)     {         if(BfReadByte(bf) == 1 && BfReadByte(bf) == 0)         {             IsIntermissionCalled = true;             // Intermission?             PrintToServer("Intermission");         }     } } public OnMapEnd() {     IsIntermissionCalled = false; }

I would like to thank kzfi`p3tsku for this again.
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altex
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Join Date: May 2009
Location: Russia
Old 05-12-2009 , 13:11   Re: [HowTo] Catch Intermission.
Reply With Quote #2

What is it used for? I've found that several plugins using this, but really can not find out why
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Stitllams
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Join Date: May 2009
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Old 05-22-2009 , 20:47   Re: [HowTo] Catch Intermission.
Reply With Quote #3

Sorry for my n00bness but is intermission between map changes, round changes or the time before a winner is announced at round end.
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 05-22-2009 , 20:51   Re: [HowTo] Catch Intermission.
Reply With Quote #4

I'm pretty sure it's the time when the scoreboard pops up at the end of a map.
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teame06
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Old 05-22-2009 , 22:48   Re: [HowTo] Catch Intermission.
Reply With Quote #5

Quote:
Originally Posted by bl4nk View Post
I'm pretty sure it's the time when the scoreboard pops up at the end of a map.
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TnTSCS
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Old 02-26-2012 , 12:44   Re: [HowTo] Catch Intermission.
Reply With Quote #6

I know this is older than old, but I think posting an update to this isn't a bad idea The above code is great, but there may be a way that wasn't available back when this thread was written.

For one of my plugins, I needed to capture when the map ended due to a player reaching the set frag limit (say 100).

event cs_win_panel_match is what I needed.

Just thought I'd pass this along.
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bl4nk
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Old 02-27-2012 , 23:30   Re: [HowTo] Catch Intermission.
Reply With Quote #7

That event wasn't available at the time of the original posting, but should work just fine.
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